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added the ability to add sounds to elements

This commit is contained in:
Ellpeck 2020-01-14 22:39:40 +01:00
parent deaa841657
commit 9aebce96e8
3 changed files with 16 additions and 5 deletions

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MLEM.Extensions;
@ -140,6 +141,8 @@ namespace MLEM.Ui.Elements {
private bool areaDirty;
private bool sortedChildrenDirty;
public StyleProp<NinePatch> SelectionIndicator;
public StyleProp<SoundEffectInstance> ActionSound;
public StyleProp<SoundEffectInstance> SecondActionSound;
public Element(Anchor anchor, Vector2 size) {
this.anchor = anchor;
@ -498,6 +501,8 @@ namespace MLEM.Ui.Elements {
protected virtual void InitStyle(UiStyle style) {
this.SelectionIndicator.SetFromStyle(style.SelectionIndicator);
this.ActionSound.SetFromStyle(style.ActionSound);
this.SecondActionSound.SetFromStyle(style.ActionSound);
}
public delegate void TextInputCallback(Element element, Keys key, char character);

View file

@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using MLEM.Font;
using MLEM.Formatting;
using MLEM.Textures;
@ -36,6 +37,7 @@ namespace MLEM.Ui.Style {
public IGenericFont ItalicFont;
public FormatSettings FormatSettings;
public float TextScale = 1;
public SoundEffectInstance ActionSound;
}
}

View file

@ -81,11 +81,7 @@ namespace MLEM.Ui {
root.Element.ForceUpdateArea();
};
window.AddTextInputListener((sender, key, character) => {
foreach (var root in this.rootElements)
root.Element.AndChildren(e => e.OnTextInput?.Invoke(e, key, character));
});
window.AddTextInputListener((sender, key, character) => this.ApplyToAll(e => e.OnTextInput?.Invoke(e, key, character)));
this.OnMousedElementChanged = e => this.ApplyToAll(t => t.OnMousedElementChanged?.Invoke(t, e));
this.OnSelectedElementChanged = e => this.ApplyToAll(t => t.OnSelectedElementChanged?.Invoke(t, e));
this.OnSelectedElementDrawn = (element, time, batch, alpha) => {
@ -93,6 +89,14 @@ namespace MLEM.Ui {
batch.Draw(element.SelectionIndicator, element.DisplayArea, Color.White * alpha, element.Scale / 2);
}
};
this.OnElementPressed += e => {
if (e.OnPressed != null)
e.ActionSound.Value?.Replay();
};
this.OnElementSecondaryPressed += e => {
if (e.OnSecondaryPressed != null)
e.SecondActionSound.Value?.Replay();
};
}
public override void Update(GameTime time) {