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Fixed gamepad auto-nav angle being incorrect for some elements
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2 changed files with 2 additions and 1 deletions
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@ -43,6 +43,7 @@ Fixes
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- Fixed elements not being deselected when removed through RemoveChild
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- Fixed elements not being deselected when removed through RemoveChild
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- Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
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- Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
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- Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected
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- Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected
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- Fixed gamepad auto-nav angle being incorrect for some elements
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Removals
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Removals
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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@ -415,7 +415,7 @@ namespace MLEM.Ui {
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if (child == this.SelectedElement)
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if (child == this.SelectedElement)
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continue;
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continue;
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var (xOffset, yOffset) = child.Area.Center - this.SelectedElement.Area.Center;
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var (xOffset, yOffset) = child.Area.Center - this.SelectedElement.Area.Center;
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var angle = Math.Abs(direction.Angle() - (float) Math.Atan2(yOffset, xOffset));
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var angle = Math.Abs(MathHelper.WrapAngle(direction.Angle() - (float) Math.Atan2(yOffset, xOffset)));
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if (angle >= MathHelper.PiOver2 - Element.Epsilon)
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if (angle >= MathHelper.PiOver2 - Element.Epsilon)
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continue;
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continue;
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var distSq = child.Area.DistanceSquared(this.SelectedElement.Area);
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var distSq = child.Area.DistanceSquared(this.SelectedElement.Area);
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