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added a corner-based rectangleF method to fix the pathfinding demo
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4 changed files with 15 additions and 11 deletions
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@ -51,10 +51,6 @@
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Android" />
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<Reference Include="MonoGame.Extended, Version=3.7.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\MonoGame.Extended.3.7.0\lib\netstandard2.0\MonoGame.Extended.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="mscorlib" />
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<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
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@ -7,7 +7,6 @@
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<ItemGroup>
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<ProjectReference Include="..\Demos\Demos.csproj" />
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<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.csproj" />
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<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.csproj" />
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<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.csproj" />
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<ProjectReference Include="..\MLEM\MLEM.csproj" />
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@ -53,8 +53,10 @@ namespace Demos {
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// print out some info
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Console.WriteLine("Pathfinding took " + this.pathfinder.LastTriesNeeded + " tries and " + this.pathfinder.LastTimeNeeded.TotalSeconds + " seconds");
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if (this.path == null)
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Console.WriteLine("Couldn't find a path, press the left mouse button to try again");
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if (this.path == null) {
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Console.WriteLine("Couldn't find a path, trying again");
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this.Init();
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}
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}
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public override void LoadContent() {
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@ -88,10 +90,9 @@ namespace Demos {
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// in a real game, you'd obviously make your characters walk along the path instead of drawing it
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if (this.path != null) {
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for (var i = 1; i < this.path.Count; i++) {
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var first = this.path[i - 1];
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var second = this.path[i];
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Vector2 firstPos = new Vector2(first.X + 0.25F, first.Y + 0.25F);
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this.SpriteBatch.Draw(tex, new RectangleF(firstPos, new Vector2(second.X + 0.75F, second.Y + 0.75F) - firstPos), Color.Blue);
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var (firstX, firstY) = this.path[i - 1];
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var (secondX, secondY) = this.path[i];
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this.SpriteBatch.Draw(tex, RectangleF.FromCorners(new Vector2(firstX + 0.25F, firstY + 0.25F), new Vector2(secondX + 0.75F, secondY + 0.75F)), Color.Blue);
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}
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}
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this.SpriteBatch.End();
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@ -54,6 +54,14 @@ namespace MLEM.Misc {
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this.Height = size.Y;
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}
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public static RectangleF FromCorners(Vector2 corner1, Vector2 corner2) {
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var minX = Math.Min(corner1.X, corner2.X);
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var minY = Math.Min(corner1.Y, corner2.Y);
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var maxX = Math.Max(corner1.X, corner2.X);
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var maxY = Math.Max(corner1.Y, corner2.Y);
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return new RectangleF(minX, minY, maxX - minX, maxY - minY);
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}
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public static explicit operator Rectangle(RectangleF rect) {
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return new Rectangle(rect.X.Floor(), rect.Y.Floor(), rect.Width.Floor(), rect.Height.Floor());
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}
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