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Automatically update all elements when changing a ui system's viewport
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2 changed files with 11 additions and 4 deletions
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@ -36,6 +36,7 @@ Improvements
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- Allow setting a default text alignment for paragraphs in UiStyle
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- Made custom values of Element.Style persist when a new ui style is set
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- Update elements less aggressively when changing a ui system's style
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- Automatically update all elements when changing a ui system's viewport
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Fixes
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- Fixed paragraph links having incorrect hover locations when using special text alignments
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@ -23,9 +23,16 @@ namespace MLEM.Ui {
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/// <summary>
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/// The viewport that this ui system is rendering inside of.
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/// This is automatically updated during <see cref="GameWindow.ClientSizeChanged"/>
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/// This is automatically updated during <see cref="GameWindow.ClientSizeChanged"/> by default.
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/// </summary>
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public Rectangle Viewport;
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public Rectangle Viewport {
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get => this.viewport;
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set {
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this.viewport = value;
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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}
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}
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/// <summary>
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/// Set this field to true to cause the ui system and all of its elements to automatically scale up or down with greater and lower resolution, respectively.
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/// If this field is true, <see cref="AutoScaleReferenceSize"/> is used as the size that uses default <see cref="GlobalScale"/>
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@ -181,6 +188,7 @@ namespace MLEM.Ui {
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private float globalScale = 1;
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private bool drewEarly;
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private UiStyle style;
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private Rectangle viewport;
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/// <summary>
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/// Creates a new ui system with the given settings.
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@ -228,8 +236,6 @@ namespace MLEM.Ui {
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this.AutoScaleReferenceSize = this.Viewport.Size;
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game.Window.ClientSizeChanged += (sender, args) => {
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this.Viewport = new Rectangle(Point.Zero, game.Window.ClientBounds.Size);
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foreach (var root in this.rootElements)
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root.Element.ForceUpdateArea();
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};
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}
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