1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-12-25 01:39:23 +01:00

fixed textureregion not respecting layer depth

This commit is contained in:
Ellpeck 2019-09-17 20:43:25 +02:00
parent 0010b94b59
commit 8e7ee0011e

View file

@ -37,7 +37,7 @@ namespace MLEM.Textures {
}
public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
batch.Draw(texture, position, color, rotation, origin, new Vector2(scale), SpriteEffects.None, 0);
batch.Draw(texture, position, color, rotation, origin, new Vector2(scale), SpriteEffects.None, layerDepth);
}
public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {