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tone down the matrix ops tests a bit
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1 changed files with 1 additions and 1 deletions
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@ -43,7 +43,7 @@ namespace Tests {
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}
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}
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[Test]
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[Test]
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public void TestMatrixOps([Range(0.5F, 2, 0.5F)] float scale, [Range(-1, 1, 0.5F)] float rotationX, [Range(-1, 1, 0.5F)] float rotationY, [Range(-1, 1, 0.5F)] float rotationZ) {
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public void TestMatrixOps([Range(0.5F, 2, 1)] float scale, [Range(-0.5F, 0.5F, 1)] float rotationX, [Range(-0.5F, 0.5F, 1)] float rotationY, [Range(-0.5F, 0.5F, 0.5F)] float rotationZ) {
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var rotation = Matrix.CreateRotationX(rotationX) * Matrix.CreateRotationY(rotationY) * Matrix.CreateRotationZ(rotationZ);
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var rotation = Matrix.CreateRotationX(rotationX) * Matrix.CreateRotationY(rotationY) * Matrix.CreateRotationZ(rotationZ);
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var matrix = rotation * Matrix.CreateScale(scale, scale, scale);
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var matrix = rotation * Matrix.CreateScale(scale, scale, scale);
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Assert.IsTrue(matrix.Scale().Equals(new Vector3(scale), 0.001F), $"{matrix.Scale()} does not equal {new Vector2(scale)}");
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Assert.IsTrue(matrix.Scale().Equals(new Vector3(scale), 0.001F), $"{matrix.Scale()} does not equal {new Vector2(scale)}");
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