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Added RectangleF.DistanceSquared and RectangleF.Distance
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commit
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3 changed files with 117 additions and 73 deletions
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@ -14,6 +14,7 @@ Additions
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- Added ColorExtensions.Multiply
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- Added SoundEffectInstanceHandler.Stop
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- Added TextureRegion.OffsetCopy
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- Added RectangleF.DistanceSquared and RectangleF.Distance
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Improvements
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- Generify GenericFont's string drawing
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@ -373,12 +373,11 @@ namespace MLEM.Ui {
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foreach (var child in children) {
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if (!child.CanBeSelected || child == this.SelectedElement)
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continue;
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var distVec = child.Area.Center - this.SelectedElement.Area.Center;
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if (Math.Abs(direction.Angle() - Math.Atan2(distVec.Y, distVec.X)) >= MathHelper.PiOver2 - Element.Epsilon)
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var (xOffset, yOffset) = child.Area.Center - this.SelectedElement.Area.Center;
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if (Math.Abs(direction.Angle() - Math.Atan2(yOffset, xOffset)) >= MathHelper.PiOver2 - Element.Epsilon)
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continue;
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var distSq = distVec.LengthSquared();
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// prefer navigating to elements that have the same parent as the currently selected element
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if (closest == null || distSq < closestDistSq || closest.Parent != this.SelectedElement.Parent && child.Parent == this.SelectedElement.Parent) {
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var distSq = child.Area.DistanceSquared(this.SelectedElement.Area);
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if (closest == null || distSq < closestDistSq) {
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closest = child;
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closestDistSq = distSq;
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}
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@ -105,49 +105,6 @@ namespace MLEM.Misc {
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this.Height = size.Y;
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}
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/// <summary>
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/// Creates a new rectangle based on two corners that form a bounding box.
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/// The resulting rectangle will encompass both corners as well as all of the space between them.
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/// </summary>
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/// <param name="corner1">The first corner to use</param>
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/// <param name="corner2">The second corner to use</param>
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/// <returns></returns>
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public static RectangleF FromCorners(Vector2 corner1, Vector2 corner2) {
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var minX = Math.Min(corner1.X, corner2.X);
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var minY = Math.Min(corner1.Y, corner2.Y);
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var maxX = Math.Max(corner1.X, corner2.X);
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var maxY = Math.Max(corner1.Y, corner2.Y);
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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/// <summary>
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/// Converts a float-based rectangle to an int-based rectangle, flooring each value in the process.
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/// </summary>
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/// <param name="rect">The rectangle to convert</param>
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/// <returns>The resulting rectangle</returns>
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public static explicit operator Rectangle(RectangleF rect) {
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return new Rectangle(rect.X.Floor(), rect.Y.Floor(), rect.Width.Floor(), rect.Height.Floor());
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}
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/// <summary>
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/// Converts an int-based rectangle to a float-based rectangle.
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/// </summary>
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/// <param name="rect">The rectangle to convert</param>
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/// <returns>The resulting rectangle</returns>
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public static explicit operator RectangleF(Rectangle rect) {
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return new RectangleF(rect.X, rect.Y, rect.Width, rect.Height);
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}
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/// <inheritdoc cref="Equals(RectangleF)"/>
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public static bool operator ==(RectangleF a, RectangleF b) {
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return a.X == b.X && a.Y == b.Y && a.Width == b.Width && a.Height == b.Height;
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}
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/// <inheritdoc cref="Equals(RectangleF)"/>
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public static bool operator !=(RectangleF a, RectangleF b) {
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return !(a == b);
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}
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/// <inheritdoc cref="Rectangle.Contains(float, float)"/>
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public bool Contains(float x, float y) {
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return this.X <= x && x < this.X + this.Width && this.Y <= y && y < this.Y + this.Height;
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@ -196,6 +153,92 @@ namespace MLEM.Misc {
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return value.Left < this.Right && this.Left < value.Right && value.Top < this.Bottom && this.Top < value.Bottom;
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}
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/// <inheritdoc cref="Rectangle.Offset(float, float)"/>
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public void Offset(float offsetX, float offsetY) {
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this.X += offsetX;
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this.Y += offsetY;
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}
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/// <inheritdoc cref="Rectangle.Offset(Vector2)"/>
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public void Offset(Vector2 amount) {
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this.X += amount.X;
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this.Y += amount.Y;
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}
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/// <summary>
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/// Calculates the suqared distance between this rectangle and the <paramref name="value"/>.
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/// The returned value is the smallest squared distance between any two edges or corners of the two rectangles.
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/// </summary>
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/// <param name="value">The rectangle to calculate the squared distance to.</param>
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/// <returns>The squared distance between the two rectangles.</returns>
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public float DistanceSquared(RectangleF value) {
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// we calculate the distance based on the quadrants that the other rectangle is in using 8 cases:
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// 1 7 4
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// 3 T 6
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// 2 8 5
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var valueIsAbove = value.Bottom < this.Top;
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var valueIsBelow = value.Top > this.Bottom;
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if (value.Right < this.Left) {
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if (valueIsAbove) // 1
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return Vector2.DistanceSquared(new Vector2(value.Right, value.Bottom), new Vector2(this.Left, this.Top));
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if (valueIsBelow) // 2
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return Vector2.DistanceSquared(new Vector2(value.Right, value.Top), new Vector2(this.Left, this.Bottom));
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return (this.Left - value.Right) * (this.Left - value.Right); // 3
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} else if (value.Left > this.Right) {
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if (valueIsAbove) // 4
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return Vector2.DistanceSquared(new Vector2(value.Left, value.Bottom), new Vector2(this.Right, this.Top));
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if (valueIsBelow) // 5
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return Vector2.DistanceSquared(new Vector2(value.Left, value.Top), new Vector2(this.Right, this.Bottom));
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return (value.Left - this.Right) * (value.Left - this.Right); // 6
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} else if (valueIsAbove) {
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return (this.Top - value.Bottom) * (this.Top - value.Bottom); // 7
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} else if (valueIsBelow) {
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return (value.Top - this.Bottom) * (value.Top - this.Bottom); // 8
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} else {
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return 0;
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}
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}
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/// <summary>
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/// Calculates the distance between this rectangle and the <paramref name="value"/>.
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/// The returned value is the smallest distance between any two edges or corners of the two rectangles.
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/// </summary>
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/// <param name="value">The rectangle to calculate the distance to.</param>
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/// <returns>The distance between the two rectangles.</returns>
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public float Distance(RectangleF value) {
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return (float) Math.Sqrt(this.DistanceSquared(value));
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}
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/// <summary>Returns a string that represents the current object.</summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() {
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return "{X:" + this.X + " Y:" + this.Y + " Width:" + this.Width + " Height:" + this.Height + "}";
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}
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/// <inheritdoc cref="Rectangle.Deconstruct"/>
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public void Deconstruct(out float x, out float y, out float width, out float height) {
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x = this.X;
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y = this.Y;
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width = this.Width;
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height = this.Height;
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}
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/// <summary>
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/// Converts a float-based rectangle to an int-based rectangle, flooring each value in the process.
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/// </summary>
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/// <param name="rect">The rectangle to convert</param>
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/// <returns>The resulting rectangle</returns>
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public static explicit operator Rectangle(RectangleF rect) {
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return new Rectangle(rect.X.Floor(), rect.Y.Floor(), rect.Width.Floor(), rect.Height.Floor());
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}
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/// <inheritdoc cref="Rectangle.Union(Rectangle, Rectangle)"/>
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public static RectangleF Union(RectangleF value1, RectangleF value2) {
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var x = Math.Min(value1.X, value2.X);
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var y = Math.Min(value1.Y, value2.Y);
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return new RectangleF(x, y, Math.Max(value1.Right, value2.Right) - x, Math.Max(value1.Bottom, value2.Bottom) - y);
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}
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/// <inheritdoc cref="Rectangle.Intersect(Rectangle, Rectangle)"/>
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public static RectangleF Intersect(RectangleF value1, RectangleF value2) {
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if (value1.Intersects(value2)) {
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@ -209,37 +252,38 @@ namespace MLEM.Misc {
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}
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}
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/// <inheritdoc cref="Rectangle.Offset(float, float)"/>
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public void Offset(float offsetX, float offsetY) {
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this.X += offsetX;
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this.Y += offsetY;
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/// <summary>
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/// Creates a new rectangle based on two corners that form a bounding box.
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/// The resulting rectangle will encompass both corners as well as all of the space between them.
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/// </summary>
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/// <param name="corner1">The first corner to use</param>
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/// <param name="corner2">The second corner to use</param>
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/// <returns></returns>
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public static RectangleF FromCorners(Vector2 corner1, Vector2 corner2) {
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var minX = Math.Min(corner1.X, corner2.X);
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var minY = Math.Min(corner1.Y, corner2.Y);
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var maxX = Math.Max(corner1.X, corner2.X);
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var maxY = Math.Max(corner1.Y, corner2.Y);
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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/// <inheritdoc cref="Rectangle.Offset(Vector2)"/>
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public void Offset(Vector2 amount) {
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this.X += amount.X;
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this.Y += amount.Y;
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/// <summary>
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/// Converts an int-based rectangle to a float-based rectangle.
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/// </summary>
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/// <param name="rect">The rectangle to convert</param>
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/// <returns>The resulting rectangle</returns>
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public static explicit operator RectangleF(Rectangle rect) {
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return new RectangleF(rect.X, rect.Y, rect.Width, rect.Height);
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}
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/// <summary>Returns a string that represents the current object.</summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() {
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return "{X:" + this.X + " Y:" + this.Y + " Width:" + this.Width + " Height:" + this.Height + "}";
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/// <inheritdoc cref="Equals(RectangleF)"/>
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public static bool operator ==(RectangleF a, RectangleF b) {
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return a.X == b.X && a.Y == b.Y && a.Width == b.Width && a.Height == b.Height;
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}
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/// <inheritdoc cref="Rectangle.Union(Rectangle, Rectangle)"/>
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public static RectangleF Union(RectangleF value1, RectangleF value2) {
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var x = Math.Min(value1.X, value2.X);
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var y = Math.Min(value1.Y, value2.Y);
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return new RectangleF(x, y, Math.Max(value1.Right, value2.Right) - x, Math.Max(value1.Bottom, value2.Bottom) - y);
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}
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/// <inheritdoc cref="Rectangle.Deconstruct"/>
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public void Deconstruct(out float x, out float y, out float width, out float height) {
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x = this.X;
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y = this.Y;
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width = this.Width;
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height = this.Height;
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/// <inheritdoc cref="Equals(RectangleF)"/>
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public static bool operator !=(RectangleF a, RectangleF b) {
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return !(a == b);
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}
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}
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