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added text animation
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commit
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5 changed files with 95 additions and 27 deletions
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@ -102,6 +102,12 @@ namespace Demos {
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TextFormatting.FormattingCodes["tree"] = new FormattingCode(tree);
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root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Additionally, you can create custom formatting codes that contain [Grass] images! Note that these images have to be square, or [Tree] bad things happen."));
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var animatedPar = root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Defining text animations as formatting codes is also possible, including [Wobbly]wobbly text[Unanimated] as well as a [Typing]dialogue-esc typing effect by default. Of course, more animations can be added though."));
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root.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), "Reset Typing Animation") {
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// to reset any animation, simply change the paragraph's TimeIntoAnimation
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OnPressed = e => animatedPar.TimeIntoAnimation = TimeSpan.Zero
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});
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root.AddChild(new VerticalSpace(3));
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root.AddChild(new Paragraph(Anchor.AutoCenter, 1, "Text input:", true));
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root.AddChild(new TextField(Anchor.AutoLeft, new Vector2(1, 10)) {
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@ -35,6 +35,7 @@ namespace MLEM.Ui.Elements {
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}
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public bool AutoAdjustWidth;
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public TextCallback GetTextCallback;
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public TimeSpan TimeIntoAnimation;
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public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool centerText = false)
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: this(anchor, width, "", centerText) {
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@ -64,6 +65,7 @@ namespace MLEM.Ui.Elements {
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base.Update(time);
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if (this.GetTextCallback != null)
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this.Text = this.GetTextCallback(this);
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this.TimeIntoAnimation += time.ElapsedGameTime;
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}
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public override void Draw(GameTime time, SpriteBatch batch, float alpha) {
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@ -78,7 +80,7 @@ namespace MLEM.Ui.Elements {
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this.regularFont.DrawString(batch, this.splitText, pos, this.TextColor * alpha, 0, Vector2.Zero, sc, SpriteEffects.None, 0);
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} else {
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// if we have formatting codes, we should do it
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this.regularFont.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, this.TextColor * alpha, sc, this.boldFont, this.italicFont);
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this.regularFont.DrawFormattedString(batch, pos, this.splitText, this.codeLocations, this.TextColor * alpha, sc, this.boldFont, this.italicFont, 0, this.TimeIntoAnimation);
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}
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base.Draw(time, batch, alpha);
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}
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@ -8,6 +8,7 @@ namespace MLEM.Formatting {
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public readonly Color Color;
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public readonly TextStyle Style;
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public readonly TextureRegion Icon;
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public readonly TextAnimation.DrawCharacter Animation;
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public FormattingCode(Color color) {
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this.Color = color;
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@ -24,6 +25,11 @@ namespace MLEM.Formatting {
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this.CodeType = Type.Icon;
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}
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public FormattingCode(TextAnimation.DrawCharacter animation) {
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this.Animation = animation;
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this.CodeType = Type.Animation;
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}
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public string GetReplacementString() {
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return this.CodeType == Type.Icon ? TextFormatting.OneEmString : string.Empty;
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}
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@ -32,7 +38,8 @@ namespace MLEM.Formatting {
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Color,
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Style,
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Icon
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Icon,
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Animation
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}
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30
MLEM/Formatting/TextAnimation.cs
Normal file
30
MLEM/Formatting/TextAnimation.cs
Normal file
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@ -0,0 +1,30 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Font;
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namespace MLEM.Formatting {
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public static class TextAnimation {
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public static float WobbleModifier = 5;
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public static float WobbleHeightModifier = 1 / 8F;
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public static float TypingSpeed = 20;
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public static readonly DrawCharacter Default = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Wobbly = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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var offset = new Vector2(0, (float) Math.Sin(index + timeIntoAnimation.TotalSeconds * WobbleModifier) * font.LineHeight * WobbleHeightModifier * scale);
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font.DrawString(batch, charSt, position + offset, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public static readonly DrawCharacter Typing = (font, batch, totalText, index, effectStartIndex, charSt, position, color, scale, layerDepth, timeIntoAnimation) => {
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if (timeIntoAnimation.TotalSeconds * TypingSpeed > index - effectStartIndex + 1)
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font.DrawString(batch, charSt, position, color, 0, Vector2.Zero, scale, SpriteEffects.None, layerDepth);
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};
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public delegate void DrawCharacter(IGenericFont font, SpriteBatch batch, string totalText, int index, int effectStartIndex, string charSt, Vector2 position, Color color, float scale, float layerDepth, TimeSpan timeIntoAnimation);
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using Microsoft.Xna.Framework;
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@ -20,15 +21,22 @@ namespace MLEM.Formatting {
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static TextFormatting() {
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SetFormatIndicators('[', ']');
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// style codes
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FormattingCodes["regular"] = new FormattingCode(TextStyle.Regular);
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FormattingCodes["italic"] = new FormattingCode(TextStyle.Italic);
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FormattingCodes["bold"] = new FormattingCode(TextStyle.Bold);
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// color codes
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var colors = typeof(Color).GetProperties();
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foreach (var color in colors) {
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if (color.GetGetMethod().IsStatic)
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FormattingCodes[color.Name.ToLowerInvariant()] = new FormattingCode((Color) color.GetValue(null));
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}
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// animations
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FormattingCodes["unanimated"] = new FormattingCode(TextAnimation.Default);
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FormattingCodes["wobbly"] = new FormattingCode(TextAnimation.Wobbly);
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FormattingCodes["typing"] = new FormattingCode(TextAnimation.Typing);
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}
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public static void SetFormatIndicators(char opener, char closer) {
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@ -40,7 +48,10 @@ namespace MLEM.Formatting {
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}
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public static string RemoveFormatting(this string s) {
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return formatRegex.Replace(s, match => FromMatch(match).GetReplacementString());
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return formatRegex.Replace(s, match => {
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var code = FromMatch(match);
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return code != null ? code.GetReplacementString() : string.Empty;
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});
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}
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public static Dictionary<int, FormattingCode> GetFormattingCodes(this string s) {
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@ -48,50 +59,61 @@ namespace MLEM.Formatting {
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var codeLengths = 0;
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foreach (Match match in formatRegex.Matches(s)) {
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var code = FromMatch(match);
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if (code == null)
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continue;
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codes[match.Index - codeLengths] = code;
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codeLengths += match.Length - code.GetReplacementString().Length;
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}
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return codes;
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}
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public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, Dictionary<int, FormattingCode> codeLocations, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0) {
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var characterCounter = 0;
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public static void DrawFormattedString(this IGenericFont regularFont, SpriteBatch batch, Vector2 pos, string text, Dictionary<int, FormattingCode> codeLocations, Color color, float scale, IGenericFont boldFont = null, IGenericFont italicFont = null, float depth = 0, TimeSpan timeIntoAnimation = default) {
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var currColor = color;
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var currFont = regularFont;
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var currAnim = TextAnimation.Default;
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var animStart = 0;
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var innerOffset = new Vector2();
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foreach (var c in text) {
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for (var i = 0; i < text.Length; i++) {
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// check if the current character's index has a formatting code
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codeLocations.TryGetValue(characterCounter, out var code);
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codeLocations.TryGetValue(i, out var code);
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if (code != null) {
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// if so, apply it
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if (code.CodeType == FormattingCode.Type.Color) {
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currColor = code.Color.CopyAlpha(color);
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} else if (code.CodeType == FormattingCode.Type.Style) {
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switch (code.Style) {
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case TextStyle.Regular:
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currFont = regularFont;
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break;
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case TextStyle.Bold:
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currFont = boldFont ?? regularFont;
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break;
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case TextStyle.Italic:
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currFont = italicFont ?? regularFont;
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break;
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}
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} else if (code.CodeType == FormattingCode.Type.Icon) {
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var iconSc = new Vector2(1F / code.Icon.Width, 1F / code.Icon.Height) * regularFont.LineHeight * scale;
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batch.Draw(code.Icon, pos + innerOffset, color, 0, Vector2.Zero, iconSc, SpriteEffects.None, depth);
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switch (code.CodeType) {
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case FormattingCode.Type.Color:
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currColor = code.Color.CopyAlpha(color);
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break;
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case FormattingCode.Type.Style:
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switch (code.Style) {
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case TextStyle.Regular:
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currFont = regularFont;
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break;
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case TextStyle.Bold:
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currFont = boldFont ?? regularFont;
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break;
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case TextStyle.Italic:
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currFont = italicFont ?? regularFont;
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break;
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}
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break;
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case FormattingCode.Type.Icon:
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var iconSc = new Vector2(1F / code.Icon.Width, 1F / code.Icon.Height) * regularFont.LineHeight * scale;
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batch.Draw(code.Icon, pos + innerOffset, color, 0, Vector2.Zero, iconSc, SpriteEffects.None, depth);
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break;
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case FormattingCode.Type.Animation:
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currAnim = code.Animation;
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animStart = i;
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break;
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}
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}
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characterCounter++;
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var c = text[i];
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var cSt = c.ToString();
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if (c == '\n') {
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innerOffset.X = 0;
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innerOffset.Y += regularFont.LineHeight * scale;
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} else {
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currFont.DrawString(batch, cSt, pos + innerOffset, currColor, 0, Vector2.Zero, scale, SpriteEffects.None, depth);
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currAnim(currFont, batch, text, i, animStart, cSt, pos + innerOffset, currColor, scale, depth, timeIntoAnimation);
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// we measure the string with the regular font here so that previously split
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// strings don't get too long with a bolder font. This shouldn't effect visuals too much
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innerOffset.X += regularFont.MeasureString(cSt).X * scale;
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@ -101,7 +123,8 @@ namespace MLEM.Formatting {
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private static FormattingCode FromMatch(Capture match) {
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var rawCode = match.Value.Substring(1, match.Value.Length - 2).ToLowerInvariant();
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return FormattingCodes[rawCode];
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FormattingCodes.TryGetValue(rawCode, out var val);
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return val;
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}
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}
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