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Added ScrollBar.MouseDragScrolling

Closes #5
This commit is contained in:
Ell 2022-09-13 16:14:36 +02:00
parent d0c805cf18
commit a6fd2c052e
3 changed files with 47 additions and 27 deletions

View file

@ -30,6 +30,7 @@ Additions
- Added some extension methods for querying Anchor types
- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
- Added Element.OnAddedToUi and Element.OnRemovedFromUi
- Added ScrollBar.MouseDragScrolling
Improvements
- Allow elements to auto-adjust their size even when their children are aligned oddly

View file

@ -68,7 +68,9 @@ namespace Demos {
this.UiSystem.AutoScaleWithScreen = true;
// create the root panel that all the other components sit on and add it to the ui system
this.root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true);
this.root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true) {
ScrollBar = {MouseDragScrolling = true}
};
// add the root to the demos' ui
this.UiRoot.AddChild(this.root);

View file

@ -33,6 +33,16 @@ namespace MLEM.Ui.Elements {
/// The texture of this scroll bar's scroller indicator
/// </summary>
public StyleProp<NinePatch> ScrollerTexture;
/// <summary>
/// Whether smooth scrolling should be enabled for this scroll bar.
/// Smooth scrolling causes the <see cref="CurrentValue"/> to change gradually rather than instantly when scrolling.
/// </summary>
public StyleProp<bool> SmoothScrolling;
/// <summary>
/// The factor with which <see cref="SmoothScrolling"/> happens.
/// </summary>
public StyleProp<float> SmoothScrollFactor;
/// <summary>
/// The scroller's width and height
/// </summary>
@ -86,7 +96,7 @@ namespace MLEM.Ui.Elements {
/// <summary>
/// This property is true while the user scrolls on the scroll bar using the mouse or touch input
/// </summary>
public bool IsBeingScrolled => this.isMouseHeld || this.isDragging || this.isTouchHeld;
public bool IsBeingScrolled => this.isMouseScrolling || this.isMouseDragging || this.isTouchDragging || this.isTouchScrolling;
/// <summary>
/// This field determines if this scroll bar should automatically be hidden from a <see cref="Panel"/> if there aren't enough children to allow for scrolling.
/// </summary>
@ -99,18 +109,14 @@ namespace MLEM.Ui.Elements {
!this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
/// <summary>
/// Whether smooth scrolling should be enabled for this scroll bar.
/// Smooth scrolling causes the <see cref="CurrentValue"/> to change gradually rather than instantly when scrolling.
/// Whether this scroll bar should allow dragging the mouse over its attached <see cref="Panel"/>'s content while holding the left mouse button to scroll, similarly to how scrolling using touch input works.
/// </summary>
public StyleProp<bool> SmoothScrolling;
/// <summary>
/// The factor with which <see cref="SmoothScrolling"/> happens.
/// </summary>
public StyleProp<float> SmoothScrollFactor;
public bool MouseDragScrolling;
private bool isMouseHeld;
private bool isDragging;
private bool isTouchHeld;
private bool isMouseScrolling;
private bool isMouseDragging;
private bool isTouchScrolling;
private bool isTouchDragging;
private float maxValue;
private float scrollAdded;
private float currValue;
@ -141,18 +147,29 @@ namespace MLEM.Ui.Elements {
// MOUSE INPUT
var moused = this.Controls.MousedElement;
if (moused == this && this.Input.WasMouseButtonUp(MouseButton.Left) && this.Input.IsMouseButtonDown(MouseButton.Left)) {
this.isMouseHeld = true;
var wasMouseUp = this.Input.WasMouseButtonUp(MouseButton.Left);
var isMouseDown = this.Input.IsMouseButtonDown(MouseButton.Left);
if (moused == this && wasMouseUp && isMouseDown) {
this.isMouseScrolling = true;
this.scrollStartOffset = this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()) - this.ScrollerPosition;
} else if (this.isMouseHeld && !this.Input.IsMouseButtonDown(MouseButton.Left)) {
this.isMouseHeld = false;
} else if (!isMouseDown) {
this.isMouseScrolling = false;
}
if (this.isMouseHeld)
if (this.isMouseScrolling)
this.ScrollToPos(this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()));
if (!this.Horizontal && moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
if (scroll != 0)
this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
if (!this.Horizontal) {
if (moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
if (scroll != 0)
this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
if (this.MouseDragScrolling && moused != this && wasMouseUp && isMouseDown)
this.isMouseDragging = true;
}
if (!isMouseDown)
this.isMouseDragging = false;
if (this.isMouseDragging)
this.CurrentValue -= (this.Input.MousePosition.Y - this.Input.LastMousePosition.Y) / this.Scale;
}
// TOUCH INPUT
@ -162,29 +179,29 @@ namespace MLEM.Ui.Elements {
// if the element under the drag's start position is on top of the panel, start dragging
var touched = this.Parent.GetElementUnderPos(this.TransformInverseAll(drag.Position));
if (touched != null && touched != this)
this.isDragging = true;
this.isTouchDragging = true;
// if we're dragging at all, then move the scroller
if (this.isDragging)
if (this.isTouchDragging)
this.CurrentValue -= drag.Delta.Y / this.Scale;
} else {
this.isDragging = false;
this.isTouchDragging = false;
}
}
if (this.Input.ViewportTouchState.Count <= 0) {
// if no touch has occured this tick, then reset the variable
this.isTouchHeld = false;
this.isTouchScrolling = false;
} else {
foreach (var loc in this.Input.ViewportTouchState) {
var pos = this.TransformInverseAll(loc.Position);
// if we just started touching and are on top of the scroller, then we should start scrolling
if (this.DisplayArea.Contains(pos) && !loc.TryGetPreviousLocation(out _)) {
this.isTouchHeld = true;
this.isTouchScrolling = true;
this.scrollStartOffset = pos - this.ScrollerPosition;
break;
}
// scroll no matter if we're on the scroller right now
if (this.isTouchHeld)
if (this.isTouchScrolling)
this.ScrollToPos(pos);
}
}