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Allow changing the default values used by default TextFormatter codes

This commit is contained in:
Ell 2023-02-22 18:48:12 +01:00
parent fd642637a1
commit b69a2c4755
2 changed files with 55 additions and 8 deletions

View file

@ -21,6 +21,7 @@ Fixes
Improvements
- Increased TextFormatter macro recursion limit to 64
- Allow changing the default values used by default TextFormatter codes
### MLEM.Ui
Fixes

View file

@ -28,6 +28,52 @@ namespace MLEM.Formatting {
/// </summary>
public readonly Dictionary<Regex, Macro> Macros = new Dictionary<Regex, Macro>();
/// <summary>
/// The line thickness used by this text formatter, which determines how the default <see cref="UnderlineCode"/>-based formatting codes are drawn.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float LineThickness = 1 / 16F;
/// <summary>
/// The underline offset used by this text formatter, which determines how the default <see cref="UnderlineCode"/> is drawn.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float UnderlineOffset = 0.85F;
/// <summary>
/// The strikethrough offset used by this text formatter, which determines how the default <see cref="UnderlineCode"/>'s strikethrough variant is drawn.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float StrikethroughOffset = 0.55F;
/// <summary>
/// The default subscript offset used by this text formatter, which determines how the default <see cref="SubSupCode"/> is drawn if no custom value is used.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float DefaultSubOffset = 0.15F;
/// <summary>
/// The default superscript offset used by this text formatter, which determines how the default <see cref="SubSupCode"/> is drawn if no custom value is used.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float DefaultSupOffset = -0.25F;
/// <summary>
/// The default shadow color used by this text formatter, which determines how the default <see cref="ShadowCode"/> is drawn if no custom value is used.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public Color DefaultShadowColor = Color.Black;
/// <summary>
/// The default shadow offset used by this text formatter, which determines how the default <see cref="ShadowCode"/> is drawn if no custom value is used.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public Vector2 DefaultShadowOffset = new Vector2(2);
/// <summary>
/// The default wobbly modifier used by this text formatter, which determines how the default <see cref="WobblyCode"/> is drawn if no custom value is used.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float DefaultWobblyModifier = 5;
/// <summary>
/// The default wobbly modifier used by this text formatter, which determines how the default <see cref="WobblyCode"/> is drawn if no custom value is used.
/// Note that this value only has an effect on the default formatting codes created through the <see cref="TextFormatter(bool, bool, bool, bool)"/> constructor.
/// </summary>
public float DefaultWobblyHeight = 1 / 8F;
/// <summary>
/// Creates a new text formatter with an optional set of default formatting codes.
/// </summary>
@ -41,14 +87,14 @@ namespace MLEM.Formatting {
this.Codes.Add(new Regex("<b>"), (f, m, r) => new FontCode(m, r, fnt => fnt.Bold));
this.Codes.Add(new Regex("<i>"), (f, m, r) => new FontCode(m, r, fnt => fnt.Italic));
this.Codes.Add(new Regex(@"<s(?: #([0-9\w]{6,8}) (([+-.0-9]*)))?>"), (f, m, r) => new ShadowCode(m, r,
m.Groups[1].Success ? ColorHelper.FromHexString(m.Groups[1].Value) : Color.Black,
new Vector2(float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var offset) ? offset : 2)));
this.Codes.Add(new Regex("<u>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.85F));
this.Codes.Add(new Regex("<st>"), (f, m, r) => new UnderlineCode(m, r, 1 / 16F, 0.55F));
m.Groups[1].Success ? ColorHelper.FromHexString(m.Groups[1].Value) : this.DefaultShadowColor,
float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var offset) ? new Vector2(offset) : this.DefaultShadowOffset));
this.Codes.Add(new Regex("<u>"), (f, m, r) => new UnderlineCode(m, r, this.LineThickness, this.UnderlineOffset));
this.Codes.Add(new Regex("<st>"), (f, m, r) => new UnderlineCode(m, r, this.LineThickness, this.StrikethroughOffset));
this.Codes.Add(new Regex(@"<sub(?: ([+-.0-9]+))?>"), (f, m, r) => new SubSupCode(m, r,
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var off) ? off : 0.15F));
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var off) ? off : this.DefaultSubOffset));
this.Codes.Add(new Regex(@"<sup(?: ([+-.0-9]+))?>"), (f, m, r) => new SubSupCode(m, r,
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var off) ? -off : -0.25F));
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var off) ? -off : this.DefaultSupOffset));
}
// color codes
@ -65,8 +111,8 @@ namespace MLEM.Formatting {
// animation codes
if (hasAnimations) {
this.Codes.Add(new Regex(@"<a wobbly(?: ([+-.0-9]*) ([+-.0-9]*))?>"), (f, m, r) => new WobblyCode(m, r,
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var mod) ? mod : 5,
float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var heightMod) ? heightMod : 1 / 8F));
float.TryParse(m.Groups[1].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var mod) ? mod : this.DefaultWobblyModifier,
float.TryParse(m.Groups[2].Value, NumberStyles.Number, CultureInfo.InvariantCulture, out var heightMod) ? heightMod : this.DefaultWobblyHeight));
}
// control codes