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added gamepad repeat events
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70f926eb49
commit
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2 changed files with 58 additions and 5 deletions
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@ -35,14 +35,21 @@ namespace MLEM.Input {
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private readonly List<GestureSample> gestures = new List<GestureSample>();
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public bool HandleTouch;
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public bool HandleKeyboardRepeats = true;
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public TimeSpan KeyRepeatDelay = TimeSpan.FromSeconds(0.65);
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public TimeSpan KeyRepeatRate = TimeSpan.FromSeconds(0.05);
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public bool HandleKeyboardRepeats = true;
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private DateTime heldKeyStart;
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private DateTime lastKeyRepeat;
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private bool triggerRepeat;
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private bool triggerKeyRepeat;
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private Keys heldKey;
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public bool HandleGamepadRepeats = true;
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private DateTime[] heldGamepadButtonStarts = new DateTime[GamePad.MaximumGamePadCount];
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private DateTime[] lastGamepadButtonRepeats = new DateTime[GamePad.MaximumGamePadCount];
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private bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
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private Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
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public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) {
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this.HandleKeyboard = handleKeyboard;
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this.HandleMouse = handleMouse;
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@ -52,13 +59,13 @@ namespace MLEM.Input {
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}
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public void Update() {
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this.triggerRepeat = false;
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if (this.HandleKeyboard) {
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this.LastKeyboardState = this.KeyboardState;
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this.KeyboardState = Keyboard.GetState();
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this.PressedKeys = this.KeyboardState.GetPressedKeys();
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if (this.HandleKeyboardRepeats) {
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this.triggerKeyRepeat = false;
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if (this.heldKey == Keys.None) {
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// if we're not repeating a key, set the first key being held to the repeat key
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// note that modifier keys don't count as that wouldn't really make sense
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@ -81,17 +88,19 @@ namespace MLEM.Input {
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if (diff >= this.KeyRepeatRate) {
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this.lastKeyRepeat = now;
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// then trigger a repeat, causing IsKeyPressed to be true once
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this.triggerRepeat = true;
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this.triggerKeyRepeat = true;
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}
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}
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}
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}
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}
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}
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if (this.HandleMouse) {
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this.LastMouseState = this.MouseState;
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this.MouseState = Mouse.GetState();
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}
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if (this.HandleGamepads) {
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this.ConnectedGamepads = GamePad.MaximumGamePadCount;
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for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
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@ -100,7 +109,38 @@ namespace MLEM.Input {
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if (this.ConnectedGamepads > i && !this.gamepads[i].IsConnected)
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this.ConnectedGamepads = i;
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}
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if (this.HandleGamepadRepeats) {
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for (var i = 0; i < this.ConnectedGamepads; i++) {
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this.triggerGamepadButtonRepeat[i] = false;
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if (!this.heldGamepadButtons[i].HasValue) {
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foreach (var b in EnumHelper.Buttons) {
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if (this.IsGamepadButtonDown(b, i)) {
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this.heldGamepadButtons[i] = b;
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this.heldGamepadButtonStarts[i] = DateTime.UtcNow;
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break;
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}
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}
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} else {
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if (!this.IsGamepadButtonDown(this.heldGamepadButtons[i].Value, i)) {
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this.heldGamepadButtons[i] = null;
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} else {
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var now = DateTime.UtcNow;
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var holdTime = now - this.heldGamepadButtonStarts[i];
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if (holdTime >= this.KeyRepeatDelay) {
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var diff = now - this.lastGamepadButtonRepeats[i];
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if (diff >= this.KeyRepeatRate) {
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this.lastGamepadButtonRepeats[i] = now;
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this.triggerGamepadButtonRepeat[i] = true;
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}
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}
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}
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}
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}
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}
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}
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if (this.HandleTouch) {
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this.LastTouchState = this.TouchState;
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this.TouchState = TouchPanel.GetState();
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@ -137,7 +177,7 @@ namespace MLEM.Input {
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public bool IsKeyPressed(Keys key) {
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// if the queried key is the held key and a repeat should be triggered, return true
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if (key == this.heldKey && this.triggerRepeat)
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if (this.HandleKeyboardRepeats && key == this.heldKey && this.triggerKeyRepeat)
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return true;
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return this.WasKeyUp(key) && this.IsKeyDown(key);
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}
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@ -207,6 +247,15 @@ namespace MLEM.Input {
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}
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public bool IsGamepadButtonPressed(Buttons button, int index = -1) {
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if (this.HandleGamepadRepeats) {
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if (index < 0) {
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for (var i = 0; i < this.ConnectedGamepads; i++)
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if (this.heldGamepadButtons[i] == button && this.triggerGamepadButtonRepeat[i])
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return true;
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} else if (this.heldGamepadButtons[index] == button && this.triggerGamepadButtonRepeat[index]) {
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return true;
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}
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}
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return this.WasGamepadButtonUp(button, index) && this.IsGamepadButtonDown(button, index);
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}
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@ -1,10 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework.Input;
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namespace MLEM.Misc {
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public static class EnumHelper {
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public static readonly Buttons[] Buttons = GetValues<Buttons>().ToArray();
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public static readonly Keys[] Keys = GetValues<Keys>().ToArray();
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public static IEnumerable<T> GetValues<T>() {
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return Enum.GetValues(typeof(T)).Cast<T>();
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}
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