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improved and cleaned up SingleRandom
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parent
edcaa84a2b
commit
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2 changed files with 18 additions and 15 deletions
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@ -24,7 +24,7 @@ namespace MLEM.Misc {
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/// </summary>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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public static int Int(int[] seeds) {
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public static int Int(params int[] seeds) {
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return (int) (SingleRandom.Single(seeds) * int.MaxValue);
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}
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@ -46,7 +46,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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public static int Int(int maxValue, int[] seeds) {
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public static int Int(int maxValue, params int[] seeds) {
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return (int) (maxValue * SingleRandom.Single(seeds));
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}
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@ -70,7 +70,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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public static int Int(int minValue, int maxValue, int[] seeds) {
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public static int Int(int minValue, int maxValue, params int[] seeds) {
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return (int) ((maxValue - minValue) * SingleRandom.Single(seeds)) + minValue;
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}
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@ -90,7 +90,7 @@ namespace MLEM.Misc {
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/// </summary>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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public static float Single(int[] seeds) {
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public static float Single(params int[] seeds) {
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return (SingleRandom.Scramble(seeds) / (float) int.MaxValue + 1) / 2;
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}
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@ -112,7 +112,7 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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public static float Single(float maxValue, int[] seeds) {
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public static float Single(float maxValue, params int[] seeds) {
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return maxValue * SingleRandom.Single(seeds);
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}
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@ -136,20 +136,24 @@ namespace MLEM.Misc {
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/// <param name="maxValue">The (exclusive) maximum value.</param>
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/// <param name="seeds">The seeds to use.</param>
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/// <returns>The generated number.</returns>
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public static float Single(float minValue, float maxValue, int[] seeds) {
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public static float Single(float minValue, float maxValue, params int[] seeds) {
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return (maxValue - minValue) * SingleRandom.Single(seeds) + minValue;
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}
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private static int Scramble(int[] seeds) {
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if (seeds == null || seeds.Length <= 0)
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throw new ArgumentOutOfRangeException(nameof(seeds));
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var ret = 1;
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var ret = 1623487;
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for (var i = 0; i < seeds.Length; i++)
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ret *= SingleRandom.Scramble(seeds[i]);
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ret += SingleRandom.ScrambleStep(seeds[i]) * 68659;
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return ret;
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}
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private static int Scramble(int seed) {
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return SingleRandom.ScrambleStep(seed) * 68659 + 1623487;
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}
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private static int ScrambleStep(int seed) {
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seed ^= (seed << 7);
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seed *= 207398809;
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seed ^= (seed << 17);
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@ -16,8 +16,8 @@ public class SingleRandomTests {
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// test if all methods that accept mins and max are identical
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Assert.AreEqual(SingleRandom.Int(i), SingleRandom.Int(int.MaxValue, i));
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Assert.AreEqual(SingleRandom.Int(i), SingleRandom.Int(0, int.MaxValue, i));
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Assert.AreEqual(SingleRandom.Single(i), SingleRandom.Single(1, i));
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Assert.AreEqual(SingleRandom.Single(i), SingleRandom.Single(0, 1, i));
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Assert.AreEqual(SingleRandom.Single(i), SingleRandom.Single(1F, i));
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Assert.AreEqual(SingleRandom.Single(i), SingleRandom.Single(0F, 1F, i));
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}
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}
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@ -25,8 +25,8 @@ public class SingleRandomTests {
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public void TestBounds() {
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for (var i = 0; i < 1000000; i++) {
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Assert.That(SingleRandom.Single(i), Is.LessThan(1).And.GreaterThanOrEqualTo(0));
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Assert.That(SingleRandom.Single(127, i), Is.LessThan(127).And.GreaterThanOrEqualTo(0));
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Assert.That(SingleRandom.Single(12920, 1203919023, i), Is.LessThan(1203919023).And.GreaterThanOrEqualTo(12920));
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Assert.That(SingleRandom.Single(127F, i), Is.LessThan(127).And.GreaterThanOrEqualTo(0));
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Assert.That(SingleRandom.Single(12920F, 1203919023F, i), Is.LessThan(1203919023).And.GreaterThanOrEqualTo(12920));
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Assert.That(SingleRandom.Int(i), Is.LessThan(int.MaxValue).And.GreaterThanOrEqualTo(0));
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Assert.That(SingleRandom.Int(17, i), Is.LessThan(17).And.GreaterThanOrEqualTo(0));
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@ -42,9 +42,8 @@ public class SingleRandomTests {
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ints.Add(SingleRandom.Int(i));
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flts.Add(SingleRandom.Single(i));
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}
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// allow being off by 0.00001 of the total
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Assert.AreEqual(ints.Average(), int.MaxValue / 2, 0.00001 * int.MaxValue);
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Assert.AreEqual(flts.Average(), 0.5, 0.00001);
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Assert.AreEqual(0.5, ints.Average() / int.MaxValue, 0.001);
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Assert.AreEqual(0.5, flts.Average(), 0.001);
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}
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}
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