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use the new system in panel
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1 changed files with 12 additions and 12 deletions
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@ -147,18 +147,18 @@ namespace MLEM.Ui.Elements {
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this.UpdateAreaIfDirty();
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this.UpdateAreaIfDirty();
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if (this.scrollOverflow && this.renderTarget != null) {
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if (this.scrollOverflow && this.renderTarget != null) {
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// draw children onto the render target
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// draw children onto the render target
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batch.GraphicsDevice.SetRenderTarget(this.renderTarget);
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using (batch.GraphicsDevice.WithRenderTarget(this.renderTarget)) {
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batch.GraphicsDevice.Clear(Color.Transparent);
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batch.GraphicsDevice.Clear(Color.Transparent);
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// offset children by the render target's location
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// offset children by the render target's location
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var area = this.GetRenderTargetArea();
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var area = this.GetRenderTargetArea();
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var trans = Matrix.CreateTranslation(-area.X, -area.Y, 0);
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var trans = Matrix.CreateTranslation(-area.X, -area.Y, 0);
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// do the usual draw, but within the render target
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// do the usual draw, but within the render target
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batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, null, null, null, trans);
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batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, null, null, null, trans);
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base.Draw(time, batch, alpha, blendState, samplerState, trans);
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base.Draw(time, batch, alpha, blendState, samplerState, trans);
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batch.End();
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batch.End();
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// also draw any children early within the render target with the translation applied
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// also draw any children early within the render target with the translation applied
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base.DrawEarly(time, batch, alpha, blendState, samplerState, trans);
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base.DrawEarly(time, batch, alpha, blendState, samplerState, trans);
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batch.GraphicsDevice.SetRenderTarget(null);
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}
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} else {
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} else {
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base.DrawEarly(time, batch, alpha, blendState, samplerState, matrix);
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base.DrawEarly(time, batch, alpha, blendState, samplerState, matrix);
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}
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}
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