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Added the ability to specify Dropdown paragraph colors through style properties
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parent
e68daeb479
commit
866aec871d
3 changed files with 28 additions and 3 deletions
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@ -36,6 +36,7 @@ Additions
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- Added TextField.OnEnterPressed event
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- Added TextField.OnEnterPressed event
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- Added Tooltip.IgnoreViewport and allow overriding the default viewport using Tooltip.Viewport
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- Added Tooltip.IgnoreViewport and allow overriding the default viewport using Tooltip.Viewport
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- Added the ability for Dropdown to display an arrow texture based on its open state
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- Added the ability for Dropdown to display an arrow texture based on its open state
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- Added the ability to specify Dropdown paragraph colors through style properties
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Fixes
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Fixes
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- Fixed tooltips not being bounded correctly for viewports that don't start at the origin
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- Fixed tooltips not being bounded correctly for viewports that don't start at the origin
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@ -8,11 +8,13 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// A dropdown component to use inside of a <see cref="UiSystem"/>.
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/// A dropdown component to use inside of a <see cref="UiSystem"/>.
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/// A dropdown is a component that contains a hidden panel which is displayed upon pressing the dropdown button.
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/// A dropdown is a component that contains a hidden panel which is displayed upon pressing the dropdown button.
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/// Elements can be added to the dropdown's <see cref="Dropdown.Panel"/> through <see cref="AddElement(MLEM.Ui.Elements.Element,int)"/> or one of its overloads, which additionally causes them to have correct gamepad navigation behavior.
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/// </summary>
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/// </summary>
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public class Dropdown : Button {
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public class Dropdown : Button {
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/// <summary>
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/// <summary>
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/// The panel that this dropdown contains. It will be displayed upon pressing the dropdown button.
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/// The panel that this dropdown contains. It will be displayed upon pressing the dropdown button.
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/// To add elements to this panel, you can use <see cref="AddElement(MLEM.Ui.Elements.Element,int)"/> or one of its overloads, which additionally causes them to have correct gamepad navigation behavior.
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/// </summary>
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/// </summary>
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public Panel Panel { get; private set; }
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public Panel Panel { get; private set; }
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/// <summary>
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/// <summary>
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@ -65,6 +67,16 @@ namespace MLEM.Ui.Elements {
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this.UpdateArrowStyle();
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this.UpdateArrowStyle();
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}
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}
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}
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}
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/// <summary>
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/// A style property containing the <see cref="Color"/> that a paragraph added to this dropdown through <see cref="M:MLEM.Ui.Elements.Dropdown.AddElement(MLEM.Ui.Elements.Paragraph.TextCallback,MLEM.Ui.Elements.Element.GenericCallback,System.Int32)"/> should have by default.
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/// For elements added through other overloads of <see cref="AddElement(MLEM.Ui.Elements.Element,int)"/>, this property has no effect.
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/// </summary>
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public StyleProp<Color> TextColor;
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/// <summary>
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/// A style property containing the <see cref="Color"/> that a paragraph added to this dropdown through <see cref="M:MLEM.Ui.Elements.Dropdown.AddElement(MLEM.Ui.Elements.Paragraph.TextCallback,MLEM.Ui.Elements.Element.GenericCallback,System.Int32)"/> should have when hovered.
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/// For elements added through other overloads of <see cref="AddElement(MLEM.Ui.Elements.Element,int)"/>, this property has no effect.
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/// </summary>
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public StyleProp<Color> HoveredTextColor;
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private StyleProp<TextureRegion> openedArrowTexture;
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private StyleProp<TextureRegion> openedArrowTexture;
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private StyleProp<TextureRegion> closedArrowTexture;
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private StyleProp<TextureRegion> closedArrowTexture;
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@ -144,7 +156,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// Adds a pressable <see cref="Paragraph"/> element to this dropdown's <see cref="Panel"/>.
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/// Adds a pressable <see cref="Paragraph"/> element to this dropdown's <see cref="Panel"/>.
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/// By default, the paragraph's text color will change from <see cref="Color.White"/> to <see cref="Color.LightGray"/> when hovering over it.
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/// By default, the paragraph's text color will change from <see cref="TextColor"/> to <see cref="HoveredTextColor"/> when hovering over it.
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/// </summary>
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/// </summary>
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/// <param name="text">The text to display</param>
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/// <param name="text">The text to display</param>
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/// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param>
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/// <param name="pressed">The resulting paragraph's <see cref="Element.OnPressed"/> event</param>
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@ -157,8 +169,8 @@ namespace MLEM.Ui.Elements {
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};
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};
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if (pressed != null)
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if (pressed != null)
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paragraph.OnPressed += pressed;
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paragraph.OnPressed += pressed;
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paragraph.OnMouseEnter += e => paragraph.TextColor = Color.LightGray;
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paragraph.OnMouseEnter += e => paragraph.TextColor = this.HoveredTextColor;
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paragraph.OnMouseExit += e => paragraph.TextColor = Color.White;
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paragraph.OnMouseExit += e => paragraph.TextColor = this.TextColor;
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this.AddElement(paragraph, index);
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this.AddElement(paragraph, index);
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return paragraph;
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return paragraph;
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}
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}
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@ -198,6 +210,8 @@ namespace MLEM.Ui.Elements {
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this.ArrowPadding = this.ArrowPadding.OrStyle(style.DropdownArrowPadding);
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this.ArrowPadding = this.ArrowPadding.OrStyle(style.DropdownArrowPadding);
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this.ClosedArrowTexture = this.ClosedArrowTexture.OrStyle(style.DropdownClosedArrowTexture);
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this.ClosedArrowTexture = this.ClosedArrowTexture.OrStyle(style.DropdownClosedArrowTexture);
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this.OpenedArrowTexture = this.OpenedArrowTexture.OrStyle(style.DropdownOpenedArrowTexture);
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this.OpenedArrowTexture = this.OpenedArrowTexture.OrStyle(style.DropdownOpenedArrowTexture);
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this.TextColor = this.TextColor.OrStyle(style.DropdownTextColor);
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this.HoveredTextColor = this.HoveredTextColor.OrStyle(style.DropdownHoveredTextColor);
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this.UpdateArrowStyle();
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this.UpdateArrowStyle();
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}
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}
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@ -257,6 +257,16 @@ namespace MLEM.Ui.Style {
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/// This value is passed to <see cref="Dropdown.OpenedArrowTexture"/>.
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/// This value is passed to <see cref="Dropdown.OpenedArrowTexture"/>.
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/// </summary>
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/// </summary>
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public TextureRegion DropdownOpenedArrowTexture;
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public TextureRegion DropdownOpenedArrowTexture;
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/// <summary>
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/// The color that a <see cref="Dropdown"/>'s paragraphs should have by default.
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/// This value is passed to <see cref="Dropdown.TextColor"/>.
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/// </summary>
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public Color DropdownTextColor = Color.White;
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/// <summary>
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/// The color that a <see cref="Dropdown"/>'s paragraphs should have when hovered.
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/// This value is passed to <see cref="Dropdown.HoveredTextColor"/>.
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/// </summary>
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public Color DropdownHoveredTextColor = Color.LightGray;
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/// <summary>
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/// <summary>
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/// A set of additional fonts that can be used for the <c><f FontName></c> formatting code
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/// A set of additional fonts that can be used for the <c><f FontName></c> formatting code
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