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Exposed Camera's RoundPosition

This commit is contained in:
Ell 2021-10-19 22:06:49 +02:00
parent 08bd443c36
commit b271518956
2 changed files with 11 additions and 4 deletions

View file

@ -13,6 +13,9 @@ Additions
- Added GenericFont SplitStringSeparate which differentiates between existing newline characters and splits due to maximum width
- Added StaticSpriteBatch class
Improvements
- Exposed Camera's RoundPosition
### MLEM.Ui
Additions
- Allow specifying a maximum amount of characters for a TextField

View file

@ -58,7 +58,7 @@ namespace MLEM.Cameras {
get {
var sc = this.ActualScale;
var pos = -this.Position * sc;
if (this.roundPosition)
if (this.RoundPosition)
pos = pos.FloorCopy();
return Matrix.CreateScale(sc, sc, 1) * Matrix.CreateTranslation(new Vector3(pos, 0));
}
@ -82,9 +82,13 @@ namespace MLEM.Cameras {
/// The viewport of this camera, based on the game's <see cref="GraphicsDevice.Viewport"/> and this camera's <see cref="ActualScale"/>
/// </summary>
public Vector2 ScaledViewport => new Vector2(this.Viewport.Width, this.Viewport.Height) / this.ActualScale;
/// <summary>
/// Whether the camera's <see cref="Position"/> should be rounded to full integers when calculating the <see cref="ViewMatrix"/>.
/// If this value is true, the occurence of rendering fragments due to floating point rounding might be reduced.
/// </summary>
public bool RoundPosition;
private Rectangle Viewport => this.graphicsDevice.Viewport.Bounds;
private readonly bool roundPosition;
private readonly GraphicsDevice graphicsDevice;
private float scale = 1;
@ -92,11 +96,11 @@ namespace MLEM.Cameras {
/// Creates a new camera.
/// </summary>
/// <param name="graphicsDevice">The game's graphics device</param>
/// <param name="roundPosition">If this is true, the camera's <see cref="Position"/> and related properties will be rounded to full integers.</param>
/// <param name="roundPosition">Whether the camera's <see cref="Position"/> should be rounded to full integers when calculating the <see cref="ViewMatrix"/></param>
public Camera(GraphicsDevice graphicsDevice, bool roundPosition = true) {
this.graphicsDevice = graphicsDevice;
this.AutoScaleReferenceSize = this.Viewport.Size;
this.roundPosition = roundPosition;
this.RoundPosition = roundPosition;
}
/// <summary>