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Ensure that Element.IsMouseOver is always accurate by making it an auto-property
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2 changed files with 4 additions and 6 deletions
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@ -17,6 +17,9 @@ Additions
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Additions
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Additions
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- Added Element.AutoNavGroup which allows forming groups for auto-navigation
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- Added Element.AutoNavGroup which allows forming groups for auto-navigation
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Improvements
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- Ensure that Element.IsMouseOver is always accurate by making it an auto-property
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Fixes
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Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
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@ -240,7 +240,7 @@ namespace MLEM.Ui.Elements {
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/// <summary>
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/// <summary>
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/// Stores whether this element is currently being moused over or touched.
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/// Stores whether this element is currently being moused over or touched.
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/// </summary>
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/// </summary>
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public bool IsMouseOver { get; protected set; }
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public bool IsMouseOver => this.Controls.MousedElement == this || this.Controls.TouchedElement == this;
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/// <summary>
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/// <summary>
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/// Returns whether this element is its <see cref="Root"/>'s <see cref="RootElement.SelectedElement"/>.
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/// Returns whether this element is its <see cref="Root"/>'s <see cref="RootElement.SelectedElement"/>.
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/// </summary>
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/// </summary>
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@ -439,11 +439,6 @@ namespace MLEM.Ui.Elements {
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this.size = size;
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this.size = size;
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this.Children = new ReadOnlyCollection<Element>(this.children);
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this.Children = new ReadOnlyCollection<Element>(this.children);
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this.OnMouseEnter += element => this.IsMouseOver = true;
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this.OnMouseExit += element => this.IsMouseOver = false;
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this.OnTouchEnter += element => this.IsMouseOver = true;
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this.OnTouchExit += element => this.IsMouseOver = false;
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this.GetTabNextElement += (backward, next) => next;
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this.GetTabNextElement += (backward, next) => next;
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this.GetGamepadNextElement += (dir, next) => next;
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this.GetGamepadNextElement += (dir, next) => next;
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