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small Panel documentation improvements
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2 changed files with 4 additions and 1 deletions
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@ -6,6 +6,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// A group element to be used inside of a <see cref="UiSystem"/>.
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/// A group element to be used inside of a <see cref="UiSystem"/>.
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/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
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/// A group is an element that has no rendering or interaction on its own, but that can aid with automatic placement of child elements.
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/// If a grouping whose children scroll, and which has a <see cref="ScrollBar"/>, is desired, a panel with its <see cref="Panel.Texture"/> set to <see langword="null"/> can be used.
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/// </summary>
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/// </summary>
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public class Group : Element {
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public class Group : Element {
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@ -13,6 +13,7 @@ namespace MLEM.Ui.Elements {
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/// A panel element to be used inside of a <see cref="UiSystem"/>.
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/// A panel element to be used inside of a <see cref="UiSystem"/>.
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/// The panel is a complex element that displays a box as a background to all of its child elements.
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/// The panel is a complex element that displays a box as a background to all of its child elements.
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/// Additionally, a panel can be set to scroll overflowing elements on construction, which causes all elements that don't fit into the panel to be hidden until scrolled to using a <see cref="ScrollBar"/>.
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/// Additionally, a panel can be set to scroll overflowing elements on construction, which causes all elements that don't fit into the panel to be hidden until scrolled to using a <see cref="ScrollBar"/>.
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/// If an element similar to a <see cref="Group"/>, but with scrolling content, is desired, a panel with its <see cref="Texture"/> set to <see langword="null"/> can be used.
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/// </summary>
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/// </summary>
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public class Panel : Element {
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public class Panel : Element {
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@ -24,7 +25,8 @@ namespace MLEM.Ui.Elements {
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public readonly ScrollBar ScrollBar;
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public readonly ScrollBar ScrollBar;
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/// <summary>
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/// <summary>
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/// The texture that this panel should have, or null if it should be invisible.
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/// The texture that this panel should have.
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/// If this is set to <see langword="null"/>, this panel will not have a texture, but all of its content will still be visible.
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/// </summary>
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/// </summary>
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public StyleProp<NinePatch> Texture;
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public StyleProp<NinePatch> Texture;
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/// <summary>
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/// <summary>
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