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Added a public Combinations collection and associated constructor to Keybind
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2 changed files with 31 additions and 10 deletions
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@ -18,6 +18,7 @@ Jump to version:
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### MLEM
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### MLEM
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Additions
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Additions
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- **Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping**
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- **Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping**
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- **Added a public Combinations collection and associated constructor to Keybind**
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- Added a RectangleF.FromCorners overload that accepts points
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- Added a RectangleF.FromCorners overload that accepts points
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- Added indexers and Count to SpriteAnimation and SpriteAnimationGroup
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- Added indexers and Count to SpriteAnimation and SpriteAnimationGroup
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization;
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@ -20,27 +21,43 @@ namespace MLEM.Input {
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private static readonly Combination[] EmptyCombinations = new Combination[0];
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private static readonly Combination[] EmptyCombinations = new Combination[0];
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private static readonly GenericInput[] EmptyInputs = new GenericInput[0];
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private static readonly GenericInput[] EmptyInputs = new GenericInput[0];
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/// <summary>
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/// A read-only collection containing all combinations that this keybind has.
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/// This property is serializable using the <see cref="DataMemberAttribute"/>.
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/// </summary>
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[DataMember]
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[DataMember]
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private Combination[] combinations = Keybind.EmptyCombinations;
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public readonly IList<Combination> Combinations;
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private readonly List<Combination> combinations = new List<Combination>();
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/// <summary>
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/// <summary>
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/// Creates a new keybind and adds the given key and modifiers using <see cref="Add(MLEM.Input.GenericInput,MLEM.Input.GenericInput[])"/>
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/// Creates a new keybind and adds the given key and modifiers using <see cref="Add(MLEM.Input.GenericInput,MLEM.Input.GenericInput[])"/>
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/// </summary>
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/// </summary>
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/// <param name="key">The key to be pressed.</param>
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/// <param name="key">The key to be pressed.</param>
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/// <param name="modifiers">The modifier keys that have to be held down.</param>
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/// <param name="modifiers">The modifier keys that have to be held down.</param>
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public Keybind(GenericInput key, params GenericInput[] modifiers) {
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public Keybind(GenericInput key, params GenericInput[] modifiers) : this() {
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this.Add(key, modifiers);
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this.Add(key, modifiers);
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}
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}
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/// <inheritdoc cref="Keybind(GenericInput, GenericInput[])"/>
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/// <inheritdoc cref="Keybind(GenericInput, GenericInput[])"/>
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public Keybind(GenericInput key, ModifierKey modifier) {
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public Keybind(GenericInput key, ModifierKey modifier) : this() {
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this.Add(key, modifier);
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this.Add(key, modifier);
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}
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}
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/// <summary>
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/// Creates a new keybind from the given set of <paramref name="combinations"/>. This constructor can be used when manually serializing and deserializing a keybind's <see cref="Combinations"/>.
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/// </summary>
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/// <param name="combinations">The combinations to add.</param>
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public Keybind(IList<Combination> combinations) : this() {
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this.combinations.AddRange(combinations);
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}
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/// <summary>
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/// <summary>
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/// Creates a new keybind with no default combinations
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/// Creates a new keybind with no default combinations
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/// </summary>
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/// </summary>
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public Keybind() {}
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public Keybind() {
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this.Combinations = new ReadOnlyCollection<Combination>(this.combinations);
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}
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/// <summary>
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/// <summary>
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/// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger.
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/// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger.
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@ -58,7 +75,7 @@ namespace MLEM.Input {
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/// <param name="combination">The combination to add.</param>
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/// <param name="combination">The combination to add.</param>
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/// <returns>This keybind, for chaining</returns>
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/// <returns>This keybind, for chaining</returns>
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public Keybind Add(Combination combination) {
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public Keybind Add(Combination combination) {
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this.combinations = this.combinations.Append(combination).ToArray();
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this.combinations.Add(combination);
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return this;
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return this;
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}
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}
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@ -87,7 +104,7 @@ namespace MLEM.Input {
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/// <param name="combination">The combination to insert.</param>
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/// <param name="combination">The combination to insert.</param>
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/// <returns>This keybind, for chaining.</returns>
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/// <returns>This keybind, for chaining.</returns>
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public Keybind Insert(int index, Combination combination) {
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public Keybind Insert(int index, Combination combination) {
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this.combinations = this.combinations.Take(index).Append(combination).Concat(this.combinations.Skip(index)).ToArray();
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this.combinations.Insert(index, combination);
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return this;
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return this;
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}
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}
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@ -103,7 +120,7 @@ namespace MLEM.Input {
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/// </summary>
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/// </summary>
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/// <returns>This keybind, for chaining</returns>
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/// <returns>This keybind, for chaining</returns>
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public Keybind Clear() {
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public Keybind Clear() {
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this.combinations = Keybind.EmptyCombinations;
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this.combinations.Clear();
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return this;
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return this;
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}
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}
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@ -113,7 +130,10 @@ namespace MLEM.Input {
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/// <param name="predicate">The predicate to match against</param>
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/// <param name="predicate">The predicate to match against</param>
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/// <returns>This keybind, for chaining</returns>
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/// <returns>This keybind, for chaining</returns>
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public Keybind Remove(Func<Combination, int, bool> predicate) {
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public Keybind Remove(Func<Combination, int, bool> predicate) {
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this.combinations = this.combinations.Where((c, i) => !predicate(c, i)).ToArray();
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// we can't use RemoveAll here because it doesn't provide an index
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var keep = this.combinations.Where((c, i) => !predicate(c, i)).ToArray();
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this.combinations.Clear();
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this.combinations.AddRange(keep);
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return this;
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return this;
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}
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}
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@ -124,7 +144,7 @@ namespace MLEM.Input {
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/// <param name="other">The keybind to copy from</param>
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/// <param name="other">The keybind to copy from</param>
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/// <returns>This keybind, for chaining</returns>
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/// <returns>This keybind, for chaining</returns>
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public Keybind CopyFrom(Keybind other) {
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public Keybind CopyFrom(Keybind other) {
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this.combinations = this.combinations.Concat(other.combinations).ToArray();
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this.combinations.AddRange(other.combinations);
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return this;
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return this;
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}
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}
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@ -285,7 +305,7 @@ namespace MLEM.Input {
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/// <param name="combination">The combination, or default if this method returns false.</param>
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/// <param name="combination">The combination, or default if this method returns false.</param>
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/// <returns>Whether the combination could be successfully retrieved or the index was out of bounds of this keybind's combination collection.</returns>
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/// <returns>Whether the combination could be successfully retrieved or the index was out of bounds of this keybind's combination collection.</returns>
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public bool TryGetCombination(int index, out Combination combination) {
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public bool TryGetCombination(int index, out Combination combination) {
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if (index >= 0 && index < this.combinations.Length) {
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if (index >= 0 && index < this.combinations.Count) {
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combination = this.combinations[index];
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combination = this.combinations[index];
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return true;
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return true;
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} else {
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} else {
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