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added the ability to add sounds to elements
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parent
deaa841657
commit
9aebce96e8
3 changed files with 16 additions and 5 deletions
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Extensions;
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using MLEM.Extensions;
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@ -140,6 +141,8 @@ namespace MLEM.Ui.Elements {
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private bool areaDirty;
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private bool areaDirty;
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private bool sortedChildrenDirty;
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private bool sortedChildrenDirty;
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public StyleProp<NinePatch> SelectionIndicator;
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public StyleProp<NinePatch> SelectionIndicator;
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public StyleProp<SoundEffectInstance> ActionSound;
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public StyleProp<SoundEffectInstance> SecondActionSound;
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public Element(Anchor anchor, Vector2 size) {
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public Element(Anchor anchor, Vector2 size) {
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this.anchor = anchor;
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this.anchor = anchor;
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@ -498,6 +501,8 @@ namespace MLEM.Ui.Elements {
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protected virtual void InitStyle(UiStyle style) {
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protected virtual void InitStyle(UiStyle style) {
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this.SelectionIndicator.SetFromStyle(style.SelectionIndicator);
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this.SelectionIndicator.SetFromStyle(style.SelectionIndicator);
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this.ActionSound.SetFromStyle(style.ActionSound);
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this.SecondActionSound.SetFromStyle(style.ActionSound);
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}
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}
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public delegate void TextInputCallback(Element element, Keys key, char character);
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public delegate void TextInputCallback(Element element, Keys key, char character);
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@ -1,4 +1,5 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using MLEM.Font;
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using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Formatting;
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using MLEM.Textures;
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using MLEM.Textures;
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@ -36,6 +37,7 @@ namespace MLEM.Ui.Style {
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public IGenericFont ItalicFont;
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public IGenericFont ItalicFont;
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public FormatSettings FormatSettings;
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public FormatSettings FormatSettings;
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public float TextScale = 1;
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public float TextScale = 1;
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public SoundEffectInstance ActionSound;
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}
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}
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}
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}
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@ -81,11 +81,7 @@ namespace MLEM.Ui {
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root.Element.ForceUpdateArea();
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root.Element.ForceUpdateArea();
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};
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};
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window.AddTextInputListener((sender, key, character) => {
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window.AddTextInputListener((sender, key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character)));
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foreach (var root in this.rootElements)
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root.Element.AndChildren(e => e.OnTextInput?.Invoke(e, key, character));
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});
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this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
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this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
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this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
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this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
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@ -93,6 +89,14 @@ namespace MLEM.Ui {
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batch.Draw(element.SelectionIndicator, element.DisplayArea, Color.White * alpha, element.Scale / 2);
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batch.Draw(element.SelectionIndicator, element.DisplayArea, Color.White * alpha, element.Scale / 2);
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}
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}
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};
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};
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this.OnElementPressed += e => {
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if (e.OnPressed != null)
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e.ActionSound.Value?.Replay();
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};
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this.OnElementSecondaryPressed += e => {
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if (e.OnSecondaryPressed != null)
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e.SecondActionSound.Value?.Replay();
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};
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}
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}
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public override void Update(GameTime time) {
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public override void Update(GameTime time) {
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