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https://github.com/Ellpeck/MLEM.git
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added defaults for most element properties
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parent
9d5d00434c
commit
88da47bc00
6 changed files with 25 additions and 23 deletions
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@ -8,11 +8,9 @@ namespace MLEM.Ui.Elements {
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public class AutoScaledText : Element {
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public class AutoScaledText : Element {
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private readonly IGenericFont font;
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private readonly IGenericFont font;
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private readonly bool centered;
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private float scale;
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private float scale;
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private string text;
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private string text;
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public IGenericFont Font => this.font ?? this.System.DefaultFont;
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public string Text {
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public string Text {
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get => this.text;
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get => this.text;
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set {
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set {
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@ -22,10 +20,9 @@ namespace MLEM.Ui.Elements {
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}
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}
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public Color Color;
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public Color Color;
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public AutoScaledText(Anchor anchor, Vector2 size, string text, bool centered = false, Color? color = null, IGenericFont font = null) : base(anchor, size) {
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public AutoScaledText(Anchor anchor, Vector2 size, string text, Color? color = null, IGenericFont font = null) : base(anchor, size) {
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this.Text = text;
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this.Text = text;
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this.centered = centered;
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this.font = font ?? Paragraph.DefaultFont;
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this.font = font;
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this.Color = color ?? Color.White;
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this.Color = color ?? Color.White;
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}
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}
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@ -36,13 +33,13 @@ namespace MLEM.Ui.Elements {
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Vector2 measure;
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Vector2 measure;
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do {
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do {
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this.scale += 0.1F;
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this.scale += 0.1F;
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measure = this.Font.MeasureString(this.Text) * this.scale;
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measure = this.font.MeasureString(this.Text) * this.scale;
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} while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y);
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} while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y);
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch, Color color) {
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public override void Draw(GameTime time, SpriteBatch batch, Color color) {
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var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2;
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var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2;
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this.Font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color.CopyAlpha(color), true, true);
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this.font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color.CopyAlpha(color), true, true);
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base.Draw(time, batch, color);
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base.Draw(time, batch, color);
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}
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}
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@ -6,18 +6,22 @@ using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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namespace MLEM.Ui.Elements {
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public class Button : Element {
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public class Button : Element {
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public static NinePatch DefaultTexture;
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public static NinePatch DefaultHoveredTexture;
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public static Color DefaultHoveredColor = Color.LightGray;
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public NinePatch Texture;
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public NinePatch Texture;
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public NinePatch HoveredTexture;
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public NinePatch HoveredTexture;
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public Color HoveredColor;
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public Color HoveredColor;
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public AutoScaledText Text;
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public AutoScaledText Text;
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public Button(Anchor anchor, Vector2 size, NinePatch texture, string text = null, Color? hoveredColor = null, NinePatch hoveredTexture = null) : base(anchor, size) {
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public Button(Anchor anchor, Vector2 size, NinePatch texture = null, string text = null, Color? hoveredColor = null, NinePatch hoveredTexture = null) : base(anchor, size) {
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this.Texture = texture;
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this.Texture = texture ?? DefaultTexture;
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this.HoveredTexture = hoveredTexture;
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this.HoveredTexture = hoveredTexture ?? DefaultHoveredTexture;
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this.HoveredColor = hoveredColor ?? Color.LightGray;
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this.HoveredColor = hoveredColor ?? DefaultHoveredColor;
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if (text != null) {
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if (text != null) {
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this.Text = new AutoScaledText(Anchor.Center, Vector2.One, text, true) {
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this.Text = new AutoScaledText(Anchor.Center, Vector2.One, text) {
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IgnoresMouse = true
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IgnoresMouse = true
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};
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};
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this.AddChild(this.Text);
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this.AddChild(this.Text);
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@ -5,10 +5,12 @@ using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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namespace MLEM.Ui.Elements {
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public class Panel : Element {
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public class Panel : Element {
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public static NinePatch DefaultTexture;
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private readonly NinePatch texture;
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private readonly NinePatch texture;
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public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture) : base(anchor, size) {
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public Panel(Anchor anchor, Vector2 size, Point positionOffset, NinePatch texture = null) : base(anchor, size) {
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this.texture = texture;
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this.texture = texture ?? DefaultTexture;
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this.PositionOffset = positionOffset;
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this.PositionOffset = positionOffset;
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this.ChildPadding = new Point(5);
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this.ChildPadding = new Point(5);
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}
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}
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@ -9,6 +9,8 @@ using MLEM.Font;
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namespace MLEM.Ui.Elements {
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namespace MLEM.Ui.Elements {
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public class Paragraph : Element {
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public class Paragraph : Element {
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public static IGenericFont DefaultFont;
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private string text;
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private string text;
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private float lineHeight;
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private float lineHeight;
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private string[] splitText;
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private string[] splitText;
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@ -24,23 +26,22 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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public IGenericFont Font => this.font ?? this.System.DefaultFont;
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public Paragraph(Anchor anchor, float width, string text, float textScale = 1, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) {
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public Paragraph(Anchor anchor, float width, string text, float textScale = 1, bool centerText = false, IGenericFont font = null) : base(anchor, new Vector2(width, 0)) {
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this.text = text;
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this.text = text;
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this.font = font;
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this.font = font ?? DefaultFont;
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this.TextScale = textScale;
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this.TextScale = textScale;
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this.centerText = centerText;
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this.centerText = centerText;
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}
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}
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protected override Point CalcActualSize(Rectangle parentArea) {
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protected override Point CalcActualSize(Rectangle parentArea) {
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var size = base.CalcActualSize(parentArea);
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var size = base.CalcActualSize(parentArea);
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this.splitText = this.Font.SplitString(this.text, size.X, this.TextScale).ToArray();
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this.splitText = this.font.SplitString(this.text, size.X, this.TextScale).ToArray();
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this.lineHeight = 0;
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this.lineHeight = 0;
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var height = 0F;
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var height = 0F;
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foreach (var strg in this.splitText) {
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foreach (var strg in this.splitText) {
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var strgHeight = this.Font.MeasureString(strg).Y * this.TextScale;
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var strgHeight = this.font.MeasureString(strg).Y * this.TextScale;
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height += strgHeight + 1;
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height += strgHeight + 1;
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if (strgHeight > this.lineHeight)
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if (strgHeight > this.lineHeight)
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this.lineHeight = strgHeight;
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this.lineHeight = strgHeight;
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@ -55,9 +56,9 @@ namespace MLEM.Ui.Elements {
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var offset = new Vector2();
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var offset = new Vector2();
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foreach (var line in this.splitText) {
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foreach (var line in this.splitText) {
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if (this.centerText) {
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if (this.centerText) {
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this.Font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale, color);
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this.font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale, color);
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} else {
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} else {
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this.Font.DrawString(batch, line, pos + offset, color, 0, Vector2.Zero, this.TextScale, SpriteEffects.None, 0);
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this.font.DrawString(batch, line, pos + offset, color, 0, Vector2.Zero, this.TextScale, SpriteEffects.None, 0);
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}
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}
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offset.Y += this.lineHeight + 1;
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offset.Y += this.lineHeight + 1;
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}
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}
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@ -24,7 +24,6 @@ namespace MLEM.Ui {
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root.Element.ForceUpdateArea();
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root.Element.ForceUpdateArea();
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}
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}
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}
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}
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public IGenericFont DefaultFont;
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public Rectangle ScaledViewport {
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public Rectangle ScaledViewport {
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get {
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get {
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var bounds = this.graphicsDevice.Viewport.Bounds;
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var bounds = this.graphicsDevice.Viewport.Bounds;
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@ -9,7 +9,6 @@ using MLEM.Startup;
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using MLEM.Textures;
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using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Elements;
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using MonoGame.Extended.TextureAtlases;
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namespace Tests {
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namespace Tests {
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public class GameImpl : MlemGame {
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public class GameImpl : MlemGame {
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@ -26,7 +25,7 @@ namespace Tests {
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testTexture = LoadContent<Texture2D>("Textures/Test");
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8);
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this.UiSystem.DefaultFont = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont"));
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Paragraph.DefaultFont = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont"));
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this.UiSystem.GlobalScale = 5;
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this.UiSystem.GlobalScale = 5;
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch);
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