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redid that bugfix that I undid with that other bugfix
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@ -144,8 +144,8 @@ namespace MLEM.Ui.Elements {
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}
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}
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public override void DrawEarly(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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public override void DrawEarly(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
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this.UpdateAreaIfDirty();
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if (this.scrollOverflow && this.renderTarget != null) {
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if (this.scrollOverflow && this.renderTarget != null) {
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this.UpdateAreaIfDirty();
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// draw children onto the render target
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// draw children onto the render target
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batch.GraphicsDevice.SetRenderTarget(this.renderTarget);
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batch.GraphicsDevice.SetRenderTarget(this.renderTarget);
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batch.GraphicsDevice.Clear(Color.Transparent);
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batch.GraphicsDevice.Clear(Color.Transparent);
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