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added an FPS counter to the demos
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1 changed files with 13 additions and 0 deletions
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@ -14,6 +14,9 @@ namespace Demos {
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private static readonly Dictionary<string, Func<MlemGame, Demo>> Demos = new Dictionary<string, Func<MlemGame, Demo>>();
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private static readonly Dictionary<string, Func<MlemGame, Demo>> Demos = new Dictionary<string, Func<MlemGame, Demo>>();
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private Demo activeDemo;
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private Demo activeDemo;
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private double fpsTime;
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private int lastFps;
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private int fpsCounter;
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static GameImpl() {
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static GameImpl() {
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Demos.Add("Ui", game => new UiDemo(game));
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Demos.Add("Ui", game => new UiDemo(game));
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@ -68,6 +71,8 @@ namespace Demos {
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PositionOffset = new Vector2(0, 1)
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PositionOffset = new Vector2(0, 1)
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});
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});
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}
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}
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this.UiSystem.Add("Fps", new Paragraph(Anchor.TopLeft, 1, p => "FPS: " + this.lastFps));
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}
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}
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protected override void DoDraw(GameTime gameTime) {
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protected override void DoDraw(GameTime gameTime) {
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@ -77,6 +82,14 @@ namespace Demos {
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this.GraphicsDevice.Clear(Color.CornflowerBlue);
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this.GraphicsDevice.Clear(Color.CornflowerBlue);
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}
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}
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base.DoDraw(gameTime);
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base.DoDraw(gameTime);
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this.fpsCounter++;
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this.fpsTime += gameTime.ElapsedGameTime.TotalSeconds;
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if (this.fpsTime >= 1) {
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this.fpsTime -= 1;
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this.lastFps = this.fpsCounter;
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this.fpsCounter = 0;
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}
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}
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}
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protected override void DoUpdate(GameTime gameTime) {
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protected override void DoUpdate(GameTime gameTime) {
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