mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-25 22:18:34 +01:00
changed a lot of the math to make everything more smooth~
This commit is contained in:
parent
cb12ead7cc
commit
a4eede5fe5
7 changed files with 76 additions and 61 deletions
|
@ -9,7 +9,7 @@ namespace MLEM.Ui.Elements {
|
|||
public class AutoScaledText : Element {
|
||||
|
||||
private IGenericFont font;
|
||||
private float scale;
|
||||
private float textScale;
|
||||
private string text;
|
||||
|
||||
public string Text {
|
||||
|
@ -30,17 +30,17 @@ namespace MLEM.Ui.Elements {
|
|||
public override void ForceUpdateArea() {
|
||||
base.ForceUpdateArea();
|
||||
|
||||
this.scale = 0;
|
||||
this.textScale = 0;
|
||||
Vector2 measure;
|
||||
do {
|
||||
this.scale += 0.1F;
|
||||
measure = this.font.MeasureString(this.Text) * this.scale;
|
||||
} while (measure.X <= this.DisplayArea.Size.X && measure.Y <= this.DisplayArea.Size.Y);
|
||||
this.textScale += 0.1F;
|
||||
measure = this.font.MeasureString(this.Text) * this.textScale;
|
||||
} while (measure.X <= this.DisplayArea.Size.X / this.Scale && measure.Y <= this.DisplayArea.Size.Y / this.Scale);
|
||||
}
|
||||
|
||||
public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
|
||||
var pos = this.DisplayArea.Location.ToVector2() + this.DisplayArea.Size.ToVector2() / 2;
|
||||
this.font.DrawCenteredString(batch, this.Text, pos, this.scale, this.Color * alpha, true, true);
|
||||
this.font.DrawCenteredString(batch, this.Text, pos, this.textScale * this.Scale, this.Color * alpha, true, true);
|
||||
base.Draw(time, batch, alpha);
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace MLEM.Ui.Elements {
|
|||
private Vector2 size;
|
||||
private Point offset;
|
||||
public Point Padding;
|
||||
public Point ScaledPadding => this.Padding.Multiply(this.Scale);
|
||||
private Point childPadding;
|
||||
public Anchor Anchor {
|
||||
get => this.anchor;
|
||||
|
@ -34,6 +35,7 @@ namespace MLEM.Ui.Elements {
|
|||
this.SetDirty();
|
||||
}
|
||||
}
|
||||
public Vector2 ScaledSize => this.size * this.Scale;
|
||||
public Point PositionOffset {
|
||||
get => this.offset;
|
||||
set {
|
||||
|
@ -43,6 +45,7 @@ namespace MLEM.Ui.Elements {
|
|||
this.SetDirty();
|
||||
}
|
||||
}
|
||||
public Point ScaledOffset => this.offset.Multiply(this.Scale);
|
||||
public Point ChildPadding {
|
||||
get => this.childPadding;
|
||||
set {
|
||||
|
@ -52,6 +55,7 @@ namespace MLEM.Ui.Elements {
|
|||
this.SetDirty();
|
||||
}
|
||||
}
|
||||
public Point ScaledChildPadding => this.childPadding.Multiply(this.Scale);
|
||||
|
||||
public MouseClickCallback OnClicked;
|
||||
public GenericCallback OnSelected;
|
||||
|
@ -71,13 +75,8 @@ namespace MLEM.Ui.Elements {
|
|||
}
|
||||
protected InputHandler Input => this.System.InputHandler;
|
||||
public RootElement Root { get; private set; }
|
||||
public Rectangle ScaledViewport {
|
||||
get {
|
||||
var bounds = this.System.GraphicsDevice.Viewport;
|
||||
return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.Root.ActualScale).Ceil(), (bounds.Height / this.Root.ActualScale).Ceil());
|
||||
}
|
||||
}
|
||||
public Vector2 MousePos => this.Input.MousePosition.ToVector2() / this.Root.ActualScale;
|
||||
public float Scale => this.Root.ActualScale;
|
||||
public Vector2 MousePos => this.Input.MousePosition.ToVector2();
|
||||
public Element Parent { get; private set; }
|
||||
public bool IsMouseOver { get; private set; }
|
||||
public bool IsSelected { get; private set; }
|
||||
|
@ -106,12 +105,11 @@ namespace MLEM.Ui.Elements {
|
|||
public Rectangle DisplayArea {
|
||||
get {
|
||||
var padded = this.Area;
|
||||
padded.Location += this.Padding;
|
||||
padded.Width -= this.Padding.X * 2;
|
||||
padded.Height -= this.Padding.Y * 2;
|
||||
padded.Location += this.ScaledPadding;
|
||||
padded.Width -= this.ScaledPadding.X * 2;
|
||||
padded.Height -= this.ScaledPadding.Y * 2;
|
||||
return padded;
|
||||
}
|
||||
|
||||
}
|
||||
private bool areaDirty;
|
||||
|
||||
|
@ -177,11 +175,11 @@ namespace MLEM.Ui.Elements {
|
|||
Rectangle parentArea;
|
||||
if (this.Parent != null) {
|
||||
parentArea = this.Parent.area;
|
||||
parentArea.Location += this.Parent.ChildPadding;
|
||||
parentArea.Width -= this.Parent.ChildPadding.X * 2;
|
||||
parentArea.Height -= this.Parent.ChildPadding.Y * 2;
|
||||
parentArea.Location += this.Parent.ScaledChildPadding;
|
||||
parentArea.Width -= this.Parent.ScaledChildPadding.X * 2;
|
||||
parentArea.Height -= this.Parent.ScaledChildPadding.Y * 2;
|
||||
} else {
|
||||
parentArea = this.ScaledViewport;
|
||||
parentArea = this.system.GraphicsDevice.Viewport.Bounds;
|
||||
}
|
||||
var parentCenterX = parentArea.X + parentArea.Width / 2;
|
||||
var parentCenterY = parentArea.Y + parentArea.Height / 2;
|
||||
|
@ -194,42 +192,42 @@ namespace MLEM.Ui.Elements {
|
|||
case Anchor.AutoLeft:
|
||||
case Anchor.AutoInline:
|
||||
case Anchor.AutoInlineIgnoreOverflow:
|
||||
pos.X = parentArea.X + this.offset.X;
|
||||
pos.Y = parentArea.Y + this.offset.Y;
|
||||
pos.X = parentArea.X + this.ScaledOffset.X;
|
||||
pos.Y = parentArea.Y + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.TopCenter:
|
||||
case Anchor.AutoCenter:
|
||||
pos.X = parentCenterX - actualSize.X / 2 + this.offset.X;
|
||||
pos.Y = parentArea.Y + this.offset.Y;
|
||||
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
|
||||
pos.Y = parentArea.Y + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.TopRight:
|
||||
case Anchor.AutoRight:
|
||||
pos.X = parentArea.Right - actualSize.X - this.offset.X;
|
||||
pos.Y = parentArea.Y + this.offset.Y;
|
||||
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
|
||||
pos.Y = parentArea.Y + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.CenterLeft:
|
||||
pos.X = parentArea.X + this.offset.X;
|
||||
pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y;
|
||||
pos.X = parentArea.X + this.ScaledOffset.X;
|
||||
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.Center:
|
||||
pos.X = parentCenterX - actualSize.X / 2 + this.offset.X;
|
||||
pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y;
|
||||
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
|
||||
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.CenterRight:
|
||||
pos.X = parentArea.Right - actualSize.X - this.offset.X;
|
||||
pos.Y = parentCenterY - actualSize.Y / 2 + this.offset.Y;
|
||||
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
|
||||
pos.Y = parentCenterY - actualSize.Y / 2 + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.BottomLeft:
|
||||
pos.X = parentArea.X + this.offset.X;
|
||||
pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y;
|
||||
pos.X = parentArea.X + this.ScaledOffset.X;
|
||||
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.BottomCenter:
|
||||
pos.X = parentCenterX - actualSize.X / 2 + this.offset.X;
|
||||
pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y;
|
||||
pos.X = parentCenterX - actualSize.X / 2 + this.ScaledOffset.X;
|
||||
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.BottomRight:
|
||||
pos.X = parentArea.Right - actualSize.X - this.offset.X;
|
||||
pos.Y = parentArea.Bottom - actualSize.Y - this.offset.Y;
|
||||
pos.X = parentArea.Right - actualSize.X - this.ScaledOffset.X;
|
||||
pos.Y = parentArea.Bottom - actualSize.Y - this.ScaledOffset.Y;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -241,19 +239,19 @@ namespace MLEM.Ui.Elements {
|
|||
case Anchor.AutoLeft:
|
||||
case Anchor.AutoCenter:
|
||||
case Anchor.AutoRight:
|
||||
pos.Y = prevArea.Bottom + this.PositionOffset.Y;
|
||||
pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
|
||||
break;
|
||||
case Anchor.AutoInline:
|
||||
var newX = prevArea.Right + this.PositionOffset.X;
|
||||
var newX = prevArea.Right + this.ScaledOffset.X;
|
||||
if (newX + actualSize.X <= parentArea.Right) {
|
||||
pos.X = newX;
|
||||
pos.Y = prevArea.Y;
|
||||
} else {
|
||||
pos.Y = prevArea.Bottom + this.PositionOffset.Y;
|
||||
pos.Y = prevArea.Bottom + this.ScaledOffset.Y;
|
||||
}
|
||||
break;
|
||||
case Anchor.AutoInlineIgnoreOverflow:
|
||||
pos.X = prevArea.Right + this.PositionOffset.X;
|
||||
pos.X = prevArea.Right + this.ScaledOffset.X;
|
||||
pos.Y = prevArea.Y;
|
||||
break;
|
||||
}
|
||||
|
@ -271,7 +269,7 @@ namespace MLEM.Ui.Elements {
|
|||
height = child.area.Bottom;
|
||||
}
|
||||
|
||||
var newHeight = height - pos.Y + this.ChildPadding.Y;
|
||||
var newHeight = (height - pos.Y + this.ScaledChildPadding.Y) / this.Scale;
|
||||
if (newHeight != this.size.Y) {
|
||||
this.size.Y = newHeight;
|
||||
this.ForceUpdateArea();
|
||||
|
@ -281,8 +279,8 @@ namespace MLEM.Ui.Elements {
|
|||
|
||||
protected virtual Point CalcActualSize(Rectangle parentArea) {
|
||||
return new Point(
|
||||
(this.size.X > 1 ? this.size.X : parentArea.Width * this.size.X).Floor(),
|
||||
(this.size.Y > 1 ? this.size.Y : parentArea.Height * this.size.Y).Floor());
|
||||
(this.size.X > 1 ? this.ScaledSize.X : parentArea.Width * this.size.X).Floor(),
|
||||
(this.size.Y > 1 ? this.ScaledSize.Y : parentArea.Height * this.size.Y).Floor());
|
||||
}
|
||||
|
||||
protected Element GetPreviousChild(bool hiddenAlso) {
|
||||
|
|
|
@ -33,12 +33,12 @@ namespace MLEM.Ui.Elements {
|
|||
|
||||
protected override Point CalcActualSize(Rectangle parentArea) {
|
||||
var size = base.CalcActualSize(parentArea);
|
||||
this.splitText = this.font.SplitString(this.text, size.X, this.TextScale).ToArray();
|
||||
this.splitText = this.font.SplitString(this.text, size.X, this.TextScale * this.Scale).ToArray();
|
||||
|
||||
this.lineHeight = 0;
|
||||
var height = 0F;
|
||||
foreach (var strg in this.splitText) {
|
||||
var strgHeight = this.font.MeasureString(strg).Y * this.TextScale;
|
||||
var strgHeight = this.font.MeasureString(strg).Y * this.TextScale * this.Scale;
|
||||
height += strgHeight + 1;
|
||||
if (strgHeight > this.lineHeight)
|
||||
this.lineHeight = strgHeight;
|
||||
|
@ -53,9 +53,9 @@ namespace MLEM.Ui.Elements {
|
|||
var offset = new Vector2();
|
||||
foreach (var line in this.splitText) {
|
||||
if (this.centerText) {
|
||||
this.font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale, Color.White * alpha);
|
||||
this.font.DrawCenteredString(batch, line, pos + offset + new Vector2(this.DisplayArea.Width / 2, 0), this.TextScale * this.Scale, Color.White * alpha);
|
||||
} else {
|
||||
this.font.DrawString(batch, line, pos + offset, Color.White * alpha, 0, Vector2.Zero, this.TextScale, SpriteEffects.None, 0);
|
||||
this.font.DrawString(batch, line, pos + offset, Color.White * alpha, 0, Vector2.Zero, this.TextScale * this.Scale, SpriteEffects.None, 0);
|
||||
}
|
||||
offset.Y += this.lineHeight + 1;
|
||||
}
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace MLEM.Ui.Elements {
|
|||
batch.Draw(tex, this.DisplayArea, color);
|
||||
var caret = this.IsSelected && this.caretBlinkTimer >= 0.5F ? "|" : "";
|
||||
var text = this.Text.ToString(this.textStartIndex, this.Text.Length - this.textStartIndex) + caret;
|
||||
this.font.DrawCenteredString(batch, text, this.DisplayArea.Location.ToVector2() + new Vector2(this.TextOffsetX, this.DisplayArea.Height / 2), this.TextScale, Color.White * alpha, false, true);
|
||||
this.font.DrawCenteredString(batch, text, this.DisplayArea.Location.ToVector2() + new Vector2(this.TextOffsetX, this.DisplayArea.Height / 2), this.TextScale * this.Scale, Color.White * alpha, false, true);
|
||||
base.Draw(time, batch, alpha);
|
||||
}
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace MLEM.Ui {
|
|||
foreach (var root in this.rootElements) {
|
||||
if (root.Element.IsHidden)
|
||||
continue;
|
||||
batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, transformMatrix: Matrix.CreateScale(root.ActualScale));
|
||||
batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState);
|
||||
root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha);
|
||||
batch.End();
|
||||
}
|
||||
|
|
|
@ -24,5 +24,9 @@ namespace MLEM.Extensions {
|
|||
return new Vector4(vec.X.Floor(), vec.Y.Floor(), vec.Z.Floor(), vec.W.Floor());
|
||||
}
|
||||
|
||||
public static Point Multiply(this Point point, float f) {
|
||||
return new Point((point.X * f).Floor(), (point.Y * f).Floor());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -30,7 +30,7 @@ namespace Tests {
|
|||
|
||||
var style = new UiStyle {
|
||||
Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
|
||||
TextScale = 0.8F,
|
||||
TextScale = 0.2F,
|
||||
PanelTexture = this.testPatch,
|
||||
ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
|
||||
TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
|
||||
|
@ -39,20 +39,20 @@ namespace Tests {
|
|||
};
|
||||
var untexturedStyle = this.UiSystem.Style;
|
||||
this.UiSystem.Style = style;
|
||||
this.UiSystem.GlobalScale = 1.25F;
|
||||
this.UiSystem.GlobalScale = 5;
|
||||
|
||||
var root = new Panel(Anchor.BottomLeft, new Vector2(300, 450), Point.Zero, true);
|
||||
var root = new Panel(Anchor.BottomLeft, new Vector2(100, 120), Point.Zero, true);
|
||||
this.UiSystem.Add("Test", root);
|
||||
|
||||
root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad."));
|
||||
var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(70, 70), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true, Padding = new Point(10)});
|
||||
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 40), "Test Button") {
|
||||
var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
|
||||
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Test Button") {
|
||||
OnClicked = (element, button) => {
|
||||
if (button == MouseButton.Left)
|
||||
image.IsHidden = !image.IsHidden;
|
||||
}
|
||||
});
|
||||
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 40), "Change Style") {
|
||||
root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Change Style") {
|
||||
OnClicked = (element, button) => {
|
||||
if (button == MouseButton.Left)
|
||||
this.UiSystem.Style = this.UiSystem.Style is UntexturedStyle ? style : untexturedStyle;
|
||||
|
@ -61,21 +61,34 @@ namespace Tests {
|
|||
Texture = this.testPatch,
|
||||
HoveredColor = Color.LightGray
|
||||
});
|
||||
root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 40)));
|
||||
root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 15)));
|
||||
|
||||
root.AddChild(new VerticalSpace(3));
|
||||
root.AddChild(new Button(Anchor.AutoLeft, new Vector2(40), "+") {
|
||||
root.AddChild(new Button(Anchor.AutoLeft, new Vector2(15), "+") {
|
||||
OnClicked = (element, button) => {
|
||||
if (element.Root.Scale < 2)
|
||||
element.Root.Scale += 0.1F;
|
||||
}
|
||||
});
|
||||
root.AddChild(new Button(Anchor.AutoInline, new Vector2(40), "-") {
|
||||
root.AddChild(new Button(Anchor.AutoInline, new Vector2(15), "-") {
|
||||
OnClicked = (element, button) => {
|
||||
if (element.Root.Scale > 0.5F)
|
||||
element.Root.Scale -= 0.1F;
|
||||
}
|
||||
});
|
||||
root.AddChild(new Button(Anchor.AutoInline, new Vector2(30, 15), "Woop") {
|
||||
OnClicked = (element, button) => CoroutineHandler.Start(Woop(element))
|
||||
});
|
||||
}
|
||||
|
||||
private static IEnumerator<Wait> Woop(Element element) {
|
||||
var angle = 0;
|
||||
var startScale = element.Root.Scale;
|
||||
while (angle < 180) {
|
||||
element.Root.Scale = startScale + (float) Math.Sin(MathHelper.ToRadians(angle));
|
||||
angle++;
|
||||
yield return new WaitSeconds(0.01F);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime) {
|
||||
|
|
Loading…
Reference in a new issue