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Image loading improvements:
- Added TextureExtensions.PremultipliedCopy for textures - Create a premultiplied copy of UiParser images to support usage with KNI
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4 changed files with 29 additions and 14 deletions
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@ -17,9 +17,14 @@ Jump to version:
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## 7.1.1 (In Development)
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### MLEM
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Additions
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- Added TextureExtensions.PremultipliedCopy for textures
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### MLEM.Ui
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Improvements
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- Construct images in UiParser.ParseImage on the main thread to support usage with KNI
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- Create a premultiplied copy of UiParser images to support usage with KNI
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## 7.1.0
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@ -17,18 +17,8 @@ namespace MLEM.Data.Content {
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#endif
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// premultiply the texture's color to be in line with the pipeline's texture reader
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using (var texture = Texture2D.FromStream(manager.GraphicsDevice, stream)) {
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var ret = new Texture2D(manager.GraphicsDevice, texture.Width, texture.Height);
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using (var textureData = texture.GetTextureData()) {
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using (var retData = ret.GetTextureData()) {
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for (var x = 0; x < ret.Width; x++) {
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for (var y = 0; y < ret.Height; y++)
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retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4());
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}
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}
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}
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return ret;
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}
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using (var texture = Texture2D.FromStream(manager.GraphicsDevice, stream))
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return texture.PremultipliedCopy();
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}
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/// <inheritdoc />
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@ -156,8 +156,10 @@ namespace MLEM.Ui.Parsers {
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if (!bytesNull) {
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Texture2D tex;
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lock (bytesLock) {
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using (var stream = new MemoryStream(bytes))
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tex = Texture2D.FromStream(this.GraphicsDevice, stream);
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using (var stream = new MemoryStream(bytes)) {
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using (var read = Texture2D.FromStream(this.GraphicsDevice, stream))
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tex = read.PremultipliedCopy();
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}
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bytes = null;
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}
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image = new TextureRegion(tex);
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@ -18,6 +18,24 @@ namespace MLEM.Textures {
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return new TextureData(texture);
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}
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/// <summary>
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/// Creates and returns a copy of the given <paramref name="texture"/> with all colors converted to premultiplied alpha, which is the format that MonoGame's content pipeline loads textures in. This method uses <see cref="Color.FromNonPremultiplied(Microsoft.Xna.Framework.Vector4)"/> for all pixels in the <paramref name="texture"/>.
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/// </summary>
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/// <param name="texture">The texture of which to create a premultiplied copy.</param>
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/// <returns>The premultiplied copy of the <paramref name="texture"/>.</returns>
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public static Texture2D PremultipliedCopy(this Texture2D texture) {
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var ret = new Texture2D(texture.GraphicsDevice, texture.Width, texture.Height);
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using (var textureData = texture.GetTextureData()) {
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using (var retData = ret.GetTextureData()) {
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for (var x = 0; x < ret.Width; x++) {
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for (var y = 0; y < ret.Height; y++)
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retData[x, y] = Color.FromNonPremultiplied(textureData[x, y].ToVector4());
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}
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}
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}
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return ret;
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}
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/// <summary>
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/// A struct that represents the data of a texture, accessed through <see cref="TextureExtensions.GetTextureData"/>.
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/// </summary>
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