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added lag reduction techniques(tm) to the core project and update the templates
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parent
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commit
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2 changed files with 9 additions and 7 deletions
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@ -15,7 +15,7 @@
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<PackageTags>dotnet-new templates monogame ellpeck mlem utility extensions</PackageTags>
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<PackageTags>dotnet-new templates monogame ellpeck mlem utility extensions</PackageTags>
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<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/Ellpeck/MLEM</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
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<VersionPrefix>3.2.4</VersionPrefix>
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<VersionPrefix>3.2.5</VersionPrefix>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -3,18 +3,20 @@
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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<TargetFramework>netcoreapp3.0</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Contentless" Version="2.0.*" />
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<PackageReference Include="Contentless" Version="2.0.*"/>
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<PackageReference Include="MLEM.Startup" Version="3.2.*" />
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<PackageReference Include="MLEM.Startup" Version="3.2.*"/>
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*" />
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<PackageReference Include="MonoGame.Content.Builder" Version="3.7.*"/>
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.*" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.8.*"/>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<MonoGameContentReference Include="Content\Content.mgcb"/>
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<Content Include="Content\*\**" />
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<Content Include="Content\*\**"/>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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