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copy SpriteFont in GenericSpriteFont so that we don't modify the passed fonts' default character
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1 changed files with 11 additions and 4 deletions
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@ -1,3 +1,4 @@
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using System.Linq;
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using System.Text;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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@ -68,10 +69,16 @@ namespace MLEM.Font {
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}
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}
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private static SpriteFont SetDefaults(SpriteFont font) {
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private static SpriteFont SetDefaults(SpriteFont font) {
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// so that missing character behavior is in line with MG.Extended's
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// we copy the font here to set the default character to a space
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// bitmap fonts, we draw nothing as the default character
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return new SpriteFont(
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font.DefaultCharacter = ' ';
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font.Texture,
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return font;
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font.Glyphs.Select(g => g.BoundsInTexture).ToList(),
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font.Glyphs.Select(g => g.Cropping).ToList(),
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font.Characters.ToList(),
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font.LineSpacing,
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font.Spacing,
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font.Glyphs.Select(g => new Vector3(g.LeftSideBearing, g.Width, g.RightSideBearing)).ToList(),
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' ');
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}
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}
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}
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}
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