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Added ColorExtensions.ToHsl and ColorHelper.FromHsl
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3 changed files with 118 additions and 2 deletions
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@ -16,7 +16,9 @@ Jump to version:
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## 7.0.1 (In Development)
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No code changes
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### MLEM
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Additions
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- Added ColorExtensions.ToHsl and ColorHelper.FromHsl
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## 7.0.0
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@ -58,6 +58,39 @@ namespace MLEM.Graphics {
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return $"{(hash ? "#" : string.Empty)}{color.R:X2}{color.G:X2}{color.B:X2}";
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}
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/// <summary>
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/// Converts the given <paramref name="color"/> into HSL representation and returns the result as a value tuple with values between 0 and 1.
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/// </summary>
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/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
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/// <param name="color">The color to convert.</param>
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/// <returns>The resulting HSL color as a value tuple containing H, S and L, each between 0 and 1.</returns>
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public static (float H, float S, float L) ToHsl(this Color color) {
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var r = color.R / 255F;
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var g = color.G / 255F;
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var b = color.B / 255F;
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var max = Math.Max(Math.Max(r, g), b);
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var min = Math.Min(Math.Min(r, g), b);
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float h, s, l = (max + min) / 2;
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if (max == min) {
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h = s = 0; // achromatic
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} else {
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var d = max - min;
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s = l > 0.5F ? d / (2 - max - min) : d / (max + min);
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if (r == max) {
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h = (g - b) / d + (g < b ? 6 : 0);
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} else if (g == max) {
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h = (b - r) / d + 2;
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} else {
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h = (r - g) / d + 4;
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}
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h /= 6;
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}
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return (h, s, l);
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}
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}
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/// <summary>
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@ -116,5 +149,54 @@ namespace MLEM.Graphics {
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return false;
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}
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/// <summary>
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///Converts the given HSL color to an RGB <see cref="Color"/> and returns the result.
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/// </summary>
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/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
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/// <param name="color">The HSL color to convert, as a value tuple that contains H, S and L values, each between 0 and 1.</param>
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/// <returns>The resulting RGB color.</returns>
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public static Color FromHsl((float H, float S, float L) color) {
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return ColorHelper.FromHsl(color.H, color.S, color.L);
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}
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/// <summary>
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///Converts the given HSL values to an RGB <see cref="Color"/> and returns the result.
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/// </summary>
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/// <remarks>This code is adapted from https://gist.github.com/mjackson/5311256.</remarks>
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/// <param name="h">The H component of the HSL color, between 0 and 1.</param>
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/// <param name="s">The S component of the HSL color, between 0 and 1.</param>
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/// <param name="l">The L component of the HSL color, between 0 and 1.</param>
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/// <returns>The resulting RGB color.</returns>
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public static Color FromHsl(float h, float s, float l) {
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float r, g, b;
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if (s == 0) {
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r = g = b = l; // achromatic
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} else {
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var q = l < 0.5F ? l * (1 + s) : l + s - l * s;
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var p = 2 * l - q;
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r = ColorHelper.HueToRgb(p, q, h + 1 / 3F);
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g = ColorHelper.HueToRgb(p, q, h);
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b = ColorHelper.HueToRgb(p, q, h - 1 / 3F);
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}
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return new Color(r, g, b);
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}
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private static float HueToRgb(float p, float q, float t) {
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if (t < 0)
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t += 1;
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if (t > 1)
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t -= 1;
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if (t < 1 / 6F)
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return p + (q - p) * 6 * t;
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if (t < 1 / 2F)
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return q;
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if (t < 2 / 3F)
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return p + (q - p) * (2 / 3F - t) * 6;
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return p;
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}
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}
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}
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@ -19,6 +19,7 @@ using MLEM.Textures;
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using MLEM.Ui;
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using MLEM.Ui.Elements;
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using MLEM.Ui.Style;
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using Group = MLEM.Ui.Elements.Group;
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namespace Sandbox;
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@ -87,6 +88,7 @@ public class GameImpl : MlemGame {
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this.SpriteBatch.End();
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};*/
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/*
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var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
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panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
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panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
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@ -112,17 +114,21 @@ public class GameImpl : MlemGame {
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var dir = vec.ToDirection();
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Console.WriteLine(vec + " -> " + dir);
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}
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*/
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/*
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var writer = new StringWriter();
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this.Content.GetJsonSerializer().Serialize(writer, obj);
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this.Content.GetJsonSerializer().Serialize(writer, obj);*/
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//Console.WriteLine(writer.ToString());
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// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
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// Also:
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//this.Content.AddJsonConverter(new CustomConverter());
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/*
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var res = this.Content.LoadJson<Test>("Test");
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Console.WriteLine("The res is " + res);
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*/
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//var gradient = this.SpriteBatch.GenerateGradientTexture(Color.Green, Color.Red, Color.Blue, Color.Yellow);
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/*this.OnDraw += (game, time) => {
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@ -139,6 +145,7 @@ public class GameImpl : MlemGame {
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this.SpriteBatch.End();
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};*/
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/*
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var sc = 2;
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var formatter = new TextFormatter();
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formatter.AddImage("Test", new TextureRegion(tex, 0, 8, 24, 24));
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@ -185,6 +192,7 @@ public class GameImpl : MlemGame {
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}
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this.tokenized.Update(time);
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};
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*/
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/*var testPanel = new Panel(Anchor.Center, new Vector2(0.5F, 100), Vector2.Zero);
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testPanel.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -1)));
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@ -225,6 +233,7 @@ public class GameImpl : MlemGame {
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par.OnDrawn = (e, time, batch, a) => batch.DrawRectangle(e.DisplayArea.ToExtended(), Color.Red);
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this.UiSystem.Add("Load", loadGroup);*/
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/*
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var spillPanel = new Panel(Anchor.Center, new Vector2(100), Vector2.Zero);
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var squishingGroup = spillPanel.AddChild(new SquishingGroup(Anchor.TopLeft, Vector2.One));
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squishingGroup.AddChild(new Button(Anchor.TopLeft, new Vector2(30), "TL") {
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@ -293,6 +302,7 @@ public class GameImpl : MlemGame {
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}
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this.SpriteBatch.End();
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};
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*/
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/*var viewport = new BoxingViewportAdapter(this.Window, this.GraphicsDevice, 1280, 720);
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var newPanel = new Panel(Anchor.TopLeft, new Vector2(200, 100), new Vector2(10, 10));
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@ -387,6 +397,28 @@ public class GameImpl : MlemGame {
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Console.WriteLine("MouseButtons: " + string.Join(", ", GenericInput.AllMouseButtons));
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Console.WriteLine("Buttons: " + string.Join(", ", GenericInput.AllButtons));
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Console.WriteLine("Inputs: " + string.Join(", ", GenericInput.AllInputs));*/
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var hsl = new Panel(Anchor.Center, new Vector2(100), true);
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var color = Color.Pink.ToHsl();
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hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "H"));
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hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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CurrentValue = color.H,
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OnValueChanged = (_, v) => color.H = v
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});
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hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "S"));
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hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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CurrentValue = color.S,
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OnValueChanged = (_, v) => color.S = v
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});
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hsl.AddChild(new Paragraph(Anchor.AutoLeft, 1, "L"));
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hsl.AddChild(new Slider(Anchor.AutoLeft, new Vector2(1, 10), 5, 1) {
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CurrentValue = color.L,
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OnValueChanged = (_, v) => color.L = v
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});
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hsl.AddChild(new Group(Anchor.AutoLeft, new Vector2(1, 40), false) {
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OnDrawn = (e, _, batch, _, _) => batch.Draw(batch.GetBlankTexture(), e.DisplayArea, ColorHelper.FromHsl(color))
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});
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this.UiSystem.Add("HSL", hsl);
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}
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protected override void DoUpdate(GameTime gameTime) {
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