mirror of
https://github.com/Ellpeck/MLEM.git
synced 2024-11-22 12:58:33 +01:00
made ui scaling be based on the root element as well
This commit is contained in:
parent
72efe55970
commit
adf0ce56cb
3 changed files with 84 additions and 42 deletions
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@ -79,6 +79,14 @@ namespace MLEM.Ui.Elements {
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}
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}
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protected InputHandler Input => this.System.InputHandler;
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public RootElement Root { get; private set; }
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public Rectangle ScaledViewport {
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get {
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var bounds = this.System.GraphicsDevice.Viewport;
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return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.Root.ActualScale).Ceil(), (bounds.Height / this.Root.ActualScale).Ceil());
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}
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}
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public Vector2 MousePos => this.Input.MousePosition.ToVector2() / this.Root.ActualScale;
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public Element Parent { get; private set; }
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public bool IsMouseOver { get; private set; }
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public bool IsSelected { get; private set; }
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@ -119,8 +127,8 @@ namespace MLEM.Ui.Elements {
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this.anchor = anchor;
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this.size = size;
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this.OnMouseEnter += (element, mousePos) => this.IsMouseOver = true;
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this.OnMouseExit += (element, mousePos) => this.IsMouseOver = false;
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this.OnMouseEnter += element => this.IsMouseOver = true;
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this.OnMouseExit += element => this.IsMouseOver = false;
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this.OnSelected += element => this.IsSelected = true;
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this.OnDeselected += element => this.IsSelected = false;
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@ -132,6 +140,7 @@ namespace MLEM.Ui.Elements {
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index = this.children.Count;
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this.children.Insert(index, element);
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element.Parent = this;
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element.PropagateRoot(this.Root);
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element.PropagateUiSystem(this.System);
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this.SetDirty();
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return element;
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@ -140,6 +149,7 @@ namespace MLEM.Ui.Elements {
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public void RemoveChild(Element element) {
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this.children.Remove(element);
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element.Parent = null;
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element.PropagateRoot(null);
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element.PropagateUiSystem(null);
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this.SetDirty();
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}
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@ -179,7 +189,7 @@ namespace MLEM.Ui.Elements {
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parentArea.Width -= this.Parent.ChildPadding.X * 2;
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parentArea.Height -= this.Parent.ChildPadding.Y * 2;
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} else {
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parentArea = this.System.ScaledViewport;
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parentArea = this.ScaledViewport;
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}
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var parentCenterX = parentArea.X + parentArea.Width / 2;
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var parentCenterY = parentArea.Y + parentArea.Height / 2;
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@ -297,20 +307,20 @@ namespace MLEM.Ui.Elements {
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}
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}
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public virtual void DrawUnbound(GameTime time, SpriteBatch batch, float alpha, BlendState blendState = null, SamplerState samplerState = null) {
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public virtual void DrawUnbound(GameTime time, SpriteBatch batch, float alpha, float scale, BlendState blendState = null, SamplerState samplerState = null) {
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foreach (var child in this.children) {
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if (!child.IsHidden)
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child.DrawUnbound(time, batch, alpha * child.DrawAlpha, blendState, samplerState);
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child.DrawUnbound(time, batch, alpha * child.DrawAlpha, scale, blendState, samplerState);
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}
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}
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public Element GetMousedElement(Vector2 mousePos) {
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public Element GetMousedElement() {
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if (this.IsHidden || this.IgnoresMouse)
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return null;
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if (!this.Area.Contains(mousePos))
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if (!this.Area.Contains(this.MousePos))
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return null;
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for (var i = this.children.Count - 1; i >= 0; i--) {
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var element = this.children[i].GetMousedElement(mousePos);
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var element = this.children[i].GetMousedElement();
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if (element != null)
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return element;
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}
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@ -320,9 +330,9 @@ namespace MLEM.Ui.Elements {
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protected virtual void InitStyle(UiStyle style) {
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}
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public delegate void MouseClickCallback(Element element, Vector2 mousePos, MouseButton button);
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public delegate void MouseClickCallback(Element element, MouseButton button);
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public delegate void MouseCallback(Element element, Vector2 mousePos);
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public delegate void MouseCallback(Element element);
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public delegate void TextInputCallback(Element element, Keys key, char character);
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@ -334,6 +344,12 @@ namespace MLEM.Ui.Elements {
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child.PropagateUiSystem(system);
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}
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internal void PropagateRoot(RootElement root) {
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this.Root = root;
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foreach (var child in this.children)
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child.PropagateRoot(root);
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}
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internal void PropagateInput(Keys key, char character) {
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this.OnTextInput?.Invoke(this, key, character);
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foreach (var child in this.children)
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@ -16,7 +16,7 @@ namespace MLEM.Ui {
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public readonly InputHandler InputHandler;
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private readonly bool isInputOurs;
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private float globalScale;
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private float globalScale = 1;
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public float GlobalScale {
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get => this.globalScale;
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set {
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@ -25,13 +25,6 @@ namespace MLEM.Ui {
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root.Element.ForceUpdateArea();
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}
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}
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public Rectangle ScaledViewport {
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get {
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var bounds = this.GraphicsDevice.Viewport.Bounds;
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return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.globalScale).Floor(), (bounds.Height / this.globalScale).Floor());
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}
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}
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public Vector2 MousePos => this.InputHandler.MousePosition.ToVector2() / this.globalScale;
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public Element MousedElement { get; private set; }
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public Element SelectedElement { get; private set; }
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private UiStyle style;
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@ -72,9 +65,9 @@ namespace MLEM.Ui {
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var mousedNow = this.GetMousedElement();
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if (mousedNow != this.MousedElement) {
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if (this.MousedElement != null)
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this.MousedElement.OnMouseExit?.Invoke(this.MousedElement, this.MousePos);
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this.MousedElement.OnMouseExit?.Invoke(this.MousedElement);
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if (mousedNow != null)
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mousedNow.OnMouseEnter?.Invoke(mousedNow, this.MousePos);
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mousedNow.OnMouseEnter?.Invoke(mousedNow);
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this.MousedElement = mousedNow;
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}
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@ -89,7 +82,7 @@ namespace MLEM.Ui {
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if (mousedNow?.OnClicked != null) {
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foreach (var button in InputHandler.MouseButtons) {
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if (this.InputHandler.IsMouseButtonPressed(button))
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mousedNow.OnClicked(mousedNow, this.MousePos, button);
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mousedNow.OnClicked(mousedNow, button);
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}
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}
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@ -98,25 +91,29 @@ namespace MLEM.Ui {
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}
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public void Draw(GameTime time, SpriteBatch batch) {
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batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, transformMatrix: Matrix.CreateScale(this.globalScale));
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foreach (var root in this.rootElements) {
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if (!root.Element.IsHidden)
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if (root.Element.IsHidden)
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continue;
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batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, transformMatrix: Matrix.CreateScale(root.ActualScale));
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root.Element.Draw(time, batch, this.DrawAlpha * root.Element.DrawAlpha);
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}
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batch.End();
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}
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foreach (var root in this.rootElements) {
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if (!root.Element.IsHidden)
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root.Element.DrawUnbound(time, batch, this.DrawAlpha * root.Element.DrawAlpha, this.BlendState, this.SamplerState);
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root.Element.DrawUnbound(time, batch, this.DrawAlpha * root.Element.DrawAlpha, root.ActualScale, this.BlendState, this.SamplerState);
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}
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}
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public void Add(string name, Element root) {
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public RootElement Add(string name, Element root) {
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if (this.IndexOf(name) >= 0)
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throw new ArgumentException($"There is already a root element with name {name}");
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this.rootElements.Add(new RootElement(name, root));
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var rootInst = new RootElement(name, root, this);
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this.rootElements.Add(rootInst);
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root.PropagateRoot(rootInst);
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root.PropagateUiSystem(this);
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return rootInst;
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}
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public void Remove(string name) {
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@ -126,9 +123,9 @@ namespace MLEM.Ui {
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this.rootElements.RemoveAt(index);
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}
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public Element Get(string name) {
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public RootElement Get(string name) {
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var index = this.IndexOf(name);
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return index < 0 ? null : this.rootElements[index].Element;
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return index < 0 ? null : this.rootElements[index];
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}
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private int IndexOf(string name) {
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@ -137,7 +134,7 @@ namespace MLEM.Ui {
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private Element GetMousedElement() {
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foreach (var root in this.rootElements) {
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var moused = root.Element.GetMousedElement(this.MousePos);
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var moused = root.Element.GetMousedElement();
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if (moused != null)
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return moused;
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}
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@ -146,14 +143,27 @@ namespace MLEM.Ui {
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}
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public struct RootElement {
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public class RootElement {
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public readonly string Name;
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public readonly Element Element;
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public readonly UiSystem System;
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private float scale = 1;
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public float Scale {
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get => this.scale;
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set {
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if (this.scale == value)
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return;
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this.scale = value;
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this.Element.ForceUpdateArea();
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}
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}
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public float ActualScale => this.System.GlobalScale * this.Scale;
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public RootElement(string name, Element element) {
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public RootElement(string name, Element element, UiSystem system) {
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this.Name = name;
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this.Element = element;
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this.System = system;
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}
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}
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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@ -28,7 +30,7 @@ namespace Tests {
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var style = new UiStyle {
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Font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont")),
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TextScale = 0.2F,
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TextScale = 0.8F,
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PanelTexture = this.testPatch,
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ButtonTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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TextFieldTexture = new NinePatch(new TextureRegion(this.testTexture, 24, 8, 16, 16), 4),
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@ -37,21 +39,21 @@ namespace Tests {
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};
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var untexturedStyle = this.UiSystem.Style;
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this.UiSystem.Style = style;
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this.UiSystem.GlobalScale = 5;
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this.UiSystem.GlobalScale = 1.25F;
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var root = new Panel(Anchor.BottomLeft, new Vector2(100, 120), new Point(5, 5));
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var root = new Panel(Anchor.Center, new Vector2(300, 450), Point.Zero);
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this.UiSystem.Add("Test", root);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad."));
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(20, 20), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Test Button") {
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OnClicked = (element, pos, button) => {
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var image = root.AddChild(new Image(Anchor.AutoCenter, new Vector2(50, 50), new TextureRegion(this.testTexture, 0, 0, 8, 8)) {IsHidden = true});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 40), "Test Button") {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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image.IsHidden = !image.IsHidden;
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}
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});
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 15), "Change Style") {
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OnClicked = (element, pos, button) => {
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 40), "Change Style") {
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OnClicked = (element, button) => {
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if (button == MouseButton.Left)
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this.UiSystem.Style = this.UiSystem.Style is UntexturedStyle ? style : untexturedStyle;
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},
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@ -59,7 +61,21 @@ namespace Tests {
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Texture = this.testPatch,
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HoveredColor = Color.LightGray
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});
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 15)));
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 40)));
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Button(Anchor.AutoLeft, new Vector2(40), "+") {
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OnClicked = (element, button) => {
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if (element.Root.Scale < 2)
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element.Root.Scale += 0.1F;
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}
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});
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root.AddChild(new Button(Anchor.AutoInline, new Vector2(40), "-") {
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OnClicked = (element, button) => {
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if (element.Root.Scale > 0.5F)
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element.Root.Scale -= 0.1F;
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}
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});
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}
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protected override void Draw(GameTime gameTime) {
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