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https://github.com/Ellpeck/MLEM.git
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made link clusters be selected properly
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parent
5de1674351
commit
b270fe3977
2 changed files with 11 additions and 16 deletions
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@ -250,11 +250,11 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// Stores whether this element is currently being moused over.
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/// Stores whether this element is currently being moused over.
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/// </summary>
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/// </summary>
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public bool IsMouseOver { get; private set; }
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public bool IsMouseOver { get; protected set; }
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/// <summary>
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/// <summary>
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/// Stores whether this element is its <see cref="Root"/>'s <see cref="RootElement.SelectedElement"/>.
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/// Stores whether this element is its <see cref="Root"/>'s <see cref="RootElement.SelectedElement"/>.
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/// </summary>
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/// </summary>
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public bool IsSelected { get; private set; }
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public bool IsSelected { get; protected set; }
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/// <summary>
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/// <summary>
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/// Event that is called after this element is drawn, but before its children are drawn
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/// Event that is called after this element is drawn, but before its children are drawn
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@ -768,7 +768,7 @@ namespace MLEM.Ui.Elements {
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/// <param name="matrix">The transformation matrix that is used for drawing</param>
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/// <param name="matrix">The transformation matrix that is used for drawing</param>
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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public virtual void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha);
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this.System.OnElementDrawn?.Invoke(this, time, batch, alpha);
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if (this.Controls.SelectedElement == this)
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if (this.IsSelected)
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this.System.OnSelectedElementDrawn?.Invoke(this, time, batch, alpha);
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this.System.OnSelectedElementDrawn?.Invoke(this, time, batch, alpha);
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foreach (var child in this.GetRelevantChildren()) {
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foreach (var child in this.GetRelevantChildren()) {
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@ -232,6 +232,14 @@ namespace MLEM.Ui.Elements {
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public Link(Anchor anchor, Token token, Vector2 size, Link[] linkCluster) : base(anchor, size) {
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public Link(Anchor anchor, Token token, Vector2 size, Link[] linkCluster) : base(anchor, size) {
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this.Token = token;
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this.Token = token;
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this.LinkCluster = linkCluster;
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this.LinkCluster = linkCluster;
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this.OnSelected += e => {
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foreach (var link in this.LinkCluster)
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link.IsSelected = true;
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};
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this.OnDeselected += e => {
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foreach (var link in this.LinkCluster)
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link.IsSelected = false;
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};
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this.OnPressed += e => {
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this.OnPressed += e => {
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foreach (var code in token.AppliedCodes.OfType<LinkCode>()) {
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foreach (var code in token.AppliedCodes.OfType<LinkCode>()) {
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try {
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try {
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@ -243,19 +251,6 @@ namespace MLEM.Ui.Elements {
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};
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};
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}
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}
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/// <inheritdoc />
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public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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if (this.LinkCluster.Length > 1 && this.Controls.SelectedElement == this) {
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// also draw the selection box around all other links in the cluster
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foreach (var link in this.LinkCluster) {
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if (link == this)
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continue;
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this.System.OnSelectedElementDrawn?.Invoke(link, time, batch, alpha);
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}
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}
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base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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}
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}
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}
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}
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