mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-12-24 17:29:23 +01:00
Added ColorExtensions.ToHsl and ColorHelper.FromHsl
This commit is contained in:
parent
dd3fc6b85d
commit
943a9cbd77
3 changed files with 118 additions and 2 deletions
|
@ -16,7 +16,9 @@ Jump to version:
|
|||
|
||||
## 7.0.1 (In Development)
|
||||
|
||||
No code changes
|
||||
### MLEM
|
||||
Additions
|
||||
- Added ColorExtensions.ToHsl and ColorHelper.FromHsl
|
||||
|
||||
## 7.0.0
|
||||
|
||||
|
|
|
@ -58,6 +58,39 @@ namespace MLEM.Graphics {
|
|||
return $"{(hash ? "#" : string.Empty)}{color.R:X2}{color.G:X2}{color.B:X2}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the given <paramref name="color"/> into HSL representation and returns the result as a value tuple with values between 0 and 1.
|
||||
/// </summary>
|
||||
/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
|
||||
/// <param name="color">The color to convert.</param>
|
||||
/// <returns>The resulting HSL color as a value tuple containing H, S and L, each between 0 and 1.</returns>
|
||||
public static (float H, float S, float L) ToHsl(this Color color) {
|
||||
var r = color.R / 255F;
|
||||
var g = color.G / 255F;
|
||||
var b = color.B / 255F;
|
||||
|
||||
var max = Math.Max(Math.Max(r, g), b);
|
||||
var min = Math.Min(Math.Min(r, g), b);
|
||||
float h, s, l = (max + min) / 2;
|
||||
|
||||
if (max == min) {
|
||||
h = s = 0; // achromatic
|
||||
} else {
|
||||
var d = max - min;
|
||||
s = l > 0.5F ? d / (2 - max - min) : d / (max + min);
|
||||
if (r == max) {
|
||||
h = (g - b) / d + (g < b ? 6 : 0);
|
||||
} else if (g == max) {
|
||||
h = (b - r) / d + 2;
|
||||
} else {
|
||||
h = (r - g) / d + 4;
|
||||
}
|
||||
h /= 6;
|
||||
}
|
||||
|
||||
return (h, s, l);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -116,5 +149,54 @@ namespace MLEM.Graphics {
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///Converts the given HSL color to an RGB <see cref="Color"/> and returns the result.
|
||||
/// </summary>
|
||||
/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
|
||||
/// <param name="color">The HSL color to convert, as a value tuple that contains H, S and L values, each between 0 and 1.</param>
|
||||
/// <returns>The resulting RGB color.</returns>
|
||||
public static Color FromHsl((float H, float S, float L) color) {
|
||||
return ColorHelper.FromHsl(color.H, color.S, color.L);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///Converts the given HSL values to an RGB <see cref="Color"/> and returns the result.
|
||||
/// </summary>
|
||||
/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
|
||||
/// <param name="h">The H component of the HSL color, between 0 and 1.</param>
|
||||
/// <param name="s">The S component of the HSL color, between 0 and 1.</param>
|
||||
/// <param name="l">The L component of the HSL color, between 0 and 1.</param>
|
||||
/// <returns>The resulting RGB color.</returns>
|
||||
public static Color FromHsl(float h, float s, float l) {
|
||||
float r, g, b;
|
||||
|
||||
if (s == 0) {
|
||||
r = g = b = l; // achromatic
|
||||
} else {
|
||||
var q = l < 0.5F ? l * (1 + s) : l + s - l * s;
|
||||
var p = 2 * l - q;
|
||||
|
||||
r = ColorHelper.HueToRgb(p, q, h + 1 / 3F);
|
||||
g = ColorHelper.HueToRgb(p, q, h);
|
||||
b = ColorHelper.HueToRgb(p, q, h - 1 / 3F);
|
||||
}
|
||||
|
||||
return new Color(r, g, b);
|
||||
}
|
||||
|
||||
private static float HueToRgb(float p, float q, float t) {
|
||||
if (t < 0)
|
||||
t += 1;
|
||||
if (t > 1)
|
||||
t -= 1;
|
||||
if (t < 1 / 6F)
|
||||
return p + (q - p) * 6 * t;
|
||||
if (t < 1 / 2F)
|
||||
return q;
|
||||
if (t < 2 / 3F)
|
||||
return p + (q - p) * (2 / 3F - t) * 6;
|
||||
return p;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ using MLEM.Textures;
|
|||
using MLEM.Ui;
|
||||
using MLEM.Ui.Elements;
|
||||
using MLEM.Ui.Style;
|
||||
using Group = MLEM.Ui.Elements.Group;
|
||||
|
||||
namespace Sandbox;
|
||||
|
||||
|
@ -87,6 +88,7 @@ public class GameImpl : MlemGame {
|
|||
this.SpriteBatch.End();
|
||||
};*/
|
||||
|
||||
/*
|
||||
var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
|
||||
panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
|
||||
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
|
||||
|
@ -112,17 +114,21 @@ public class GameImpl : MlemGame {
|
|||
var dir = vec.ToDirection();
|
||||
Console.WriteLine(vec + " -> " + dir);
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
var writer = new StringWriter();
|
||||
this.Content.GetJsonSerializer().Serialize(writer, obj);
|
||||
this.Content.GetJsonSerializer().Serialize(writer, obj);*/
|
||||
//Console.WriteLine(writer.ToString());
|
||||
// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
|
||||
|
||||
// Also:
|
||||
//this.Content.AddJsonConverter(new CustomConverter());
|
||||
|
||||
/*
|
||||
var res = this.Content.LoadJson<Test>("Test");
|
||||
Console.WriteLine("The res is " + res);
|
||||
*/
|
||||
|
||||
//var gradient = this.SpriteBatch.GenerateGradientTexture(Color.Green, Color.Red, Color.Blue, Color.Yellow);
|
||||
/*this.OnDraw += (game, time) => {
|
||||
|
@ -139,6 +145,7 @@ public class GameImpl : MlemGame {
|
|||
this.SpriteBatch.End();
|
||||
};*/
|
||||
|
||||
/*
|
||||
var sc = 2;
|
||||
var formatter = new TextFormatter();
|
||||
formatter.AddImage("Test", new TextureRegion(tex, 0, 8, 24, 24));
|
||||
|
@ -185,6 +192,7 @@ public class GameImpl : MlemGame {
|
|||
}
|
||||
this.tokenized.Update(time);
|
||||
};
|
||||
*/
|
||||
|
||||
/*var testPanel = new Panel(Anchor.Center, new Vector2(0.5F, 100), Vector2.Zero);
|
||||
testPanel.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -1)));
|
||||
|
@ -225,6 +233,7 @@ public class GameImpl : MlemGame {
|
|||
par.OnDrawn = (e, time, batch, a) => batch.DrawRectangle(e.DisplayArea.ToExtended(), Color.Red);
|
||||
this.UiSystem.Add("Load", loadGroup);*/
|
||||
|
||||
/*
|
||||
var spillPanel = new Panel(Anchor.Center, new Vector2(100), Vector2.Zero);
|
||||
var squishingGroup = spillPanel.AddChild(new SquishingGroup(Anchor.TopLeft, Vector2.One));
|
||||
squishingGroup.AddChild(new Button(Anchor.TopLeft, new Vector2(30), "TL") {
|
||||
|
@ -293,6 +302,7 @@ public class GameImpl : MlemGame {
|
|||
}
|
||||
this.SpriteBatch.End();
|
||||
};
|
||||
*/
|
||||
|
||||
/*var viewport = new BoxingViewportAdapter(this.Window, this.GraphicsDevice, 1280, 720);
|
||||
var newPanel = new Panel(Anchor.TopLeft, new Vector2(200, 100), new Vector2(10, 10));
|
||||
|
@ -387,6 +397,28 @@ public class GameImpl : MlemGame {
|
|||
Console.WriteLine("MouseButtons: " + string.Join(", ", GenericInput.AllMouseButtons));
|
||||
Console.WriteLine("Buttons: " + string.Join(", ", GenericInput.AllButtons));
|
||||
Console.WriteLine("Inputs: " + string.Join(", ", GenericInput.AllInputs));*/
|
||||
|
||||
var hsl = new Panel(Anchor.Center, new Vector2(100), true);
|
||||
var color = Color.Pink.ToHsl();
|
||||
hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "H"));
|
||||
hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
|
||||
CurrentValue = color.H,
|
||||
OnValueChanged = (_, v) => color.H = v
|
||||
});
|
||||
hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "S"));
|
||||
hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
|
||||
CurrentValue = color.S,
|
||||
OnValueChanged = (_, v) => color.S = v
|
||||
});
|
||||
hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "L"));
|
||||
hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
|
||||
CurrentValue = color.L,
|
||||
OnValueChanged = (_, v) => color.L = v
|
||||
});
|
||||
hsl.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 40), false) {
|
||||
OnDrawn = (e, _, batch, _, _) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorHelper.FromHsl(color))
|
||||
});
|
||||
this.UiSystem.Add("HSL", hsl);
|
||||
}
|
||||
|
||||
protected override void DoUpdate(GameTime gameTime) {
|
||||
|
|
Loading…
Reference in a new issue