mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
parent
d0c805cf18
commit
a6fd2c052e
3 changed files with 47 additions and 27 deletions
|
@ -30,6 +30,7 @@ Additions
|
||||||
- Added some extension methods for querying Anchor types
|
- Added some extension methods for querying Anchor types
|
||||||
- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
|
- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
|
||||||
- Added Element.OnAddedToUi and Element.OnRemovedFromUi
|
- Added Element.OnAddedToUi and Element.OnRemovedFromUi
|
||||||
|
- Added ScrollBar.MouseDragScrolling
|
||||||
|
|
||||||
Improvements
|
Improvements
|
||||||
- Allow elements to auto-adjust their size even when their children are aligned oddly
|
- Allow elements to auto-adjust their size even when their children are aligned oddly
|
||||||
|
|
|
@ -68,7 +68,9 @@ namespace Demos {
|
||||||
this.UiSystem.AutoScaleWithScreen = true;
|
this.UiSystem.AutoScaleWithScreen = true;
|
||||||
|
|
||||||
// create the root panel that all the other components sit on and add it to the ui system
|
// create the root panel that all the other components sit on and add it to the ui system
|
||||||
this.root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true);
|
this.root = new Panel(Anchor.Center, new Vector2(80, 100), Vector2.Zero, false, true) {
|
||||||
|
ScrollBar = {MouseDragScrolling = true}
|
||||||
|
};
|
||||||
// add the root to the demos' ui
|
// add the root to the demos' ui
|
||||||
this.UiRoot.AddChild(this.root);
|
this.UiRoot.AddChild(this.root);
|
||||||
|
|
||||||
|
|
|
@ -33,6 +33,16 @@ namespace MLEM.Ui.Elements {
|
||||||
/// The texture of this scroll bar's scroller indicator
|
/// The texture of this scroll bar's scroller indicator
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public StyleProp<NinePatch> ScrollerTexture;
|
public StyleProp<NinePatch> ScrollerTexture;
|
||||||
|
/// <summary>
|
||||||
|
/// Whether smooth scrolling should be enabled for this scroll bar.
|
||||||
|
/// Smooth scrolling causes the <see cref="CurrentValue"/> to change gradually rather than instantly when scrolling.
|
||||||
|
/// </summary>
|
||||||
|
public StyleProp<bool> SmoothScrolling;
|
||||||
|
/// <summary>
|
||||||
|
/// The factor with which <see cref="SmoothScrolling"/> happens.
|
||||||
|
/// </summary>
|
||||||
|
public StyleProp<float> SmoothScrollFactor;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The scroller's width and height
|
/// The scroller's width and height
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -86,7 +96,7 @@ namespace MLEM.Ui.Elements {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This property is true while the user scrolls on the scroll bar using the mouse or touch input
|
/// This property is true while the user scrolls on the scroll bar using the mouse or touch input
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsBeingScrolled => this.isMouseHeld || this.isDragging || this.isTouchHeld;
|
public bool IsBeingScrolled => this.isMouseScrolling || this.isMouseDragging || this.isTouchDragging || this.isTouchScrolling;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This field determines if this scroll bar should automatically be hidden from a <see cref="Panel"/> if there aren't enough children to allow for scrolling.
|
/// This field determines if this scroll bar should automatically be hidden from a <see cref="Panel"/> if there aren't enough children to allow for scrolling.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -99,18 +109,14 @@ namespace MLEM.Ui.Elements {
|
||||||
!this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
|
!this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Width - this.ScrollerSize.X * this.Scale),
|
||||||
this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
|
this.Horizontal ? 0 : this.CurrentValue / this.maxValue * (this.DisplayArea.Height - this.ScrollerSize.Y * this.Scale));
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether smooth scrolling should be enabled for this scroll bar.
|
/// Whether this scroll bar should allow dragging the mouse over its attached <see cref="Panel"/>'s content while holding the left mouse button to scroll, similarly to how scrolling using touch input works.
|
||||||
/// Smooth scrolling causes the <see cref="CurrentValue"/> to change gradually rather than instantly when scrolling.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public StyleProp<bool> SmoothScrolling;
|
public bool MouseDragScrolling;
|
||||||
/// <summary>
|
|
||||||
/// The factor with which <see cref="SmoothScrolling"/> happens.
|
|
||||||
/// </summary>
|
|
||||||
public StyleProp<float> SmoothScrollFactor;
|
|
||||||
|
|
||||||
private bool isMouseHeld;
|
private bool isMouseScrolling;
|
||||||
private bool isDragging;
|
private bool isMouseDragging;
|
||||||
private bool isTouchHeld;
|
private bool isTouchScrolling;
|
||||||
|
private bool isTouchDragging;
|
||||||
private float maxValue;
|
private float maxValue;
|
||||||
private float scrollAdded;
|
private float scrollAdded;
|
||||||
private float currValue;
|
private float currValue;
|
||||||
|
@ -141,18 +147,29 @@ namespace MLEM.Ui.Elements {
|
||||||
|
|
||||||
// MOUSE INPUT
|
// MOUSE INPUT
|
||||||
var moused = this.Controls.MousedElement;
|
var moused = this.Controls.MousedElement;
|
||||||
if (moused == this && this.Input.WasMouseButtonUp(MouseButton.Left) && this.Input.IsMouseButtonDown(MouseButton.Left)) {
|
var wasMouseUp = this.Input.WasMouseButtonUp(MouseButton.Left);
|
||||||
this.isMouseHeld = true;
|
var isMouseDown = this.Input.IsMouseButtonDown(MouseButton.Left);
|
||||||
|
if (moused == this && wasMouseUp && isMouseDown) {
|
||||||
|
this.isMouseScrolling = true;
|
||||||
this.scrollStartOffset = this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()) - this.ScrollerPosition;
|
this.scrollStartOffset = this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()) - this.ScrollerPosition;
|
||||||
} else if (this.isMouseHeld && !this.Input.IsMouseButtonDown(MouseButton.Left)) {
|
} else if (!isMouseDown) {
|
||||||
this.isMouseHeld = false;
|
this.isMouseScrolling = false;
|
||||||
}
|
}
|
||||||
if (this.isMouseHeld)
|
if (this.isMouseScrolling)
|
||||||
this.ScrollToPos(this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()));
|
this.ScrollToPos(this.TransformInverseAll(this.Input.ViewportMousePosition.ToVector2()));
|
||||||
if (!this.Horizontal && moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
|
if (!this.Horizontal) {
|
||||||
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
|
if (moused != null && (moused == this.Parent || moused.GetParentTree().Contains(this.Parent))) {
|
||||||
if (scroll != 0)
|
var scroll = this.Input.LastScrollWheel - this.Input.ScrollWheel;
|
||||||
this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
|
if (scroll != 0)
|
||||||
|
this.CurrentValue += this.StepPerScroll * Math.Sign(scroll);
|
||||||
|
|
||||||
|
if (this.MouseDragScrolling && moused != this && wasMouseUp && isMouseDown)
|
||||||
|
this.isMouseDragging = true;
|
||||||
|
}
|
||||||
|
if (!isMouseDown)
|
||||||
|
this.isMouseDragging = false;
|
||||||
|
if (this.isMouseDragging)
|
||||||
|
this.CurrentValue -= (this.Input.MousePosition.Y - this.Input.LastMousePosition.Y) / this.Scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TOUCH INPUT
|
// TOUCH INPUT
|
||||||
|
@ -162,29 +179,29 @@ namespace MLEM.Ui.Elements {
|
||||||
// if the element under the drag's start position is on top of the panel, start dragging
|
// if the element under the drag's start position is on top of the panel, start dragging
|
||||||
var touched = this.Parent.GetElementUnderPos(this.TransformInverseAll(drag.Position));
|
var touched = this.Parent.GetElementUnderPos(this.TransformInverseAll(drag.Position));
|
||||||
if (touched != null && touched != this)
|
if (touched != null && touched != this)
|
||||||
this.isDragging = true;
|
this.isTouchDragging = true;
|
||||||
|
|
||||||
// if we're dragging at all, then move the scroller
|
// if we're dragging at all, then move the scroller
|
||||||
if (this.isDragging)
|
if (this.isTouchDragging)
|
||||||
this.CurrentValue -= drag.Delta.Y / this.Scale;
|
this.CurrentValue -= drag.Delta.Y / this.Scale;
|
||||||
} else {
|
} else {
|
||||||
this.isDragging = false;
|
this.isTouchDragging = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (this.Input.ViewportTouchState.Count <= 0) {
|
if (this.Input.ViewportTouchState.Count <= 0) {
|
||||||
// if no touch has occured this tick, then reset the variable
|
// if no touch has occured this tick, then reset the variable
|
||||||
this.isTouchHeld = false;
|
this.isTouchScrolling = false;
|
||||||
} else {
|
} else {
|
||||||
foreach (var loc in this.Input.ViewportTouchState) {
|
foreach (var loc in this.Input.ViewportTouchState) {
|
||||||
var pos = this.TransformInverseAll(loc.Position);
|
var pos = this.TransformInverseAll(loc.Position);
|
||||||
// if we just started touching and are on top of the scroller, then we should start scrolling
|
// if we just started touching and are on top of the scroller, then we should start scrolling
|
||||||
if (this.DisplayArea.Contains(pos) && !loc.TryGetPreviousLocation(out _)) {
|
if (this.DisplayArea.Contains(pos) && !loc.TryGetPreviousLocation(out _)) {
|
||||||
this.isTouchHeld = true;
|
this.isTouchScrolling = true;
|
||||||
this.scrollStartOffset = pos - this.ScrollerPosition;
|
this.scrollStartOffset = pos - this.ScrollerPosition;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// scroll no matter if we're on the scroller right now
|
// scroll no matter if we're on the scroller right now
|
||||||
if (this.isTouchHeld)
|
if (this.isTouchScrolling)
|
||||||
this.ScrollToPos(pos);
|
this.ScrollToPos(pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue