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- Improved DataTextureAtlas parsing
- Added data and copy instructions to DataTextureAtlas
This commit is contained in:
parent
38214a66a3
commit
914b0d9c2d
4 changed files with 125 additions and 40 deletions
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@ -45,6 +45,9 @@ Fixes
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- Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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- Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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### MLEM.Data
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### MLEM.Data
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Additions
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- Added data and copy instructions to DataTextureAtlas
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Improvements
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Improvements
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- Allow data texture atlas pivots and offsets to be negative
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- Allow data texture atlas pivots and offsets to be negative
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- Made RuntimeTexturePacker restore texture region name and pivot when packing
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- Made RuntimeTexturePacker restore texture region name and pivot when packing
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Globalization;
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using System.IO;
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using System.IO;
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@ -5,6 +6,8 @@ using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extensions;
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using MLEM.Misc;
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using MLEM.Textures;
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using MLEM.Textures;
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#if FNA
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#if FNA
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using MLEM.Extensions;
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using MLEM.Extensions;
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@ -18,15 +21,19 @@ namespace MLEM.Data {
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/// </para>
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/// </para>
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/// <para>
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/// <para>
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/// Data texture atlases are designed to be easy to write by hand. Because of this, their structure is very simple.
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/// Data texture atlases are designed to be easy to write by hand. Because of this, their structure is very simple.
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/// Each texture region defined in the atlas consists of its name, followed by a set of possible keywords and their arguments, separated by spaces.
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/// Each texture region defined in the atlas consists of its names (where multiple names can be separated by whitespace), followed by a set of possible instructions and their arguments, also separated by whitespace.
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/// The <c>loc</c> keyword defines the <see cref="TextureRegion.Area"/> of the texture region as a rectangle whose origin is its top-left corner. It requires four arguments: x, y, width and height of the rectangle.
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/// <list type="bullet">
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/// The (optional) <c>piv</c> keyword defines the <see cref="TextureRegion.PivotPixels"/> of the texture region. It requires two arguments: x and y. If it is not supplied, the pivot defaults to the top-left corner of the texture region.
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/// <item><description>The <c>loc</c> (or <c>location</c>) instruction defines the <see cref="TextureRegion.Area"/> of the texture region as a rectangle whose origin is its top-left corner. It requires four arguments: x, y, width and height of the rectangle.</description></item>
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/// The (optional) <c>off</c> keyword defines an offset that is added onto the location and pivot of this texture region. This is useful when copying and pasting a previously defined texture region to create a second region that has a constant offset. It requires two arguments: The x and y offset.
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/// <item><description>The (optional) <c>piv</c> (or <c>pivot</c>) instruction defines the <see cref="TextureRegion.PivotPixels"/> of the texture region. It requires two arguments: x and y. If it is not supplied, the pivot defaults to the top-left corner of the texture region.</description></item>
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/// <item><description>The (optional) <c>off</c> (of <c>offset</c>) instruction defines an offset that is added onto the location and pivot of this texture region. This is useful when duplicating a previously defined texture region to create a second region that has a constant offset. It requires two arguments: The x and y offset.</description></item>
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/// <item><description>The (optional and repeatable) <c>cpy</c> (or <c>copy</c>) instruction defines an additional texture region that should also be generated from the same data, but with a given offset that will be applied to the location and pivot. It requires three arguments: the copy region's name and the x and y offsets.</description></item>
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/// <item><description>The (optional and repeatable) <c>dat</c> (or <c>data</c>) instruction defines a custom data point that can be added to the resulting <see cref="TextureRegion"/>'s <see cref="GenericDataHolder"/> data. It requires two arguments: the data point's name and the data point's value, the latter of which is also stored as a string value.</description></item>
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/// </list>
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/// </para>
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/// </para>
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/// <example>
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/// <example>
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/// The following entry defines a texture region with the name <c>LongTableRight</c>, whose <see cref="TextureRegion.Area"/> will be a rectangle with X=32, Y=30, Width=64, Height=48, and whose <see cref="TextureRegion.PivotPixels"/> will be a vector with X=80, Y=46.
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/// The following entry defines a texture region with the names <c>LongTableRight</c> and <c>LongTableUp</c>, whose <see cref="TextureRegion.Area"/> will be a rectangle with X=32, Y=30, Width=64, Height=48, and whose <see cref="TextureRegion.PivotPixels"/> will be a vector with X=80, Y=46.
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/// <code>
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/// <code>
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/// LongTableRight
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/// LongTableRight LongTableUp
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/// loc 32 30 64 48
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/// loc 32 30 64 48
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/// piv 80 46
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/// piv 80 46
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/// </code>
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/// </code>
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@ -69,6 +76,7 @@ namespace MLEM.Data {
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/// <summary>
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/// <summary>
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/// Loads a <see cref="DataTextureAtlas"/> from the given loaded texture and texture data file.
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/// Loads a <see cref="DataTextureAtlas"/> from the given loaded texture and texture data file.
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/// For more information on data texture atlases, see the <see cref="DataTextureAtlas"/> type documentation.
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/// </summary>
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/// </summary>
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/// <param name="texture">The texture to use for this data texture atlas</param>
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/// <param name="texture">The texture to use for this data texture atlas</param>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="content">The content manager to use for loading</param>
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@ -78,41 +86,92 @@ namespace MLEM.Data {
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public static DataTextureAtlas LoadAtlasData(TextureRegion texture, ContentManager content, string infoPath, bool pivotRelative = false) {
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public static DataTextureAtlas LoadAtlasData(TextureRegion texture, ContentManager content, string infoPath, bool pivotRelative = false) {
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var info = Path.Combine(content.RootDirectory, infoPath);
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var info = Path.Combine(content.RootDirectory, infoPath);
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string text;
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string text;
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try {
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if (Path.IsPathRooted(info)) {
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if (Path.IsPathRooted(info)) {
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text = File.ReadAllText(info);
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text = File.ReadAllText(info);
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} else {
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} else {
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using (var reader = new StreamReader(TitleContainer.OpenStream(info)))
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using (var reader = new StreamReader(TitleContainer.OpenStream(info)))
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text = reader.ReadToEnd();
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text = reader.ReadToEnd();
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}
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}
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} catch (Exception e) {
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throw new ContentLoadException($"Couldn't load data texture atlas data from {info}", e);
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}
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var atlas = new DataTextureAtlas(texture);
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var atlas = new DataTextureAtlas(texture);
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var words = Regex.Split(text, @"\s+");
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// parse each texture region: "<names> loc <u> <v> <w> <h> [piv <px> <py>] [off <ox> <oy>]"
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var namesOffsets = new List<(string, Vector2)>();
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foreach (Match match in Regex.Matches(text, @"(.+)\s+loc\s+([0-9+]+)\s+([0-9+]+)\s+([0-9+]+)\s+([0-9+]+)\s*(?:piv\s+([0-9.+-]+)\s+([0-9.+-]+))?\s*(?:off\s+([0-9.+-]+)\s+([0-9.+-]+))?")) {
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var customData = new Dictionary<string, string>();
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// offset
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var location = Rectangle.Empty;
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var off = !match.Groups[8].Success ? Vector2.Zero : new Vector2(
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var pivot = Vector2.Zero;
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float.Parse(match.Groups[8].Value, CultureInfo.InvariantCulture),
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var offset = Vector2.Zero;
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float.Parse(match.Groups[9].Value, CultureInfo.InvariantCulture));
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for (var i = 0; i < words.Length; i++) {
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var word = words[i];
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try {
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switch (word) {
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case "loc":
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case "location":
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location = new Rectangle(
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int.Parse(words[i + 1], CultureInfo.InvariantCulture), int.Parse(words[i + 2], CultureInfo.InvariantCulture),
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int.Parse(words[i + 3], CultureInfo.InvariantCulture), int.Parse(words[i + 4], CultureInfo.InvariantCulture));
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i += 4;
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break;
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case "piv":
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case "pivot":
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pivot = new Vector2(
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float.Parse(words[i + 1], CultureInfo.InvariantCulture),
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float.Parse(words[i + 2], CultureInfo.InvariantCulture));
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i += 2;
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break;
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case "off":
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case "offset":
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offset = new Vector2(
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float.Parse(words[i + 1], CultureInfo.InvariantCulture),
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float.Parse(words[i + 2], CultureInfo.InvariantCulture));
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i += 2;
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break;
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case "cpy":
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case "copy":
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var copyOffset = new Vector2(
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float.Parse(words[i + 2], CultureInfo.InvariantCulture),
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float.Parse(words[i + 3], CultureInfo.InvariantCulture));
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namesOffsets.Add((words[i + 1], copyOffset));
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i += 3;
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break;
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case "dat":
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case "data":
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customData.Add(words[i + 1], words[i + 2]);
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i += 2;
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break;
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default:
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// if we have a location for the previous regions, they're valid so we add them
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if (location != Rectangle.Empty && namesOffsets.Count > 0) {
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location.Offset(offset.ToPoint());
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pivot += offset;
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if (!pivotRelative)
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pivot -= location.Location.ToVector2();
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// location
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foreach (var (name, off) in namesOffsets) {
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var loc = new Rectangle(
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var region = new TextureRegion(texture, location.OffsetCopy(off.ToPoint())) {
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int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
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PivotPixels = pivot + off,
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int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
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Name = name
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loc.Offset(off.ToPoint());
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// pivot
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var piv = !match.Groups[6].Success ? Vector2.Zero : off + new Vector2(
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float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
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float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
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foreach (var name in Regex.Split(match.Groups[1].Value, @"\s")) {
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var trimmed = name.Trim();
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if (trimmed.Length <= 0)
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continue;
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var region = new TextureRegion(texture, loc) {
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PivotPixels = piv,
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Name = trimmed
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};
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};
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atlas.regions.Add(trimmed, region);
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foreach (var kv in customData)
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region.SetData(kv.Key, kv.Value);
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atlas.regions.Add(name, region);
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}
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namesOffsets.Clear();
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}
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// we're starting a new region (or adding another name for a new region), so clear old data
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namesOffsets.Add((word.Trim(), Vector2.Zero));
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customData.Clear();
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location = Rectangle.Empty;
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pivot = Vector2.Zero;
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offset = Vector2.Zero;
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break;
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}
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} catch (Exception e) {
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throw new ContentLoadException($"Couldn't parse data texture atlas instruction {word} for region(s) {string.Join(", ", namesOffsets)}", e);
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}
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}
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}
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}
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@ -128,6 +187,7 @@ namespace MLEM.Data {
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/// <summary>
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/// <summary>
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/// Loads a <see cref="DataTextureAtlas"/> from the given texture and texture data file.
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/// Loads a <see cref="DataTextureAtlas"/> from the given texture and texture data file.
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/// For more information on data texture atlases, see the <see cref="DataTextureAtlas"/> type documentation.
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/// </summary>
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/// </summary>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="content">The content manager to use for loading</param>
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/// <param name="texturePath">The path to the texture file</param>
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/// <param name="texturePath">The path to the texture file</param>
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@ -13,11 +13,19 @@ TestRegionNegativePivot
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loc 0 32 +16 16
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loc 0 32 +16 16
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piv -32 +46
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piv -32 +46
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DataTest
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loc 0 0 16 16
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dat DataPoint1 ThisIsSomeData
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dat DataPoint2 3.5
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dat DataPoint3 ---
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LongTableUp
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LongTableUp
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loc 0 32 64 48
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piv 16 48
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piv 16 48
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loc 0 32 64 48
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copy Copy1 16 0
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cpy Copy2 32 4
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LongTableRight LongTableDown LongTableLeft
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LongTableRight LongTableDown LongTableLeft
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loc 32 30 64 48
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location 32 30 64 48
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piv 80 46
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piv 80 46
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off 32 2
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offset 32 2
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@ -13,7 +13,7 @@ namespace Tests {
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using var game = TestGame.Create();
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using var game = TestGame.Create();
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using var texture = new Texture2D(game.GraphicsDevice, 1, 1);
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using var texture = new Texture2D(game.GraphicsDevice, 1, 1);
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var atlas = DataTextureAtlas.LoadAtlasData(new TextureRegion(texture), game.RawContent, "Texture.atlas");
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var atlas = DataTextureAtlas.LoadAtlasData(new TextureRegion(texture), game.RawContent, "Texture.atlas");
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Assert.AreEqual(atlas.Regions.Count(), 8);
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Assert.AreEqual(11, atlas.Regions.Count());
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// no added offset
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// no added offset
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var table = atlas["LongTableUp"];
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var table = atlas["LongTableUp"];
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var negativePivot = atlas["TestRegionNegativePivot"];
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var negativePivot = atlas["TestRegionNegativePivot"];
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Assert.AreEqual(negativePivot.Area, new Rectangle(0, 32, 16, 16));
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Assert.AreEqual(negativePivot.Area, new Rectangle(0, 32, 16, 16));
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Assert.AreEqual(negativePivot.PivotPixels, new Vector2(-32, 46 - 32));
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Assert.AreEqual(negativePivot.PivotPixels, new Vector2(-32, 46 - 32));
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// copies
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var copy1 = atlas["Copy1"];
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Assert.AreEqual(copy1.Area, new Rectangle(0 + 16, 32, 64, 48));
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Assert.AreEqual(copy1.PivotPixels, new Vector2(16 + 16, 48 - 32));
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var copy2 = atlas["Copy2"];
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Assert.AreEqual(copy2.Area, new Rectangle(0 + 32, 32 + 4, 64, 48));
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Assert.AreEqual(copy2.PivotPixels, new Vector2(16 + 32, 48 - 32 + 4));
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// data
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var data = atlas["DataTest"];
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Assert.AreEqual("ThisIsSomeData", data.GetData<string>("DataPoint1"));
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Assert.AreEqual("3.5", data.GetData<string>("DataPoint2"));
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Assert.AreEqual("---", data.GetData<string>("DataPoint3"));
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}
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}
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}
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}
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