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allow storing additional coordinates in a DataTextureAtlas

This commit is contained in:
Ell 2021-02-14 18:05:38 +01:00
parent 8e06e54325
commit c8fd2a4c17
3 changed files with 22 additions and 7 deletions

View file

@ -56,23 +56,33 @@ namespace MLEM.Data {
text = reader.ReadToEnd();
var atlas = new DataTextureAtlas(texture);
// parse each texture region: "<name> loc <u> <v> <w> <h> piv <px> <py>"
const string regex = @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+(?:piv\W+([0-9.]+)\W+([0-9.]+))?";
foreach (Match match in Regex.Matches(text, regex)) {
// parse each texture region: "<name> loc <u> <v> <w> <h> piv <px> <py>" followed by extra data in the form "key <x> <y>"
foreach (Match match in Regex.Matches(text, @"(.+)\W+loc\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)\W+([0-9]+)(?:\W+piv\W+([0-9.]+)\W+([0-9.]+))?(?:\W+(\w+)\W+([0-9.]+)\W+([0-9.]+))*")) {
var name = match.Groups[1].Value.Trim();
// location
var loc = new Rectangle(
int.Parse(match.Groups[2].Value), int.Parse(match.Groups[3].Value),
int.Parse(match.Groups[4].Value), int.Parse(match.Groups[5].Value));
// pivot
var piv = Vector2.Zero;
if (match.Groups[6].Success) {
piv = new Vector2(
float.Parse(match.Groups[6].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.X),
float.Parse(match.Groups[7].Value, CultureInfo.InvariantCulture) - (pivotRelative ? 0 : loc.Y));
}
atlas.regions.Add(name, new TextureRegion(texture, loc) {
var region = new TextureRegion(texture, loc) {
PivotPixels = piv,
Name = name
});
};
// additional data
if (match.Groups[8].Success) {
for (var i = 0; i < match.Groups[8].Captures.Count; i++) {
region.SetData(match.Groups[8].Captures[i].Value, new Vector2(
float.Parse(match.Groups[9].Captures[i].Value),
float.Parse(match.Groups[10].Captures[i].Value)));
}
}
atlas.regions.Add(name, region);
}
return atlas;

View file

@ -11,6 +11,9 @@ loc 96 0 16 32
LongTableUp
loc 0 32 64 48
piv 16 48
extraData1 12 14
extraData2 129 4
LongTableRight
loc 64 32 64 48
piv 112 48

View file

@ -157,6 +157,8 @@ namespace Sandbox {
var atlas = this.Content.LoadTextureAtlas("Textures/Furniture");
foreach (var r in atlas.Regions) {
Console.WriteLine(r.Name + ": " + r.U + " " + r.V + " " + r.Width + " " + r.Height + " " + r.PivotPixels);
foreach (var key in r.GetDataKeys())
Console.WriteLine(key + " " + r.GetData<Vector2>(key));
}
this.OnDraw += (g, time) => {
@ -181,7 +183,7 @@ namespace Sandbox {
this.tokenized.Update(time);
};
var testPanel = new Panel(Anchor.Center, new Vector2(0.5F, 100), Vector2.Zero);
/*var testPanel = new Panel(Anchor.Center, new Vector2(0.5F, 100), Vector2.Zero);
testPanel.AddChild(new Button(Anchor.AutoLeft, new Vector2(0.25F, -1)));
testPanel.AddChild(new Button(Anchor.AutoLeft, new Vector2(2500, 1)) {PreventParentSpill = true});
this.UiSystem.Add("Test", testPanel);
@ -192,7 +194,7 @@ namespace Sandbox {
};
invalidPanel.AddChild(new Paragraph(Anchor.AutoRight, 1, "This is some test text!", true));
invalidPanel.AddChild(new VerticalSpace(1));
this.UiSystem.Add("Invalid", invalidPanel);
this.UiSystem.Add("Invalid", invalidPanel);*/
}
protected override void DoUpdate(GameTime gameTime) {