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small Panel documentation improvements

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Ell 2024-10-30 19:47:02 +01:00
parent c46b11f4fc
commit b733d1df0e
2 changed files with 4 additions and 1 deletions

View file

@ -6,6 +6,7 @@ namespace MLEM.Ui.Elements {
/// <summary>
/// A group element to be used inside of a <see cref="UiSystem"/>.
/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
/// If a grouping whose children scroll, and which has a <see cref="ScrollBar"/>, is desired, a panel with its <see cref="Panel.Texture"/> set to <see langword="null"/> can be used.
/// </summary>
public class Group : Element {

View file

@ -13,6 +13,7 @@ namespace MLEM.Ui.Elements {
/// A panel element to be used inside of a <see cref="UiSystem"/>.
/// The panel is a complex element that displays a box as a background to all of its child elements.
/// Additionally, a panel can be set to scroll overflowing elements on construction, which causes all elements that don't fit into the panel to be hidden until scrolled to using a <see cref="ScrollBar"/>.
/// If an element similar to a <see cref="Group"/>, but with scrolling content, is desired, a panel with its <see cref="Texture"/> set to <see langword="null"/> can be used.
/// </summary>
public class Panel : Element {
@ -24,7 +25,8 @@ namespace MLEM.Ui.Elements {
public readonly ScrollBar ScrollBar;
/// <summary>
/// The texture that this panel should have, or null if it should be invisible.
/// The texture that this panel should have.
/// If this is set to <see langword="null"/>, this panel will not have a texture, but all of its content will still be visible.
/// </summary>
public StyleProp<NinePatch> Texture;
/// <summary>