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added some events to MlemGame to allow for mouse handling to be disabled easily in the android version

This commit is contained in:
Ellpeck 2019-09-05 14:27:18 +02:00
parent 12a2e92c09
commit b812bbe677
2 changed files with 13 additions and 0 deletions

View file

@ -18,6 +18,8 @@ namespace AndroidDemos {
protected override void OnCreate(Bundle bundle) { protected override void OnCreate(Bundle bundle) {
base.OnCreate(bundle); base.OnCreate(bundle);
var g = new GameImpl(); var g = new GameImpl();
// disable mouse handling for android to make emulator behavior more coherent
g.OnLoadContent += game => game.InputHandler.HandleMouse = false;
this.SetContentView((View) g.Services.GetService(typeof(View))); this.SetContentView((View) g.Services.GetService(typeof(View)));
g.Run(); g.Run();
} }

View file

@ -18,6 +18,10 @@ namespace MLEM.Startup {
public InputHandler InputHandler { get; protected set; } public InputHandler InputHandler { get; protected set; }
public UiSystem UiSystem { get; protected set; } public UiSystem UiSystem { get; protected set; }
public GenericCallback OnLoadContent;
public TimeCallback OnUpdate;
public TimeCallback OnDraw;
public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") { public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") {
instance = this; instance = this;
this.GraphicsDeviceManager = new GraphicsDeviceManager(this) { this.GraphicsDeviceManager = new GraphicsDeviceManager(this) {
@ -33,6 +37,7 @@ namespace MLEM.Startup {
this.SpriteBatch = new SpriteBatch(this.GraphicsDevice); this.SpriteBatch = new SpriteBatch(this.GraphicsDevice);
this.InputHandler = new InputHandler(); this.InputHandler = new InputHandler();
this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler); this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, new UntexturedStyle(this.SpriteBatch), this.InputHandler);
this.OnLoadContent?.Invoke(this);
} }
protected override void Update(GameTime gameTime) { protected override void Update(GameTime gameTime) {
@ -41,6 +46,7 @@ namespace MLEM.Startup {
this.InputHandler.Update(); this.InputHandler.Update();
this.UiSystem.Update(gameTime); this.UiSystem.Update(gameTime);
this.OnUpdate?.Invoke(this, gameTime);
CoroutineHandler.Tick(gameTime.GetElapsedSeconds()); CoroutineHandler.Tick(gameTime.GetElapsedSeconds());
CoroutineHandler.RaiseEvent(CoroutineEvents.Update); CoroutineHandler.RaiseEvent(CoroutineEvents.Update);
} }
@ -49,6 +55,7 @@ namespace MLEM.Startup {
this.UiSystem.DrawEarly(gameTime, this.SpriteBatch); this.UiSystem.DrawEarly(gameTime, this.SpriteBatch);
this.DoDraw(gameTime); this.DoDraw(gameTime);
this.UiSystem.Draw(gameTime, this.SpriteBatch); this.UiSystem.Draw(gameTime, this.SpriteBatch);
this.OnDraw?.Invoke(this, gameTime);
CoroutineHandler.RaiseEvent(CoroutineEvents.Draw); CoroutineHandler.RaiseEvent(CoroutineEvents.Draw);
} }
@ -60,5 +67,9 @@ namespace MLEM.Startup {
return instance.Content.Load<T>(name); return instance.Content.Load<T>(name);
} }
public delegate void GenericCallback(MlemGame game);
public delegate void TimeCallback(MlemGame game, GameTime time);
} }
} }