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use FNA core for tests and demos

This commit is contained in:
Ell 2022-09-14 22:13:05 +02:00
parent 39a7dd3e97
commit b6a626d96e
4 changed files with 9 additions and 3 deletions

View file

@ -21,7 +21,7 @@
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<ProjectReference Include="..\FNA\FNA.csproj" />
<ProjectReference Include="..\FNA\FNA.Core.csproj" />
</ItemGroup>
<ItemGroup>

View file

@ -14,7 +14,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FNA\FNA.csproj">
<ProjectReference Include="..\FNA\FNA.Core.csproj">
<PrivateAssets>all</PrivateAssets>
</ProjectReference>
</ItemGroup>

View file

@ -20,6 +20,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA", "FNA\FNA.csproj", "{3
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FontStashSharp.FNA", "FontStashSharp\src\XNA\FontStashSharp.FNA.csproj", "{39249E92-EBF2-4951-A086-AB4951C3CCE1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNA.Core", "FNA\FNA.Core.csproj", "{458FFA5E-A1C4-4B23-A5D8-259385FEECED}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -66,5 +68,9 @@ Global
{39249E92-EBF2-4951-A086-AB4951C3CCE1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39249E92-EBF2-4951-A086-AB4951C3CCE1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39249E92-EBF2-4951-A086-AB4951C3CCE1}.Release|Any CPU.Build.0 = Release|Any CPU
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Debug|Any CPU.ActiveCfg = Debug|x64
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Debug|Any CPU.Build.0 = Debug|x64
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Release|Any CPU.ActiveCfg = Release|x64
{458FFA5E-A1C4-4B23-A5D8-259385FEECED}.Release|Any CPU.Build.0 = Release|x64
EndGlobalSection
EndGlobal

View file

@ -15,7 +15,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FNA\FNA.csproj" />
<ProjectReference Include="..\FNA\FNA.Core.csproj" />
<PackageReference Include="coverlet.collector" Version="3.1.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>