mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-25 22:18:34 +01:00
Allow specifying start and end indices when drawing a TokenizedString or Paragraph
This commit is contained in:
parent
a45a6adabd
commit
a1064984ec
4 changed files with 44 additions and 11 deletions
|
@ -22,6 +22,7 @@ Improvements
|
||||||
- Increased TextFormatter macro recursion limit to 64
|
- Increased TextFormatter macro recursion limit to 64
|
||||||
- Allow changing the default values used by default TextFormatter codes
|
- Allow changing the default values used by default TextFormatter codes
|
||||||
- Allow setting ExternalGestureHandling through the InputHandler constructor
|
- Allow setting ExternalGestureHandling through the InputHandler constructor
|
||||||
|
- Allow specifying start and end indices when drawing a TokenizedString
|
||||||
|
|
||||||
Fixes
|
Fixes
|
||||||
- Fixed control characters being included in TextInput
|
- Fixed control characters being included in TextInput
|
||||||
|
@ -40,6 +41,7 @@ Additions
|
||||||
Improvements
|
Improvements
|
||||||
- Increased Element area calculation recursion limit to 64
|
- Increased Element area calculation recursion limit to 64
|
||||||
- Improved the SquishingGroup algorithm by prioritizing each element's final size
|
- Improved the SquishingGroup algorithm by prioritizing each element's final size
|
||||||
|
- Allow specifying start and end indices when drawing a Paragraph
|
||||||
|
|
||||||
Fixes
|
Fixes
|
||||||
- Fixed images not updating their hidden state properly when the displayed texture changes
|
- Fixed images not updating their hidden state properly when the displayed texture changes
|
||||||
|
|
|
@ -34,6 +34,8 @@ namespace Demos {
|
||||||
return TextFormattingDemo.DefaultScale * Math.Min(viewport.Width / 1280F, viewport.Height / 720F);
|
return TextFormattingDemo.DefaultScale * Math.Min(viewport.Width / 1280F, viewport.Height / 720F);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private int startIndex;
|
||||||
|
private int endIndex;
|
||||||
|
|
||||||
public TextFormattingDemo(MlemGame game) : base(game) {}
|
public TextFormattingDemo(MlemGame game) : base(game) {}
|
||||||
|
|
||||||
|
@ -60,6 +62,7 @@ namespace Demos {
|
||||||
// we specify our text alignment here too, so that all data is cached correctly for display
|
// we specify our text alignment here too, so that all data is cached correctly for display
|
||||||
this.tokenizedText = this.formatter.Tokenize(this.font, TextFormattingDemo.Text, TextAlignment.Center);
|
this.tokenizedText = this.formatter.Tokenize(this.font, TextFormattingDemo.Text, TextAlignment.Center);
|
||||||
this.tokenizedText.Split(this.font, this.GraphicsDevice.Viewport.Width * TextFormattingDemo.WidthMultiplier, this.Scale, TextAlignment.Center);
|
this.tokenizedText.Split(this.font, this.GraphicsDevice.Viewport.Width * TextFormattingDemo.WidthMultiplier, this.Scale, TextAlignment.Center);
|
||||||
|
this.endIndex = this.tokenizedText.String.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DoDraw(GameTime time) {
|
public override void DoDraw(GameTime time) {
|
||||||
|
@ -81,8 +84,8 @@ namespace Demos {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw the text itself
|
// draw the text itself (start and end indices are optional)
|
||||||
this.tokenizedText.Draw(time, this.SpriteBatch, pos, this.font, Color.White, this.Scale, 0);
|
this.tokenizedText.Draw(time, this.SpriteBatch, pos, this.font, Color.White, this.Scale, 0, this.startIndex, this.endIndex);
|
||||||
|
|
||||||
this.SpriteBatch.End();
|
this.SpriteBatch.End();
|
||||||
}
|
}
|
||||||
|
@ -90,8 +93,18 @@ namespace Demos {
|
||||||
public override void Update(GameTime time) {
|
public override void Update(GameTime time) {
|
||||||
// update our tokenized string to animate the animation codes
|
// update our tokenized string to animate the animation codes
|
||||||
this.tokenizedText.Update(time);
|
this.tokenizedText.Update(time);
|
||||||
|
|
||||||
|
// change some demo showcase info based on keybinds
|
||||||
if (this.InputHandler.IsPressed(Keys.B))
|
if (this.InputHandler.IsPressed(Keys.B))
|
||||||
this.drawBounds = !this.drawBounds;
|
this.drawBounds = !this.drawBounds;
|
||||||
|
if (this.startIndex > 0 && this.InputHandler.IsDown(Keys.Left))
|
||||||
|
this.startIndex--;
|
||||||
|
if (this.startIndex < this.tokenizedText.String.Length && this.InputHandler.IsDown(Keys.Right))
|
||||||
|
this.startIndex++;
|
||||||
|
if (this.endIndex > 0 && this.InputHandler.IsDown(Keys.Down))
|
||||||
|
this.endIndex--;
|
||||||
|
if (this.endIndex < this.tokenizedText.String.Length && this.InputHandler.IsDown(Keys.Up))
|
||||||
|
this.endIndex++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Clear() {
|
public override void Clear() {
|
||||||
|
|
|
@ -139,6 +139,16 @@ namespace MLEM.Ui.Elements {
|
||||||
this.SetTextDirty();
|
this.SetTextDirty();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// The inclusive index in this paragraph's <see cref="Text"/> to start drawing at.
|
||||||
|
/// This value is passed to <see cref="TokenizedString.Draw"/>.
|
||||||
|
/// </summary>
|
||||||
|
public int? DrawStartIndex;
|
||||||
|
/// <summary>
|
||||||
|
/// The exclusive index in this paragraph's <see cref="Text"/> to stop drawing at.
|
||||||
|
/// This value is passed to <see cref="TokenizedString.Draw"/>.
|
||||||
|
/// </summary>
|
||||||
|
public int? DrawEndIndex;
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override bool IsHidden => base.IsHidden || string.IsNullOrWhiteSpace(this.Text);
|
public override bool IsHidden => base.IsHidden || string.IsNullOrWhiteSpace(this.Text);
|
||||||
|
@ -206,7 +216,7 @@ namespace MLEM.Ui.Elements {
|
||||||
var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
|
var pos = this.DisplayArea.Location + new Vector2(this.GetAlignmentOffset(), 0);
|
||||||
var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
|
var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
|
||||||
var color = this.TextColor.OrDefault(Color.White) * alpha;
|
var color = this.TextColor.OrDefault(Color.White) * alpha;
|
||||||
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
|
this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0, this.DrawStartIndex, this.DrawEndIndex);
|
||||||
base.Draw(time, batch, alpha, context);
|
base.Draw(time, batch, alpha, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -189,29 +189,37 @@ namespace MLEM.Formatting {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc cref="GenericFont.DrawString(SpriteBatch,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
|
/// <inheritdoc cref="GenericFont.DrawString(SpriteBatch,string,Vector2,Color,float,Vector2,float,SpriteEffects,float)"/>
|
||||||
public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth) {
|
public void Draw(GameTime time, SpriteBatch batch, Vector2 pos, GenericFont font, Color color, float scale, float depth, int? startIndex = null, int? endIndex = null) {
|
||||||
var innerOffset = new Vector2(this.initialInnerOffset * scale, 0);
|
var innerOffset = new Vector2(this.initialInnerOffset * scale, 0);
|
||||||
for (var t = 0; t < this.Tokens.Length; t++) {
|
for (var t = 0; t < this.Tokens.Length; t++) {
|
||||||
var token = this.Tokens[t];
|
var token = this.Tokens[t];
|
||||||
|
if (endIndex != null && token.Index >= endIndex)
|
||||||
|
return;
|
||||||
|
|
||||||
var drawFont = token.GetFont(font);
|
var drawFont = token.GetFont(font);
|
||||||
var drawColor = token.GetColor(color);
|
var drawColor = token.GetColor(color);
|
||||||
|
|
||||||
|
if (startIndex == null || token.Index >= startIndex)
|
||||||
token.DrawSelf(time, batch, pos + innerOffset, drawFont, drawColor, scale, depth);
|
token.DrawSelf(time, batch, pos + innerOffset, drawFont, drawColor, scale, depth);
|
||||||
innerOffset.X += token.GetSelfWidth(drawFont) * scale;
|
innerOffset.X += token.GetSelfWidth(drawFont) * scale;
|
||||||
|
|
||||||
var indexInToken = 0;
|
var indexInToken = 0;
|
||||||
for (var l = 0; l < token.SplitDisplayString.Length; l++) {
|
for (var l = 0; l < token.SplitDisplayString.Length; l++) {
|
||||||
var charIndex = 0;
|
var cpsIndex = 0;
|
||||||
var line = new CodePointSource(token.SplitDisplayString[l]);
|
var line = new CodePointSource(token.SplitDisplayString[l]);
|
||||||
while (charIndex < line.Length) {
|
while (cpsIndex < line.Length) {
|
||||||
var (codePoint, length) = line.GetCodePoint(charIndex);
|
if (endIndex != null && token.Index + indexInToken >= endIndex)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var (codePoint, length) = line.GetCodePoint(cpsIndex);
|
||||||
var character = CodePointSource.ToString(codePoint);
|
var character = CodePointSource.ToString(codePoint);
|
||||||
|
|
||||||
|
if (startIndex == null || token.Index + indexInToken >= startIndex)
|
||||||
token.DrawCharacter(time, batch, codePoint, character, indexInToken, pos + innerOffset, drawFont, drawColor, scale, depth);
|
token.DrawCharacter(time, batch, codePoint, character, indexInToken, pos + innerOffset, drawFont, drawColor, scale, depth);
|
||||||
|
|
||||||
innerOffset.X += drawFont.MeasureString(character).X * scale;
|
innerOffset.X += drawFont.MeasureString(character).X * scale;
|
||||||
charIndex += length;
|
indexInToken += length;
|
||||||
indexInToken++;
|
cpsIndex += length;
|
||||||
}
|
}
|
||||||
|
|
||||||
// only split at a new line, not between tokens!
|
// only split at a new line, not between tokens!
|
||||||
|
|
Loading…
Reference in a new issue