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Set cornflower blue as the default link color
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4 changed files with 4 additions and 5 deletions
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@ -65,6 +65,7 @@ Improvements
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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- Added trimming and AOT annotations and made MLEM.Ui trimmable
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- Added trimming and AOT annotations and made MLEM.Ui trimmable
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- Ensure paragraphs display up-to-date versions of their text callbacks
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- Ensure paragraphs display up-to-date versions of their text callbacks
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- Set cornflower blue as the default link color
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Fixes
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Fixes
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- Fixed parents of elements that prevent spill not being notified properly
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- Fixed parents of elements that prevent spill not being notified properly
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@ -92,8 +92,7 @@ namespace Demos {
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
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ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
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ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4),
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ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 0.25F, paddingPercent: true),
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ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 0.25F, paddingPercent: true),
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ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 0.25F, paddingPercent: true),
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ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 0.25F, paddingPercent: true)
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LinkColor = Color.CornflowerBlue
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};
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};
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}
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}
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@ -51,8 +51,7 @@ namespace Demos {
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CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
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CheckboxCheckmark = new TextureRegion(this.testTexture, 24, 0, 8, 8),
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RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
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RadioTexture = new NinePatch(new TextureRegion(this.testTexture, 16, 0, 8, 8), 3),
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RadioCheckmark = new TextureRegion(this.testTexture, 32, 0, 8, 8),
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RadioCheckmark = new TextureRegion(this.testTexture, 32, 0, 8, 8),
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AdditionalFonts = {{"Monospaced", new GenericSpriteFont(Demo.LoadContent<SpriteFont>("Fonts/MonospacedFont"))}},
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AdditionalFonts = {{"Monospaced", new GenericSpriteFont(Demo.LoadContent<SpriteFont>("Fonts/MonospacedFont"))}}
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LinkColor = Color.CornflowerBlue
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};
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};
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var untexturedStyle = new UntexturedStyle(this.SpriteBatch) {
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var untexturedStyle = new UntexturedStyle(this.SpriteBatch) {
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TextScale = style.TextScale,
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TextScale = style.TextScale,
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@ -216,7 +216,7 @@ namespace MLEM.Ui.Style {
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/// The color that a <see cref="Paragraph"/>'s <see cref="Paragraph.Link"/> codes should have.
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/// The color that a <see cref="Paragraph"/>'s <see cref="Paragraph.Link"/> codes should have.
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/// This value is passed to <see cref="LinkCode"/>.
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/// This value is passed to <see cref="LinkCode"/>.
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/// </summary>
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/// </summary>
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public Color? LinkColor;
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public Color? LinkColor = Color.CornflowerBlue;
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/// <summary>
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/// <summary>
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/// A set of additional fonts that can be used for the <c><f FontName></c> formatting code
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/// A set of additional fonts that can be used for the <c><f FontName></c> formatting code
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/// </summary>
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/// </summary>
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