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fixed textureregion not respecting layer depth

This commit is contained in:
Ellpeck 2019-09-17 20:43:25 +02:00
parent 0010b94b59
commit 8e7ee0011e

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@ -37,7 +37,7 @@ namespace MLEM.Textures {
}
public static void Draw(this SpriteBatch batch, TextureRegion texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
batch.Draw(texture, position, color, rotation, origin, new Vector2(scale), SpriteEffects.None, 0);
batch.Draw(texture, position, color, rotation, origin, new Vector2(scale), SpriteEffects.None, layerDepth);
}
public static void Draw(this SpriteBatch batch, TextureRegion texture, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {