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Cache TokenizedString inner offsets for non-Left text alignments
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parent
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commit
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3 changed files with 37 additions and 34 deletions
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@ -8,6 +8,9 @@ Jump to version:
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## 5.2.0 (Unreleased)
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## 5.2.0 (Unreleased)
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### MLEM.Ui
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### MLEM.Ui
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Improvements
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- Cache TokenizedString inner offsets for non-Left text alignments to improve performance
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Fixes
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Fixes
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- Fixed VerticalSpace height parameter being an integer
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- Fixed VerticalSpace height parameter being an integer
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@ -42,6 +42,7 @@ namespace MLEM.Formatting {
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public readonly string RawSubstring;
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public readonly string RawSubstring;
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internal RectangleF[] Area;
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internal RectangleF[] Area;
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internal string ModifiedSubstring;
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internal string ModifiedSubstring;
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internal float[] InnerOffsets;
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internal Token(Code[] appliedCodes, int index, int rawIndex, string substring, string rawSubstring) {
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internal Token(Code[] appliedCodes, int index, int rawIndex, string substring, string rawSubstring) {
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this.AppliedCodes = appliedCodes;
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this.AppliedCodes = appliedCodes;
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -37,6 +38,7 @@ namespace MLEM.Formatting {
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/// </summary>
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/// </summary>
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public readonly Code[] AllCodes;
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public readonly Code[] AllCodes;
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private string modifiedString;
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private string modifiedString;
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private float initialInnerOffset;
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internal TokenizedString(GenericFont font, TextAlignment alignment, string rawString, string strg, Token[] tokens) {
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internal TokenizedString(GenericFont font, TextAlignment alignment, string rawString, string strg, Token[] tokens) {
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this.RawString = rawString;
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this.RawString = rawString;
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@ -111,7 +113,7 @@ namespace MLEM.Formatting {
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/// <inheritdoc cref="GenericFont.DrawString(SpriteBatch,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
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/// <inheritdoc cref="GenericFont.DrawString(SpriteBatch,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
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public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth, TextAlignment alignment = TextAlignment.Left) {
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public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth, TextAlignment alignment = TextAlignment.Left) {
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var innerOffset = new Vector2(this.GetInnerOffsetX(font, 0, 0, scale, alignment), 0);
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var innerOffset = new Vector2(this.initialInnerOffset * scale, 0);
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for (var t = 0; t < this.Tokens.Length; t++) {
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for (var t = 0; t < this.Tokens.Length; t++) {
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var token = this.Tokens[t];
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var token = this.Tokens[t];
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var drawFont = token.GetFont(font) ?? font;
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var drawFont = token.GetFont(font) ?? font;
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@ -129,7 +131,7 @@ namespace MLEM.Formatting {
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}
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}
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// only split at a new line, not between tokens!
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// only split at a new line, not between tokens!
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if (l < token.SplitDisplayString.Length - 1) {
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if (l < token.SplitDisplayString.Length - 1) {
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innerOffset.X = this.GetInnerOffsetX(font, t, l + 1, scale, alignment);
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innerOffset.X = token.InnerOffsets[l] * scale;
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innerOffset.Y += font.LineHeight * scale;
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innerOffset.Y += font.LineHeight * scale;
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}
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}
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}
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}
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@ -172,45 +174,17 @@ namespace MLEM.Formatting {
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this.RecalculateTokenData(font, alignment);
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this.RecalculateTokenData(font, alignment);
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}
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}
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private float GetInnerOffsetX(GenericFont font, int tokenIndex, int lineIndex, float scale, TextAlignment alignment) {
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if (alignment > TextAlignment.Left) {
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var rest = this.GetRestOfLineLength(font, tokenIndex, lineIndex) * scale;
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if (alignment == TextAlignment.Center)
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rest /= 2;
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return -rest;
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}
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return 0;
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}
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private float GetRestOfLineLength(GenericFont font, int tokenIndex, int lineIndex) {
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var token = this.Tokens[tokenIndex];
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var ret = font.MeasureString(token.SplitDisplayString[lineIndex], true).X;
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if (lineIndex >= token.SplitDisplayString.Length - 1) {
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// the line ends somewhere in or after the next token
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for (var i = tokenIndex + 1; i < this.Tokens.Length; i++) {
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var other = this.Tokens[i];
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if (other.SplitDisplayString.Length > 1) {
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// the line ends in this token
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ret += font.MeasureString(other.SplitDisplayString[0]).X;
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break;
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} else {
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// the line doesn't end in this token, so add it fully
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ret += font.MeasureString(other.DisplayString).X;
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}
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}
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}
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return ret;
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}
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private void RecalculateTokenData(GenericFont font, TextAlignment alignment) {
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private void RecalculateTokenData(GenericFont font, TextAlignment alignment) {
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// split display strings
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// split display strings
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foreach (var token in this.Tokens)
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foreach (var token in this.Tokens)
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token.SplitDisplayString = token.DisplayString.Split('\n');
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token.SplitDisplayString = token.DisplayString.Split('\n');
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// token areas
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// token areas
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var innerOffset = new Vector2(this.GetInnerOffsetX(font, 0, 0, 1, alignment), 0);
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this.initialInnerOffset = this.GetInnerOffsetX(font, 0, 0, alignment);
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var innerOffset = new Vector2(this.initialInnerOffset, 0);
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for (var t = 0; t < this.Tokens.Length; t++) {
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for (var t = 0; t < this.Tokens.Length; t++) {
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var token = this.Tokens[t];
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var token = this.Tokens[t];
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token.InnerOffsets = new float[token.SplitDisplayString.Length - 1];
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var area = new List<RectangleF>();
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var area = new List<RectangleF>();
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for (var l = 0; l < token.SplitDisplayString.Length; l++) {
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for (var l = 0; l < token.SplitDisplayString.Length; l++) {
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var size = font.MeasureString(token.SplitDisplayString[l]);
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var size = font.MeasureString(token.SplitDisplayString[l]);
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@ -219,7 +193,7 @@ namespace MLEM.Formatting {
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area.Add(rect);
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area.Add(rect);
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if (l < token.SplitDisplayString.Length - 1) {
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if (l < token.SplitDisplayString.Length - 1) {
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innerOffset.X = this.GetInnerOffsetX(font, t, l + 1, 1, alignment);
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innerOffset.X = token.InnerOffsets[l] = this.GetInnerOffsetX(font, t, l + 1, alignment);
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innerOffset.Y += font.LineHeight;
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innerOffset.Y += font.LineHeight;
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} else {
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} else {
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innerOffset.X += size.X;
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innerOffset.X += size.X;
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@ -229,5 +203,30 @@ namespace MLEM.Formatting {
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}
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}
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}
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}
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private float GetInnerOffsetX(GenericFont font, int tokenIndex, int lineIndex, TextAlignment alignment) {
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if (alignment > TextAlignment.Left) {
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var token = this.Tokens[tokenIndex];
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var restOfLine = font.MeasureString(token.SplitDisplayString[lineIndex], true).X;
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if (lineIndex >= token.SplitDisplayString.Length - 1) {
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// the line ends somewhere in or after the next token
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for (var i = tokenIndex + 1; i < this.Tokens.Length; i++) {
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var other = this.Tokens[i];
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if (other.SplitDisplayString.Length > 1) {
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// the line ends in this token
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restOfLine += font.MeasureString(other.SplitDisplayString[0]).X;
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break;
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} else {
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// the line doesn't end in this token, so add it fully
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restOfLine += font.MeasureString(other.DisplayString).X;
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}
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}
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}
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if (alignment == TextAlignment.Center)
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restOfLine /= 2;
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return -restOfLine;
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}
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return 0;
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}
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}
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}
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}
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}
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