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Fixed control characters being included in TextInput and TextField
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2 changed files with 18 additions and 9 deletions
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@ -12,9 +12,14 @@ Jump to version:
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## 6.2.0 (In Development)
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### MLEM
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Fixes
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- Fixed control characters being included in TextInput
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### MLEM.Ui
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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- Fixed control characters being included in TextField
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## 6.1.0
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@ -415,16 +415,20 @@ namespace MLEM.Input {
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}
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private bool FilterText(ref string text, bool removeMismatching) {
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if (removeMismatching) {
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var result = new StringBuilder();
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foreach (var codePoint in new CodePointSource(text)) {
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var character = char.ConvertFromUtf32(codePoint);
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if (this.InputRule(this, character))
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result.Append(character);
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var result = new StringBuilder();
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foreach (var codePoint in new CodePointSource(text)) {
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var character = char.ConvertFromUtf32(codePoint);
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// don't include control characters
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if (character.Length == 1 && char.IsControl(character, 0))
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continue;
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if (this.InputRule(this, character)) {
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result.Append(character);
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} else if (!removeMismatching) {
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// if we don't remove mismatching characters, we just fail
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return false;
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}
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text = result.ToString();
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} else if (!this.InputRule(this, text))
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return false;
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}
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text = result.ToString();
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return true;
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}
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