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Added float version of GetRandomWeightedEntry
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@ -18,6 +18,7 @@ Additions
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Improvements
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- Generify GenericFont's string drawing
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- Added InputHandler mouse and touch position querying that preserves the game's viewport
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- Added float version of GetRandomWeightedEntry
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Fixes
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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@ -41,5 +41,18 @@ namespace MLEM.Extensions {
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throw new IndexOutOfRangeException();
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}
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/// <inheritdoc cref="GetRandomWeightedEntry{T}(System.Random,System.Collections.Generic.IList{T},System.Func{T,int})"/>
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public static T GetRandomWeightedEntry<T>(this Random random, IList<T> entries, Func<T, float> weightFunc) {
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var totalWeight = entries.Sum(weightFunc);
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var goalWeight = random.NextDouble() * totalWeight;
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var currWeight = 0F;
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foreach (var entry in entries) {
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currWeight += weightFunc(entry);
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if (currWeight >= goalWeight)
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return entry;
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}
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throw new IndexOutOfRangeException();
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}
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}
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}
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