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expose the viewport of a camera
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1 changed files with 6 additions and 3 deletions
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@ -23,7 +23,6 @@ namespace MLEM.Cameras {
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get => this.scale;
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set => this.scale = MathHelper.Clamp(value, this.MinScale, this.MaxScale);
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}
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private float scale = 1;
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/// <summary>
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/// The minimum <see cref="Scale"/> that the camera can have
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/// </summary>
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@ -79,11 +78,15 @@ namespace MLEM.Cameras {
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get => this.Position + this.ScaledViewport / 2;
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set => this.Position = value - this.ScaledViewport / 2;
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}
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private Rectangle Viewport => this.graphicsDevice.Viewport.Bounds;
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private Vector2 ScaledViewport => new Vector2(this.Viewport.Width, this.Viewport.Height) / this.ActualScale;
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/// <summary>
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/// The viewport of this camera, based on the game's <see cref="GraphicsDevice.Viewport"/> and this camera's <see cref="ActualScale"/>
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/// </summary>
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public Vector2 ScaledViewport => new Vector2(this.Viewport.Width, this.Viewport.Height) / this.ActualScale;
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private Rectangle Viewport => this.graphicsDevice.Viewport.Bounds;
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private readonly bool roundPosition;
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private readonly GraphicsDevice graphicsDevice;
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private float scale = 1;
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/// <summary>
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/// Creates a new camera.
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