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added a None TextInputWrapper
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0adb444c69
commit
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2 changed files with 15 additions and 4 deletions
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@ -15,9 +15,9 @@ namespace MLEM.Misc {
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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"The TextInputWrapper was not initialized yet. Please do so before running your game like so:\n" +
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"The TextInputWrapper was not initialized yet. Please do so before running your game like so:\n" +
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"DesktopGL: TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);\n" +
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"DesktopGL: TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);\n" +
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"Mobile and Consoles: TextInputWrapper.Current = new TextInputWrapper.Mobile();\n" +
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"Mobile and consoles: TextInputWrapper.Current = new TextInputWrapper.Mobile();\n" +
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"Other Systems: TextInputWrapper.Current = new TextInputWrapper.Primitive();\n" +
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"Other systems: TextInputWrapper.Current = new TextInputWrapper.Primitive(); (also call Update() every game tick for this one)\n" +
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"Note that the primitive wrapper needs to have its Update() method called.");
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"No text input: TextInputWrapper.Current = new TextInputWrapper.None();");
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return current;
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return current;
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}
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}
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set => current = value;
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set => current = value;
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@ -66,6 +66,17 @@ namespace MLEM.Misc {
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}
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}
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public class None : TextInputWrapper {
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public override bool RequiresOnScreenKeyboard() {
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return false;
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}
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public override void AddListener(GameWindow window, TextInputCallback callback) {
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}
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}
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public class Primitive : TextInputWrapper {
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public class Primitive : TextInputWrapper {
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private TextInputCallback callback;
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private TextInputCallback callback;
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@ -5,7 +5,7 @@ namespace Sandbox {
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internal static class Program {
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internal static class Program {
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private static void Main() {
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private static void Main() {
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TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
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//TextInputWrapper.Current = new TextInputWrapper.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
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using (var game = new GameImpl())
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using (var game = new GameImpl())
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game.Run();
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game.Run();
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}
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}
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