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Added a public Combinations collection and associated constructor to Keybind

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Ell 2024-07-16 11:18:56 +02:00
parent fa60b5e8b1
commit b2dd81e95b
2 changed files with 31 additions and 10 deletions

View file

@ -18,6 +18,7 @@ Jump to version:
### MLEM ### MLEM
Additions Additions
- **Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping** - **Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping**
- **Added a public Combinations collection and associated constructor to Keybind**
- Added a RectangleF.FromCorners overload that accepts points - Added a RectangleF.FromCorners overload that accepts points
- Added indexers and Count to SpriteAnimation and SpriteAnimationGroup - Added indexers and Count to SpriteAnimation and SpriteAnimationGroup

View file

@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq; using System.Linq;
using System.Runtime.Serialization; using System.Runtime.Serialization;
@ -20,27 +21,43 @@ namespace MLEM.Input {
private static readonly Combination[] EmptyCombinations = new Combination[0]; private static readonly Combination[] EmptyCombinations = new Combination[0];
private static readonly GenericInput[] EmptyInputs = new GenericInput[0]; private static readonly GenericInput[] EmptyInputs = new GenericInput[0];
/// <summary>
/// A read-only collection containing all combinations that this keybind has.
/// This property is serializable using the <see cref="DataMemberAttribute"/>.
/// </summary>
[DataMember] [DataMember]
private Combination[] combinations = Keybind.EmptyCombinations; public readonly IList<Combination> Combinations;
private readonly List<Combination> combinations = new List<Combination>();
/// <summary> /// <summary>
/// Creates a new keybind and adds the given key and modifiers using <see cref="Add(MLEM.Input.GenericInput,MLEM.Input.GenericInput[])"/> /// Creates a new keybind and adds the given key and modifiers using <see cref="Add(MLEM.Input.GenericInput,MLEM.Input.GenericInput[])"/>
/// </summary> /// </summary>
/// <param name="key">The key to be pressed.</param> /// <param name="key">The key to be pressed.</param>
/// <param name="modifiers">The modifier keys that have to be held down.</param> /// <param name="modifiers">The modifier keys that have to be held down.</param>
public Keybind(GenericInput key, params GenericInput[] modifiers) { public Keybind(GenericInput key, params GenericInput[] modifiers) : this() {
this.Add(key, modifiers); this.Add(key, modifiers);
} }
/// <inheritdoc cref="Keybind(GenericInput, GenericInput[])"/> /// <inheritdoc cref="Keybind(GenericInput, GenericInput[])"/>
public Keybind(GenericInput key, ModifierKey modifier) { public Keybind(GenericInput key, ModifierKey modifier) : this() {
this.Add(key, modifier); this.Add(key, modifier);
} }
/// <summary>
/// Creates a new keybind from the given set of <paramref name="combinations"/>. This constructor can be used when manually serializing and deserializing a keybind's <see cref="Combinations"/>.
/// </summary>
/// <param name="combinations">The combinations to add.</param>
public Keybind(IList<Combination> combinations) : this() {
this.combinations.AddRange(combinations);
}
/// <summary> /// <summary>
/// Creates a new keybind with no default combinations /// Creates a new keybind with no default combinations
/// </summary> /// </summary>
public Keybind() {} public Keybind() {
this.Combinations = new ReadOnlyCollection<Combination>(this.combinations);
}
/// <summary> /// <summary>
/// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger. /// Adds a new key combination to this keybind that can optionally be pressed for the keybind to trigger.
@ -58,7 +75,7 @@ namespace MLEM.Input {
/// <param name="combination">The combination to add.</param> /// <param name="combination">The combination to add.</param>
/// <returns>This keybind, for chaining</returns> /// <returns>This keybind, for chaining</returns>
public Keybind Add(Combination combination) { public Keybind Add(Combination combination) {
this.combinations = this.combinations.Append(combination).ToArray(); this.combinations.Add(combination);
return this; return this;
} }
@ -87,7 +104,7 @@ namespace MLEM.Input {
/// <param name="combination">The combination to insert.</param> /// <param name="combination">The combination to insert.</param>
/// <returns>This keybind, for chaining.</returns> /// <returns>This keybind, for chaining.</returns>
public Keybind Insert(int index, Combination combination) { public Keybind Insert(int index, Combination combination) {
this.combinations = this.combinations.Take(index).Append(combination).Concat(this.combinations.Skip(index)).ToArray(); this.combinations.Insert(index, combination);
return this; return this;
} }
@ -103,7 +120,7 @@ namespace MLEM.Input {
/// </summary> /// </summary>
/// <returns>This keybind, for chaining</returns> /// <returns>This keybind, for chaining</returns>
public Keybind Clear() { public Keybind Clear() {
this.combinations = Keybind.EmptyCombinations; this.combinations.Clear();
return this; return this;
} }
@ -113,7 +130,10 @@ namespace MLEM.Input {
/// <param name="predicate">The predicate to match against</param> /// <param name="predicate">The predicate to match against</param>
/// <returns>This keybind, for chaining</returns> /// <returns>This keybind, for chaining</returns>
public Keybind Remove(Func<Combination, int, bool> predicate) { public Keybind Remove(Func<Combination, int, bool> predicate) {
this.combinations = this.combinations.Where((c, i) => !predicate(c, i)).ToArray(); // we can't use RemoveAll here because it doesn't provide an index
var keep = this.combinations.Where((c, i) => !predicate(c, i)).ToArray();
this.combinations.Clear();
this.combinations.AddRange(keep);
return this; return this;
} }
@ -124,7 +144,7 @@ namespace MLEM.Input {
/// <param name="other">The keybind to copy from</param> /// <param name="other">The keybind to copy from</param>
/// <returns>This keybind, for chaining</returns> /// <returns>This keybind, for chaining</returns>
public Keybind CopyFrom(Keybind other) { public Keybind CopyFrom(Keybind other) {
this.combinations = this.combinations.Concat(other.combinations).ToArray(); this.combinations.AddRange(other.combinations);
return this; return this;
} }
@ -285,7 +305,7 @@ namespace MLEM.Input {
/// <param name="combination">The combination, or default if this method returns false.</param> /// <param name="combination">The combination, or default if this method returns false.</param>
/// <returns>Whether the combination could be successfully retrieved or the index was out of bounds of this keybind's combination collection.</returns> /// <returns>Whether the combination could be successfully retrieved or the index was out of bounds of this keybind's combination collection.</returns>
public bool TryGetCombination(int index, out Combination combination) { public bool TryGetCombination(int index, out Combination combination) {
if (index >= 0 && index < this.combinations.Length) { if (index >= 0 && index < this.combinations.Count) {
combination = this.combinations[index]; combination = this.combinations[index];
return true; return true;
} else { } else {