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Fixed Code.Draw receiving the index in the current line rather than the current token
Closes #3
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2 changed files with 11 additions and 7 deletions
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@ -21,6 +21,7 @@ Improvements
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Fixes
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Fixes
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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- **Fixed a formatting Code only knowing about the last Token that it is applied in**
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- Fixed Code.Draw receiving the index in the current line rather than the current token
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- Fixed StaticSpriteBatch handling rotated sprites incorrectly
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- Fixed StaticSpriteBatch handling rotated sprites incorrectly
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Removals
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Removals
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@ -123,17 +123,20 @@ namespace MLEM.Formatting {
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var token = this.Tokens[t];
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var token = this.Tokens[t];
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var drawFont = token.GetFont(font);
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var drawFont = token.GetFont(font);
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var drawColor = token.GetColor(color);
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var drawColor = token.GetColor(color);
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var indexInToken = 0;
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for (var l = 0; l < token.SplitDisplayString.Length; l++) {
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for (var l = 0; l < token.SplitDisplayString.Length; l++) {
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var line = token.SplitDisplayString[l];
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foreach (var c in token.SplitDisplayString[l]) {
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for (var i = 0; i < line.Length; i++) {
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var c = line[i];
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if (l == 0 && i == 0)
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token.DrawSelf(time, batch, pos + innerOffset, drawFont, color, scale, depth);
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var cString = c.ToCachedString();
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var cString = c.ToCachedString();
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token.DrawCharacter(time, batch, c, cString, i, pos + innerOffset, drawFont, drawColor, scale, depth);
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if (indexInToken == 0)
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token.DrawSelf(time, batch, pos + innerOffset, drawFont, color, scale, depth);
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token.DrawCharacter(time, batch, c, cString, indexInToken, pos + innerOffset, drawFont, drawColor, scale, depth);
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innerOffset.X += drawFont.MeasureString(cString).X * scale;
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innerOffset.X += drawFont.MeasureString(cString).X * scale;
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indexInToken++;
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}
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}
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// only split at a new line, not between tokens!
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// only split at a new line, not between tokens!
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if (l < token.SplitDisplayString.Length - 1) {
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if (l < token.SplitDisplayString.Length - 1) {
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innerOffset.X = token.InnerOffsets[l] * scale;
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innerOffset.X = token.InnerOffsets[l] * scale;
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