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added a utility method for getting the points contained in a rectangle
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using MLEM.Misc;
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@ -158,6 +159,33 @@ namespace MLEM.Extensions {
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return rect;
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}
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/// <summary>
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/// Returns a set of <see cref="Point"/> values that are contained in the given <see cref="Rectangle"/>.
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/// Note that <see cref="Rectangle.Left"/> and <see cref="Rectangle.Top"/> are inclusive, but <see cref="Rectangle.Right"/> and <see cref="Rectangle.Bottom"/> are not.
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/// </summary>
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/// <param name="area">The area whose points to get</param>
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/// <returns>The points contained in the area</returns>
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public static IEnumerable<Point> GetPoints(this Rectangle area) {
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for (var x = area.Left; x < area.Right; x++) {
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for (var y = area.Top; y < area.Bottom; y++)
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yield return new Point(x, y);
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}
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}
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/// <summary>
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/// Returns a set of <see cref="Vector2"/> values that are contained in the given <see cref="RectangleF"/>.
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/// Note that <see cref="RectangleF.Left"/> and <see cref="RectangleF.Top"/> are inclusive, but <see cref="RectangleF.Right"/> and <see cref="RectangleF.Bottom"/> are not.
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/// </summary>
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/// <param name="area">The area whose points to get</param>
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/// <param name="interval">The distance that should be traveled between each point that is to be returned</param>
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/// <returns>The points contained in the area</returns>
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public static IEnumerable<Vector2> GetPoints(this RectangleF area, float interval = 1) {
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for (var x = area.Left; x < area.Right; x += interval) {
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for (var y = area.Top; y < area.Bottom; y += interval)
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yield return new Vector2(x, y);
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}
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}
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/// <summary>
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/// Turns the given 3-dimensional vector into a 2-dimensional vector by chopping off the z coordinate.
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/// </summary>
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