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Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
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2 changed files with 2 additions and 1 deletions
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@ -29,6 +29,7 @@ Fixes
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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- Fixed Code.Draw receiving the index in the current line rather than the current token
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- Fixed Code.Draw receiving the index in the current line rather than the current token
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- Fixed StaticSpriteBatch handling rotated sprites incorrectly
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- Fixed StaticSpriteBatch handling rotated sprites incorrectly
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- Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
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Removals
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Removals
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- Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
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- Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
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@ -313,7 +313,7 @@ namespace MLEM.Input {
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this.InputsPressed = Array.Empty<GenericInput>();
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this.InputsPressed = Array.Empty<GenericInput>();
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this.InputsDown = Array.Empty<GenericInput>();
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this.InputsDown = Array.Empty<GenericInput>();
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} else {
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} else {
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this.InputsPressed = this.inputsDownAccum.Where(i => !this.InputsDown.Contains(i)).ToArray();
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this.InputsPressed = this.inputsDownAccum.Where(this.IsPressed).ToArray();
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this.InputsDown = this.inputsDownAccum.ToArray();
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this.InputsDown = this.inputsDownAccum.ToArray();
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this.inputsDownAccum.Clear();
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this.inputsDownAccum.Clear();
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}
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}
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