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Added a RectangleF.FromCorners overload that accepts points
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2 changed files with 17 additions and 1 deletions
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@ -18,6 +18,7 @@ Jump to version:
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### MLEM
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### MLEM
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Additions
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Additions
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- **Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping**
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- **Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping**
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- Added a RectangleF.FromCorners overload that accepts points
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Improvements
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Improvements
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- Allow NumberExtensions.GetPoints to include bottom and right coordinates
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- Allow NumberExtensions.GetPoints to include bottom and right coordinates
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@ -264,7 +264,7 @@ namespace MLEM.Misc {
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/// </summary>
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/// </summary>
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/// <param name="corner1">The first corner to use</param>
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/// <param name="corner1">The first corner to use</param>
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/// <param name="corner2">The second corner to use</param>
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/// <param name="corner2">The second corner to use</param>
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/// <returns></returns>
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/// <returns>The created rectangle.</returns>
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public static RectangleF FromCorners(Vector2 corner1, Vector2 corner2) {
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public static RectangleF FromCorners(Vector2 corner1, Vector2 corner2) {
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var minX = Math.Min(corner1.X, corner2.X);
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var minX = Math.Min(corner1.X, corner2.X);
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var minY = Math.Min(corner1.Y, corner2.Y);
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var minY = Math.Min(corner1.Y, corner2.Y);
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@ -273,6 +273,21 @@ namespace MLEM.Misc {
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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}
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/// <summary>
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/// Creates a new rectangle based on two corners that form a bounding box.
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/// The resulting rectangle will encompass both corners as well as all of the space between them.
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/// </summary>
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/// <param name="corner1">The first corner to use</param>
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/// <param name="corner2">The second corner to use</param>
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/// <returns>The created rectangle.</returns>
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public static RectangleF FromCorners(Point corner1, Point corner2) {
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var minX = Math.Min(corner1.X, corner2.X);
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var minY = Math.Min(corner1.Y, corner2.Y);
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var maxX = Math.Max(corner1.X, corner2.X);
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var maxY = Math.Max(corner1.Y, corner2.Y);
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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/// <summary>
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/// <summary>
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/// Converts an int-based rectangle to a float-based rectangle.
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/// Converts an int-based rectangle to a float-based rectangle.
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/// </summary>
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/// </summary>
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