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added gamepad repeat events

This commit is contained in:
Ellpeck 2019-09-09 20:56:10 +02:00
parent 70f926eb49
commit c1726e4f1b
2 changed files with 58 additions and 5 deletions

View file

@ -35,14 +35,21 @@ namespace MLEM.Input {
private readonly List<GestureSample> gestures = new List<GestureSample>(); private readonly List<GestureSample> gestures = new List<GestureSample>();
public bool HandleTouch; public bool HandleTouch;
public bool HandleKeyboardRepeats = true;
public TimeSpan KeyRepeatDelay = TimeSpan.FromSeconds(0.65); public TimeSpan KeyRepeatDelay = TimeSpan.FromSeconds(0.65);
public TimeSpan KeyRepeatRate = TimeSpan.FromSeconds(0.05); public TimeSpan KeyRepeatRate = TimeSpan.FromSeconds(0.05);
public bool HandleKeyboardRepeats = true;
private DateTime heldKeyStart; private DateTime heldKeyStart;
private DateTime lastKeyRepeat; private DateTime lastKeyRepeat;
private bool triggerRepeat; private bool triggerKeyRepeat;
private Keys heldKey; private Keys heldKey;
public bool HandleGamepadRepeats = true;
private DateTime[] heldGamepadButtonStarts = new DateTime[GamePad.MaximumGamePadCount];
private DateTime[] lastGamepadButtonRepeats = new DateTime[GamePad.MaximumGamePadCount];
private bool[] triggerGamepadButtonRepeat = new bool[GamePad.MaximumGamePadCount];
private Buttons?[] heldGamepadButtons = new Buttons?[GamePad.MaximumGamePadCount];
public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) { public InputHandler(bool handleKeyboard = true, bool handleMouse = true, bool handleGamepads = true, bool handleTouch = true) {
this.HandleKeyboard = handleKeyboard; this.HandleKeyboard = handleKeyboard;
this.HandleMouse = handleMouse; this.HandleMouse = handleMouse;
@ -52,13 +59,13 @@ namespace MLEM.Input {
} }
public void Update() { public void Update() {
this.triggerRepeat = false;
if (this.HandleKeyboard) { if (this.HandleKeyboard) {
this.LastKeyboardState = this.KeyboardState; this.LastKeyboardState = this.KeyboardState;
this.KeyboardState = Keyboard.GetState(); this.KeyboardState = Keyboard.GetState();
this.PressedKeys = this.KeyboardState.GetPressedKeys(); this.PressedKeys = this.KeyboardState.GetPressedKeys();
if (this.HandleKeyboardRepeats) { if (this.HandleKeyboardRepeats) {
this.triggerKeyRepeat = false;
if (this.heldKey == Keys.None) { if (this.heldKey == Keys.None) {
// if we're not repeating a key, set the first key being held to the repeat key // if we're not repeating a key, set the first key being held to the repeat key
// note that modifier keys don't count as that wouldn't really make sense // note that modifier keys don't count as that wouldn't really make sense
@ -81,17 +88,19 @@ namespace MLEM.Input {
if (diff >= this.KeyRepeatRate) { if (diff >= this.KeyRepeatRate) {
this.lastKeyRepeat = now; this.lastKeyRepeat = now;
// then trigger a repeat, causing IsKeyPressed to be true once // then trigger a repeat, causing IsKeyPressed to be true once
this.triggerRepeat = true; this.triggerKeyRepeat = true;
} }
} }
} }
} }
} }
} }
if (this.HandleMouse) { if (this.HandleMouse) {
this.LastMouseState = this.MouseState; this.LastMouseState = this.MouseState;
this.MouseState = Mouse.GetState(); this.MouseState = Mouse.GetState();
} }
if (this.HandleGamepads) { if (this.HandleGamepads) {
this.ConnectedGamepads = GamePad.MaximumGamePadCount; this.ConnectedGamepads = GamePad.MaximumGamePadCount;
for (var i = 0; i < GamePad.MaximumGamePadCount; i++) { for (var i = 0; i < GamePad.MaximumGamePadCount; i++) {
@ -100,7 +109,38 @@ namespace MLEM.Input {
if (this.ConnectedGamepads > i && !this.gamepads[i].IsConnected) if (this.ConnectedGamepads > i && !this.gamepads[i].IsConnected)
this.ConnectedGamepads = i; this.ConnectedGamepads = i;
} }
if (this.HandleGamepadRepeats) {
for (var i = 0; i < this.ConnectedGamepads; i++) {
this.triggerGamepadButtonRepeat[i] = false;
if (!this.heldGamepadButtons[i].HasValue) {
foreach (var b in EnumHelper.Buttons) {
if (this.IsGamepadButtonDown(b, i)) {
this.heldGamepadButtons[i] = b;
this.heldGamepadButtonStarts[i] = DateTime.UtcNow;
break;
} }
}
} else {
if (!this.IsGamepadButtonDown(this.heldGamepadButtons[i].Value, i)) {
this.heldGamepadButtons[i] = null;
} else {
var now = DateTime.UtcNow;
var holdTime = now - this.heldGamepadButtonStarts[i];
if (holdTime >= this.KeyRepeatDelay) {
var diff = now - this.lastGamepadButtonRepeats[i];
if (diff >= this.KeyRepeatRate) {
this.lastGamepadButtonRepeats[i] = now;
this.triggerGamepadButtonRepeat[i] = true;
}
}
}
}
}
}
}
if (this.HandleTouch) { if (this.HandleTouch) {
this.LastTouchState = this.TouchState; this.LastTouchState = this.TouchState;
this.TouchState = TouchPanel.GetState(); this.TouchState = TouchPanel.GetState();
@ -137,7 +177,7 @@ namespace MLEM.Input {
public bool IsKeyPressed(Keys key) { public bool IsKeyPressed(Keys key) {
// if the queried key is the held key and a repeat should be triggered, return true // if the queried key is the held key and a repeat should be triggered, return true
if (key == this.heldKey && this.triggerRepeat) if (this.HandleKeyboardRepeats && key == this.heldKey && this.triggerKeyRepeat)
return true; return true;
return this.WasKeyUp(key) && this.IsKeyDown(key); return this.WasKeyUp(key) && this.IsKeyDown(key);
} }
@ -207,6 +247,15 @@ namespace MLEM.Input {
} }
public bool IsGamepadButtonPressed(Buttons button, int index = -1) { public bool IsGamepadButtonPressed(Buttons button, int index = -1) {
if (this.HandleGamepadRepeats) {
if (index < 0) {
for (var i = 0; i < this.ConnectedGamepads; i++)
if (this.heldGamepadButtons[i] == button && this.triggerGamepadButtonRepeat[i])
return true;
} else if (this.heldGamepadButtons[index] == button && this.triggerGamepadButtonRepeat[index]) {
return true;
}
}
return this.WasGamepadButtonUp(button, index) && this.IsGamepadButtonDown(button, index); return this.WasGamepadButtonUp(button, index) && this.IsGamepadButtonDown(button, index);
} }

View file

@ -1,10 +1,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Microsoft.Xna.Framework.Input;
namespace MLEM.Misc { namespace MLEM.Misc {
public static class EnumHelper { public static class EnumHelper {
public static readonly Buttons[] Buttons = GetValues<Buttons>().ToArray();
public static readonly Keys[] Keys = GetValues<Keys>().ToArray();
public static IEnumerable<T> GetValues<T>() { public static IEnumerable<T> GetValues<T>() {
return Enum.GetValues(typeof(T)).Cast<T>(); return Enum.GetValues(typeof(T)).Cast<T>();
} }