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added easy scale origin function to custom draw groups
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1 changed files with 4 additions and 0 deletions
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@ -42,6 +42,10 @@ namespace MLEM.Ui.Elements {
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}
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}
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}
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}
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public void ScaleOrigin(float scale, Vector2? origin = null) {
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this.Transform = Matrix.CreateScale(scale, scale, 0) * Matrix.CreateTranslation(new Vector3((1 - scale) * (origin ?? this.DisplayArea.Center), 0));
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}
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public delegate void BeginDelegate(CustomDrawGroup element, GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix);
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public delegate void BeginDelegate(CustomDrawGroup element, GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix);
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public delegate Matrix TransformCallback(CustomDrawGroup element, GameTime time, Matrix matrix);
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public delegate Matrix TransformCallback(CustomDrawGroup element, GameTime time, Matrix matrix);
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