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https://github.com/Ellpeck/MLEM.git
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parent
d0c805cf18
commit
a6fd2c052e
3 changed files with 47 additions and 27 deletions
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@ -30,6 +30,7 @@ Additions
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- Added some extension methods for querying Anchor types
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- Added some extension methods for querying Anchor types
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- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
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- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
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- Added Element.OnAddedToUi and Element.OnRemovedFromUi
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- Added Element.OnAddedToUi and Element.OnRemovedFromUi
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- Added ScrollBar.MouseDragScrolling
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Improvements
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Improvements
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- Allow elements to auto-adjust their size even when their children are aligned oddly
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- Allow elements to auto-adjust their size even when their children are aligned oddly
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@ -68,7 +68,9 @@ namespace Demos {
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this.UiSystem.AutoScaleWithScreen = true;
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this.UiSystem.AutoScaleWithScreen = true;
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// create the root panel that all the other components sit on and add it to the ui system
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// create the root panel that all the other components sit on and add it to the ui system
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this.root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true);
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this.root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true) {
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ScrollBar = {MouseDragScrolling = true}
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};
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// add the root to the demos' ui
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// add the root to the demos' ui
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this.UiRoot.AddChild(this.root);
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this.UiRoot.AddChild(this.root);
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@ -33,6 +33,16 @@ namespace MLEM.Ui.Elements {
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/// The texture of this scroll bar's scroller indicator
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/// The texture of this scroll bar's scroller indicator
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/// </summary>
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/// </summary>
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public StyleProp<NinePatch> ScrollerTexture;
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public StyleProp<NinePatch> ScrollerTexture;
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/// <summary>
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/// Whether smooth scrolling should be enabled for this scroll bar.
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/// Smooth scrolling causes the <see cref="CurrentValue"/> to change gradually rather than instantly when scrolling.
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/// </summary>
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public StyleProp<bool> SmoothScrolling;
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/// <summary>
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/// The factor with which <see cref="SmoothScrolling"/> happens.
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/// </summary>
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public StyleProp<float> SmoothScrollFactor;
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/// <summary>
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/// <summary>
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/// The scroller's width and height
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/// The scroller's width and height
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/// </summary>
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/// </summary>
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@ -86,7 +96,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// This property is true while the user scrolls on the scroll bar using the mouse or touch input
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/// This property is true while the user scrolls on the scroll bar using the mouse or touch input
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/// </summary>
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/// </summary>
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public bool IsBeingScrolled => this.isMouseHeld || this.isDragging || this.isTouchHeld;
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public bool IsBeingScrolled => this.isMouseScrolling || this.isMouseDragging || this.isTouchDragging || this.isTouchScrolling;
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/// <summary>
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/// <summary>
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/// This field determines if this scroll bar should automatically be hidden from a <see cref="Panel"/> if there aren't enough children to allow for scrolling.
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/// This field determines if this scroll bar should automatically be hidden from a <see cref="Panel"/> if there aren't enough children to allow for scrolling.
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/// </summary>
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/// </summary>
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@ -99,18 +109,14 @@ namespace MLEM.Ui.Elements {
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!this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
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!this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
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this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
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this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
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/// <summary>
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/// <summary>
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/// Whether smooth scrolling should be enabled for this scroll bar.
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/// Whether this scroll bar should allow dragging the mouse over its attached <see cref="Panel"/>'s content while holding the left mouse button to scroll, similarly to how scrolling using touch input works.
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/// Smooth scrolling causes the <see cref="CurrentValue"/> to change gradually rather than instantly when scrolling.
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/// </summary>
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/// </summary>
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public StyleProp<bool> SmoothScrolling;
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public bool MouseDragScrolling;
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/// <summary>
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/// The factor with which <see cref="SmoothScrolling"/> happens.
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/// </summary>
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public StyleProp<float> SmoothScrollFactor;
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private bool isMouseHeld;
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private bool isMouseScrolling;
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private bool isDragging;
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private bool isMouseDragging;
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private bool isTouchHeld;
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private bool isTouchScrolling;
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private bool isTouchDragging;
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private float maxValue;
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private float maxValue;
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private float scrollAdded;
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private float scrollAdded;
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private float currValue;
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private float currValue;
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@ -141,18 +147,29 @@ namespace MLEM.Ui.Elements {
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// MOUSE INPUT
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// MOUSE INPUT
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var moused = this.Controls.MousedElement;
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var moused = this.Controls.MousedElement;
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if (moused == this && this.Input.WasMouseButtonUp(MouseButton.Left) && this.Input.IsMouseButtonDown(MouseButton.Left)) {
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var wasMouseUp = this.Input.WasMouseButtonUp(MouseButton.Left);
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this.isMouseHeld = true;
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var isMouseDown = this.Input.IsMouseButtonDown(MouseButton.Left);
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if (moused == this && wasMouseUp && isMouseDown) {
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this.isMouseScrolling = true;
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this.scrollStartOffset = this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()) - this.ScrollerPosition;
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this.scrollStartOffset = this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()) - this.ScrollerPosition;
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} else if (this.isMouseHeld && !this.Input.IsMouseButtonDown(MouseButton.Left)) {
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} else if (!isMouseDown) {
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this.isMouseHeld = false;
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this.isMouseScrolling = false;
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}
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}
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if (this.isMouseHeld)
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if (this.isMouseScrolling)
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this.ScrollToPos(this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()));
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this.ScrollToPos(this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()));
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if (!this.Horizontal && moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
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if (!this.Horizontal) {
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if (moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
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var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
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var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
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if (scroll != 0)
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if (scroll != 0)
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this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
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this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
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if (this.MouseDragScrolling && moused != this && wasMouseUp && isMouseDown)
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this.isMouseDragging = true;
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}
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if (!isMouseDown)
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this.isMouseDragging = false;
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if (this.isMouseDragging)
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this.CurrentValue -= (this.Input.MousePosition.Y - this.Input.LastMousePosition.Y) / this.Scale;
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}
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}
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// TOUCH INPUT
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// TOUCH INPUT
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@ -162,29 +179,29 @@ namespace MLEM.Ui.Elements {
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// if the element under the drag's start position is on top of the panel, start dragging
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// if the element under the drag's start position is on top of the panel, start dragging
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var touched = this.Parent.GetElementUnderPos(this.TransformInverseAll(drag.Position));
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var touched = this.Parent.GetElementUnderPos(this.TransformInverseAll(drag.Position));
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if (touched != null && touched != this)
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if (touched != null && touched != this)
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this.isDragging = true;
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this.isTouchDragging = true;
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// if we're dragging at all, then move the scroller
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// if we're dragging at all, then move the scroller
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if (this.isDragging)
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if (this.isTouchDragging)
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this.CurrentValue -= drag.Delta.Y / this.Scale;
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this.CurrentValue -= drag.Delta.Y / this.Scale;
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} else {
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} else {
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this.isDragging = false;
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this.isTouchDragging = false;
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}
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}
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}
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}
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if (this.Input.ViewportTouchState.Count <= 0) {
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if (this.Input.ViewportTouchState.Count <= 0) {
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// if no touch has occured this tick, then reset the variable
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// if no touch has occured this tick, then reset the variable
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this.isTouchHeld = false;
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this.isTouchScrolling = false;
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} else {
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} else {
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foreach (var loc in this.Input.ViewportTouchState) {
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foreach (var loc in this.Input.ViewportTouchState) {
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var pos = this.TransformInverseAll(loc.Position);
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var pos = this.TransformInverseAll(loc.Position);
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// if we just started touching and are on top of the scroller, then we should start scrolling
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// if we just started touching and are on top of the scroller, then we should start scrolling
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if (this.DisplayArea.Contains(pos) && !loc.TryGetPreviousLocation(out _)) {
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if (this.DisplayArea.Contains(pos) && !loc.TryGetPreviousLocation(out _)) {
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this.isTouchHeld = true;
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this.isTouchScrolling = true;
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this.scrollStartOffset = pos - this.ScrollerPosition;
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this.scrollStartOffset = pos - this.ScrollerPosition;
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break;
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break;
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}
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}
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// scroll no matter if we're on the scroller right now
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// scroll no matter if we're on the scroller right now
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if (this.isTouchHeld)
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if (this.isTouchScrolling)
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this.ScrollToPos(pos);
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this.ScrollToPos(pos);
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}
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}
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}
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}
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